Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

Hammerers vs Ironbreakers

For the same gold, the melee goes to Hammerers: 59.2 s to cut down the other side's gold worth, against 93.2 s the other way. One unit against one, the edge goes to Hammerers as well (Hammerers cost 1,200 gold, Ironbreakers 1,250). Base stats, patch 9.0.4; no charge or abilities.

HammerersHammerersDwarfs · Melee infantry · 1,200 goldWINS FOR THE GOLD
IronbreakersIronbreakersDwarfs · Melee infantry · 1,250 gold
HammerersIronbreakers
Multiplayer cost1,2001,250
Health (whole unit)10,0009,600
Models100100
Armour100125
Melee attack / defence46 / 3834 / 66
Weapon strength (armour-piercing)55 (41)32 (10)
Attack interval4.2 s4.3 s
Melee damage per second against the other155.8111.7
Time to beat the other, one unit each61.6 s89.5 s
Time to beat the other's gold worth, same gold59.2 s93.2 s
Missile damage per 10 s against the other—2,000
Volleys to destroy the other (all hitting)—6 — more than its ammunition
Time to shoot down the other's gold worth, same gold—52.1 s
COMPUTEDMelee damage per second = models × expected damage per attack (the combat calculator's hit chance 35 + melee attack − defence, damage after armour and resistances, bonus vs large or infantry) ÷ the weapon's attack interval (melee_weapons.melee_attack_interval). One unit each: the other's hit points ÷ that. Same gold: the other's hit points per gold ÷ damage per second per gold — the side that needs less time wins (within 1%: even). Multiplayer costs, patch 9.0.4.
ASSUMPTIONS
  • Every model fights at once at its weapon's attack interval; in battle only the front ranks reach and animations set the pace.
  • No charge, mass, splash attacks, flanking, fatigue, leadership (no one routs), abilities, spells, skills, technologies or items.
  • Missiles: every projectile hits, the target's shield faces away; accuracy and range are not in this.
  • A Tzeentch unit's magic barrier (main_units.barrier_health: Pink Horrors 1,400, a Lord of Change 800) counts as hit points taken before its health: it recovers only while the unit takes no damage, so a fight gets it once. Barrier that skills, items or effects add on top is not counted.

Side by side with every number: compare Hammerers and Ironbreakers. Blow by blow, with charge and shields: combat calculator. Dwarf units ranked.