Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

Ironbreakers vs Leadbelchers

For the same gold, the melee goes to Ironbreakers: 24.7 s to cut down the other side's gold worth, against 599.1 s the other way. One unit against one, the edge goes to Ironbreakers as well (Ironbreakers cost 1,250 gold, Leadbelchers 1,050). Base stats, patch 9.0.4; no charge or abilities.

IronbreakersIronbreakersDwarfs · Melee infantry · 1,250 goldWINS FOR THE GOLD
LeadbelchersLeadbelchersOgre Kingdoms · Monstrous infantry · 1,050 gold
IronbreakersLeadbelchers
Multiplayer cost1,2501,050
Health (whole unit)9,6004,928
Models10016
Armour12550
Melee attack / defence34 / 6626 / 26
Weapon strength (armour-piercing)32 (10)90 (31)
Attack interval4.3 s4 s
Melee damage per second against the other237.513.5
Time to beat the other, one unit each20.7 s713.2 s
Time to beat the other's gold worth, same gold24.7 s599.1 s
Missile damage per 10 s against the other3,1671,024
Volleys to destroy the other (all hitting)28
Time to shoot down the other's gold worth, same gold18.5 s78.8 s
COMPUTEDMelee damage per second = models × expected damage per attack (the combat calculator's hit chance 35 + melee attack − defence, damage after armour and resistances, bonus vs large or infantry) ÷ the weapon's attack interval (melee_weapons.melee_attack_interval). One unit each: the other's hit points ÷ that. Same gold: the other's hit points per gold ÷ damage per second per gold — the side that needs less time wins (within 1%: even). Multiplayer costs, patch 9.0.4.
ASSUMPTIONS
  • Every model fights at once at its weapon's attack interval; in battle only the front ranks reach and animations set the pace.
  • No charge, mass, splash attacks, flanking, fatigue, leadership (no one routs), abilities, spells, skills, technologies or items.
  • Missiles: every projectile hits, the target's shield faces away; accuracy and range are not in this.
  • A Tzeentch unit's magic barrier (main_units.barrier_health: Pink Horrors 1,400, a Lord of Change 800) counts as hit points taken before its health: it recovers only while the unit takes no damage, so a fight gets it once. Barrier that skills, items or effects add on top is not counted.

Side by side with every number: compare Ironbreakers and Leadbelchers. Blow by blow, with charge and shields: combat calculator. Dwarf units ranked. Ogre units ranked.