Health
280 per model
8,960
Armour
0
Leadership
100
Speed
40
Melee attack
54
Melee defence
48
Weapon strength
17 base + 38 armour-piercing, +15 vs infantry
55
Charge bonus
40
Attributes

Vanguard Deployment
This unit can deploy outside the deployment zone.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Slayer
This unit is a Slayer. Slayers can never have their Weapon Strength reduced during a battle.

Unbreakable
This unit does not suffer any form of leadership loss and will never rout.
Abilities
Whirlwind of DeathVortexactiveWhirlwind of DeathVortexCooldown 90 s · Duration 6 s · 1 useDual axe-edges carve through foes, lashing out in a spiral of slaughter, and leaving nought but a bloody mess in their wake.
Wards of GrimnirAugment · +20 Damage Resistance, Effect intensity increases with each kill made by the unit. (Maximum intensity at 300 kills)passiveWards of GrimnirAugment+20 Damage ResistanceEffect intensity increases with each kill made by the unit. (Maximum intensity at 300 kills)Passive"Shrug off the petty blows of weaklings! Relish in mighty Grimnir's holy protection!"
DeathblowAugment · +20% Armour-Piercing Weapon Damage, +20% Base Weapon DamagepassiveDeathblowAugment+20% Armour-Piercing Weapon Damage+20% Base Weapon DamagePassiveSuch is the strength within this warrior that when they strike it is sure to be a deathblow!
Who can field it
- Karaz-a-Karak
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.