Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

Total War: Warhammer III · Dwarfs

Dwarfs units

Dwarfs field 76 units in Total War: Warhammer III, with 6 legendary lords and 6 playable factions. Patch 9.0.4, from the game's data tables.

Tell us which DLC you own to dim or hide what you can't field.

Lords (9)

Heroes (13)

Melee infantry (14)

Missile infantry (12)

Monsters (1)

War machines & artillery (13)

Regiments of Renown (14)

Lords (9)

UnitModelsHPArmourLead.SpeedMAMDWSRangeDmg/10sCostUpkeep
15,3020100426045500——1,000250
LordvsLord
14,89212075325060420——1,000250
RunelordvsRunelord
14,34812075324040340——1,000250
15,42412085324545400——1,000250
15,98812085326060450——1,200300
14,62001004255454001806431,200300
18,20812585305262500——1,200300
15,536120100326550440——1,200300
16,620125100327045500——1,400350

Heroes (13)

UnitModelsHPArmourLead.SpeedMAMDWSRangeDmg/10sCostUpkeep
Dragon SlayervsMelee Specialist
14,5020100425545410——700125
FelixvsMelee Specialist
14,1687070345055380——800—
Garagrim IronfistvsMelee Specialist
15,0840100426050420————
Dramar HammerfistvsMissile Specialist · extended roster
13,9080803242322801803001,000—
Halkenhaf StonebeardvsMelee Specialist · extended roster
14,1680100324065250——1,000—
Hans ValhirssonvsMelee Specialist · extended roster
14,1680100326550375——1,000—
King Lunn IronhammervsMelee Specialist · extended roster
14,1680100325550250——1,000—
Master EngineervsMissile Specialist
13,908120723238302801803001,000250
RunesmithvsSupport Specialist
13,90812070324030320——1,000250
ThanevsMelee Specialist
14,16812070325055400——1,000250
Throni IronbrowvsSupport Specialist · extended roster
13,908080324036320——1,000—
Ulrika MagdovavsHybrid Weapon Wizard · extended roster
13,96850804050464501802971,000—
GotrekvsMelee Specialist
15,9020100427050470——1,100—

Melee infantry (14)

UnitTierModelsHPArmourLead.SpeedMAMDWSRangeDmg/10sCostUpkeep
MinersvsPickaxe Infantry
11007,600806828201822——32581
Dwarf WarriorsvsAxe Infantry
11007,800857028224028——450113
11007,6008068282018225526450112
21007,800857028243032——500125
LongbeardsvsAxe Infantry
21008,6001008026304832——700175
Longbeards (Great Weapons – Grudge Settlers)vsGreat Axe Infantry · extended roster
21008,6001008026303836——750188
21008,6001008026303836——750188
SlayersvsDual Axe Infantry
2808,640010040383248——900225
Slayers (Grudge Settlers)vsDual Axe Infantry · extended roster
2808,640010040383248——900225
Giant SlayersvsGreat Axe Infantry
38010,400010040483452——1,200300
HammerersvsHammer Infantry
310010,0001008028463855——1,200300
Hammerers (Grudge Settlers)vsHammer Infantry · extended roster
310010,0001008028463855——1,200300
IronbreakersvsAxe Infantry
31009,600125852634663260431,250313
DoomseekersvsDual Axe Infantry
3328,960010040544855——1,350338

Missile infantry (12)

UnitTierModelsHPArmourLead.SpeedMAMDWSRangeDmg/10sCostUpkeep
RangersvsMissile Infantry
2805,44040603318262816018525131
QuarrellersvsMissile Infantry
2805,60080642818282816018550138
2805,60080642824223216018575144
Quarrellers (Great Weapons – Grudge Settlers)vsMissile Infantry · extended roster
2805,60080642824223216018600150
Rangers (Great Weapons)vsClose-Quarters Infantry
2805,4404060332220328040600150
IrondrakesvsFlamethrower Infantry
2283,584125852620272080147700175
Irondrakes (Grudge Settlers)vsFlamethrower Infantry · extended roster
2283,5841258526202720120147700175
ThunderersvsMissile Infantry
2805,68080642820282814517700175
Slayer PiratesvsClose-Quarters Infantry
2808,6400100403832329044750188
Bugman's RangersvsMissile Infantry
2806,40040753324383216018800200
Thunderers (Grudge-Rakers)vsClose-Quarters Missile Infantry
2805,6808064282028289060850212
Irondrakes (Trollhammer Torpedoes)vsTorpedo Missile Infantry
3283,584125852620272017055900225

Monsters (1)

UnitTierModelsHPArmourLead.SpeedMAMDWSCostUpkeep
Yoked CarnosaurvsMonster · extended roster
417,9449560754540480—400

War machines & artillery (13)

