
Gyrocopters (Trollhammers – Grudge Settlers)
War machine· Flying War Machine· Tier 2· 12 models at Ultra size
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Gyrocopters (Trollhammers – Grudge Settlers) are Dwarfs war machine: 4,248 HP across 12 models, armour 100, melee attack 30, melee defence 6, weapon strength 50, range 170 m, missile damage 1,638 per 10 s for the whole unit. It costs 1,000 in the campaign and in multiplayer. Unit key wh_main_dwf_veh_gyrocopter_1_grudge_reward. Patch 9.0.4, from the game's data tables.
Health
354 per model
4,248
Armour
100
Leadership
64
Speed
100
Melee attack
30
Melee defence
6
Weapon strength
38 base + 12 armour-piercing
50
Charge bonus
25
Ranged
Range
170 m
Ammunition
25
Missile damage
50 base + 188 AP, explosion 10 + 25 AP
273
Reload time
20 s
Damage per 10 s
137
Attributes
- Can Fly
This unit can fly.
Abilities
- Gyrocopter Bomb (Trollhammer)Bombardment · Good against large combatants, Strong vs multiple combatants…activeGyrocopter Bomb (Trollhammer)BombardmentGood against large combatantsStrong vs multiple combatantsSmall strike areaPowerful explosionCooldown 0.1 s · Duration 0.1 s · 2 usesAs the Gyrocopter squadron speeds over the heads of the enemy, each pilot releases a single wing-mounted bomb onto targets below.
Counters
Good against
- Large units — bonus vs large 50e.g. Rogue Idol, Dread Saurian, Khemric Titan · Dwarfs: Thunderbarge, Yoked Carnosaur
- Heavily armoured units — 188 of 238 missile damage armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Dwarfs: Ironbreakers, Irondrakes
- Units weak to fire — flaming missilese.g. Malevolent Treeman, Chaos Frost Dragon, Treeman
- Lightly armoured units without shields — 1,638 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Dwarfs: Giant Slayers, Doomseekers
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Dwarfs: Bolt Throwers, Yoked Carnosaur
- Armour-piercing — armour 100e.g. Warp-Doom Magma-Cannon, Luminark of Hysh, Little Grom · Dwarfs: Yoked Carnosaur, Thunderbarge
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Who can field it
- Dwarfs · Karaz-a-Karak · extended roster
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Extended roster: every race above has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.