
Health
96 per model
9,600
top 35% of class
Armour
shield blocks 55% of frontal missiles
125
top 2% of class
Leadership
85
top 20% of class
Speed
26
bottom 2% of class
Melee attack
34
bottom 49% of class
Melee defence
66
top 1% of class
Weapon strength
22 base + 10 armour-piercing
32
bottom 38% of class
Charge bonus
8
bottom 13% of class
Ranged
Range
60 m
bottom 22% of class
Ammunition
2
bottom 11% of class
Missile damage
1 base + 0 AP, explosion 27 + 11 AP
39
top 33% of class
Reload time
9 s
bottom 33% of class
Damage per 10 s
43
top 33% of class
Attributes

Expert Charge Defence
When bracing, this unit negates the charge bonus of any attacker.

Hide (forest)
This unit can hide in forests until enemy units get too close.
Who can field it
- Karaz-a-Karak
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.