UnitTierModelsHPArmourLead.SpeedMAMDWSRangeDmg/10sCostUpkeep
Bolt ThrowersvsField Artillery
286,92840642216202834061700175
244,576406420162028440145700175
Grudge Throwers (Grudge Settlers)vsCatapult · extended roster
244,576406420162028440190700175
CannonsvsSiege Artillery
244,476406420162028440191800200
GyrocoptersvsFlying War Machine
2124,248100641003065010040800200
2124,248100641003065060133850212
Gyrocopters (Trollhammers – Grudge Settlers)vsFlying War Machine · extended roster
2124,24810064100306501701371,000250
Goblin HewersvsSpecialist Artillery
346,42001004038324880—950237
Organ GunsvsField Gun
344,4764064201620283003001,000250
344,4764064251620282805221,100275
GyrobombersvsFlying War Machine
344,2481006490404881305071,150288
Flame Cannons (Grudge Settlers)vsField Gun · extended roster
346,27612585252027202806301,200300
ThunderbargevsFlying War Machine
5111,560801003020450011103,200800

Regiments of Renown (14)

UnitTierModelsHPArmourLead.SpeedMAMDWSRangeDmg/10sCostUpkeep
Dragonback Slayers (Slayers)vsDual Axe Infantry · Renown
3808,640010040484148——1,150300
21007,6008078282924225526600150
244,576407420222728440145900225
Long Drong's Slayer PiratesvsClose-Quarters Infantry · Renown
2808,6400100404841329044900225
412011,520125952643793260431,650413
Peak Gate Guard (Hammerers)vsHammer Infantry · Renown
410010,0001009028574855——1,550388
Skyhammer Squadron (Gyrobombers)vsFlying War Machine · Renown
344,2481007690506881305071,400350
4328,960010040665955——1,600400
The Grimdelvers (Thunderers)vsClose-Quarters Missile Infantry · Renown
2805,6808074282736289038950237
31008,6001009026384836——1,000250
The Skolder Guard (Irondrakes)vsFlamethrower Infantry · Renown
3283,5841259526273520100691,050263
The Spirit of GrungnivsFlying War Machine · Renown · extended roster
5112,580801003020450011103,600—
Ulthar's Raiders (Rangers – Great Weapons)vsClose-Quarters Infantry · Renown
2805,4404070332927328040750188
21007,800858028295028——700175

Extended roster: 16 of these units the race fields only through campaign_exclusive rows (units_custom_battle_permissions) — Custom Battle with Unit caps off, never in ranked battles. The race's rankings and best-unit lists leave them out.

Best Dwarfs units by the numbers — the most health, damage, armour or range per kind of unit, and per 1,000 gold

Legendary lords (6)

Thorek Ironbrow

Thorek Ironbrow

Ironbrow's Expedition

After reclaiming the lost Dwarfhold of Karak Zorn, Thorek continues his great task to recover the lost relics of his kind.

Masters of the Runes
  • Oathgold from buildings: +20%
  • Oathgold cost for crafting Runes: -50%
  • Upkeep: -25% for Runesmith Heroes
  • Hero recruit rank: +5 for Runesmiths
Read more ▾

"The Ancestors smile upon our quest — now let us make them proud!" Loyal, resolute and strong, the Dawi, as the Dwarfs refer to themselves, descend from a lineage marked out by greatness. During their long and storied history, they ruled an empire stretching out across the Old World, holding most of the land in their iron grip; the finest miners, craftsmen and warriors all hailed from their mighty Halls. Now, while their skills are no less coveted, the Dwarfs once glorious empire has long since crumbled amidst centuries of war, and the vast treasures they once held lie scattered among their numerous enemies. The years since have seen many of the great Holds, that were once centres of culture and industry, fall to the relentless onslaught of their foes. They now lie in ruin, and only a few remain standing as the last bastions of the ancient Dawi homeland. But all is recorded in the Dammaz Kron; within the Book of Grudges is written every slight the Dwarfs have suffered, to one day be avenged by the proud sons of Karaz Ankor. There are none more proud than Thorek Ironbrow, the Master Runelord of Karak Azul. A staunch traditionalist and defender of the old ways, Thorek maintains that only by looking to the glorious image of the past will the Dawi finally be able to carve out a future. It is the weapons forged the old way, under his strict tutelage, that the warriors of Karaz Ankor wield to defend the realm. Thorek is no stranger to battle either. In times of great need, he will join the fray beside the Anvil of Doom, and smite the foes of the Dawi with his formidable runed hammer Klad Brakak. And it is clear such times of need are at hand. Under the instruction of the High King, the Runelord has assembled an expedition force and journeyed to the unfamiliar landscape of the New World. It is written in the Book of Grudges, that there among the dense jungles of Lustria will be found the most powerful of stolen Relics — Artefacts of the Ancestors which must be reclaimed! With their strength, Thorek is certain that the ancient glory of the Dwarfs may yet still be reclaimed. Though the New World is strange and alien, brimming with threats both new and old, he remains unshaken. Nothing will stand between him and the task of recovering what once was lost. There are Grudges to be stricken from the Dammaz Kron, and past wrongs to be set right. By the will of the Ancestors, Thorek Ironbrow is determined to take back what is rightfully theirs, and finally restore the legacy of their wonderous past once and for all.

Malakai Makaisson

Malakai Makaisson

Masters of Innovation

Slayer Engineer Extraordinaire
  • Recruit rank: +3 for Artillery and Flying War Machine units (all armies)
  • Upkeep: -15% for Artillery and Flying War Machine units (all armies)
  • Has access to Malakai's Adventures, enabling powerful War Machine and Artillery modifications and unique Legendary Battles
  • Starts campaign with control of Gotrek & Felix
Belegar Ironhammer

Belegar Ironhammer

Clan Angrund

Belegar plots his campaign to reclaim his birthright, the kingdom of Karak Eight Peaks, from the mountain Hold of Zarakzil.

Angrund Ancestry
  • High King Decrees: +1
  • Attribute: Vanguard Deployment during Underway battles
  • Unique building chain available at Karak Eight Peaks
  • Starts with four Clan Angrund ancestor Heroes
  • Upkeep: +50% until Karak Eight Peaks is recaptured
  • Leadership: +10 when laying siege or encircling
Read more ▾

Karak Eight Peaks was once a Greathold, second only to the majesty and strength of Everpeak in the Karaz Ankor. It was ruled by Clan Angrund, whose Royal line can trace its Ancestry back to Grungni and Valaya, which makes the loss of Eight Peaks the most bitter of grudges for all Dwarfs. None feel it more so than the descendants of King Lunn, the last Dwarf to sit on its throne. Since the fall of Karak Eight Peaks, Clan Angrund has scattered across the Karaz Ankor but retained significant sway simply because of its legacy. When Belegar Ironhammer, descended from King Lunn, rose to power he made great oaths - that he would not rest until the lost Hold had been reclaimed and he, its rightful heir, sat upon its throne. The High King, Thorgrim Grudgebearer, was initially sceptical – Ironhammer’s expedition would not be the first to attempt such a feat. Karak Eight Peaks has notoriously been riddled with foes of all kinds ever since its fall. Currently, a particularly sneaky and cunning Night Goblin 'Warlord' rules the upper levels of Eight Peaks, one who has easily thwarted such quests in the past. Yet two things work to Belegar's advantage. Skarsnik has problems of his own right now - problems of the mutinous kind - and Belegar has a will of iron, as a great leader who excels at subterranean warfare. It should be noted, though, that this is his fourth attempt to recapture his Ancestral fortress, to the great shame of all Dawi, living or dead. However, the Ironhammer will not easily be stopped. Finally, after decades spent fostering the support of Guilds and allies, and with the full support of the High King, Belegar gathers Clan Angrund at Karak Izor. Once more a throng of vengeful Dwarfs will set off under Ironhammer’s command, to claim what is rightfully theirs!

Grombrindal – The White Dwarf

Grombrindal – The White Dwarf

The Ancestral Throng

The White Dwarf ventures to the Drakla Spire in Naggaroth, seeking to settle a grudge with the Lord of Naggarond almost as ancient as his own beard.

Legendary Warrior
  • Weapon strength: +20% when fighting against Elves (all armies)
  • Evasion chance when using Tunnelling: +60% (all characters)
  • Can call upon the power of the Ancestor Gods
Read more ▾

For as long as there has been the Karaz Ankor, there has been the White Dwarf. Grombrindal is an enigmatic figure, recorded throughout the Dwarfs' history, appearing to give aid to his bearded kin whenever their situation becomes especially dire. However, what can one Dwarf do when a Karak is besieged by thousands of Greenskins, or a Dwarf throng surrounded and outnumbered by a warherd of braying, ravenous Beastmen? In Grombrindal’s case, turns out he can do quite a lot; the White Dwarf is a mighty warrior, some say bettered only by Grimnir himself. Every slash of his legendary axe sees the heads of urks tumble from their dishonourable shoulders. Grombrindal has faced armies of thousands on his own and won, which is why many believe him to be a living Ancestor. According to the bards he was - and maybe still is - the lover of the venerated hearth goddess Valaya. Grombrindal himself is never drawn on such a vulgar subject, even when the beer starts to flow during the inevitable post-battle feasts. This matters little to most Dwarfs, who are just grateful to have fought beside such a legend and lived to tell of his deeds and achievements on the battlefield. Long before most other Dwarfs have sobered, the White Dwarf dons his hooded cloak and wanders away into the night - for there are always more Dawi to aid, more urks to slay!

Thorgrim Grudgebearer

Thorgrim Grudgebearer

Karaz-a-Karak

High King Thorgrim continues his Age of Reckoning, setting out to crush those with unanswered transgressions starting with those in the shadow of Everpeak itself.

Age of Retribution
  • All commandments have more powerful effects
  • High King Decrees: +1
  • Can gain extra High King Decrees through some of Thorgrim's unique skills
  • Recruit rank: +3 for Hammerers units
  • Upkeep: -15% for Longbeards and Hammerers units
  • Diplomatic relations: +20 with Dwarfs
Read more ▾

Thorgrim Grudgebearer is the current High King of the Dwarfs. He is a throwback to the High Kings of old - eager for new conquests, mighty in battle, and a merciless enemy. Yet upon his worn brow, there also sits great wisdom, and he is able to uphold the ancient traditions as well as to accept (if not embrace) needed changes, such as alliances and new technology. Thorgrim is forever brooding upon how to return his people to their former glory. As the ultimate ruler of the Dwarfs, the Great Book of Grudges is entrusted into his keeping. It is Thorgrim’s avowed wish to avenge every single entry contained in that voluminous tome. Such is his resolve that he has already rejuvenated the Karaz Ankor. Tales of his deeds, and the long list of grudges already struck out, fill his grim warriors with the feeling that the Dwarfs have long done without: hope. A new age of retribution has begun.

Ungrim Ironfist

Ungrim Ironfist

Karak Kadrin

Ungrim Ironfist returns to Slayer Keep to put to death all who threaten the sanctity of Karak Kadrin and the surrounding Dwarfholds.

Oathbound
  • Construction cost: -75% for Slayer buildings
  • Speed: +10% for Infantry units
  • Recruitment cost: -50% for Slayers, Giant Slayers, Slayer Pirates and Doomseekers units
Read more ▾

The tale of Ungrim’s family is full of woe, as those in the Clan of Royal blood bear a history of calamities. Many years ago, King Barador, Ungrim’s five-time great-grandsire, suffered a terrible loss which drove him to take the Oath of the Slayers to forevermore seek death in battle at the hands of the most deadly enemy they can find. He was torn between conflicting vows: the Slayer Oath to seek out death and the oath of a King to protect his people. His son inherited his vows and continued the line of Slayer Kings, of which King Ungrim Ironfist is but the latest. Although Ungrim cannot seek his death in the Slayer fashion, he grows ever more restless, leading the throng of Karak Kadrin into countless battles. Inspired by his High King and seeking to avenge the death of his lone son who was slain, Ungrim will march to war with the least provocation.

Factions (6)

Dwarfs starting positions on the map

Where each Dwarfs lord starts the Immortal Empires campaign, on one picture of the map with the Dwarfs land at the start. Drawn from the game's own map, patch 9.0.4; open a picture for the full size with every name.

Dwarfs starting positions in Immortal Empires, Total War: Warhammer III patch 9.0.4: Belegar Ironhammer, Thorek Ironbrow, Ungrim Ironfist, Thorgrim Grudgebearer, Malakai Makaisson, Grombrindal – The White Dwarf on the campaign map
Dwarfs starting positions

Where each of the 6 Dwarfs lords starts the Immortal Empires campaign, with their factions' names, the Dwarfs land on turn one in colour (25 settlements named) and the other factions' leaders around them. 3,000×2,846 pixels.

Dwarfs mechanics

In-game description ▾

Dwarfs are a proud, bearded folk who are quick to temper, often defined by a love of gems, gold and other precious metals. With their Dwarfholds established across the Old World, the Dawi – as they call themselves in Khazalid – prospered for many generations until their realm was riven by a chain of devastating conflicts and earthquakes.

In recent times, the Dwarfs are a race barely holding onto glories past, with only a few strongholds remaining in their hands and the rest lost to enemies or abandoned to the elements. To this day the Dawi still fight; their ultimate goal is to restore the 'Karaz Ankor' and they have the means to do it with fearsome throngs of warriors and the most advanced weaponry in the Old World.

Campaign

Grudges must be settled by any and all means necessary to keep order across the realms. Dwarf armies can use the Underway to avoid impassable terrain and enemy forces.

Battle

The Dwarfs rely on steadfast, heavily-armoured infantry supported by powerful artillery and missile units. Completely lacking in cavalry, their only mobile units are the harassing Gyrocopter war machines. Though lacking access to spells, the Dwarfs are innately resistant to spell damage.

The game's own playstyle notes for this race.

Climate

Suitable

  • Mountain
  • Savannah
  • Wasteland

Unpleasant

  • Desert
  • Frozen
  • Temperate

Uninhabitable

  • Chaotic Wasteland
  • Temperate Island
  • Jungle
  • Magical Forest
  • Ocean
  • Undead Wasteland

How settling Dwarfs fares in each climate (campaign_group_racial_suitability_effects and its member criteria). What each level does, for every race.