
Health
4,168
Armour
70
Leadership
70
Speed
34
Melee attack
50
Melee defence
55
Weapon strength
115 base + 265 armour-piercing, +20 vs infantry
380
Charge bonus
35
Attributes

Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
Helping HandAugment · +40 Melee Attack, +40 Damage ResistanceactiveHelping HandAugment+40 Melee Attack+40 Damage ResistanceCooldown 120 s · Duration 22 sTwo blades are infinitely better than one - twice the attack, double the number of fell lives unceremoniously ended.
Blood OathRegeneration (Area)passiveBlood OathRegeneration (Area)Passive · Range 35 mGotrek's "rememberer" has pledged with his blood to record his friend the Dwarf Slayer's deeds until the day he finally joins his venerable Ancestors.
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Deadly OnslaughtAugment · +60% Charge Bonus, +25% Armour-Piercing Weapon Damage…activeDeadly OnslaughtAugment+60% Charge Bonus+25% Armour-Piercing Weapon Damage+25% Base Weapon DamageCooldown 90 s · Duration 31 sSuch is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.
Foe-SeekerAugment · +25% Charge Speed, +25% SpeedactiveFoe-SeekerAugment+25% Charge Speed+25% SpeedCooldown 60 s · Duration 25 sThere are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
Felix skill tree
28 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Dragon SlayerDragon Slayer
Armour-piercing weapon damage: +50
Fire resistance: 25%
Sprightly ManlingSprightly Manling
Passive ability: "Evasion"
Attribute: Vanguard Deployment
Charge bonus: +5
Prodigious SwordsmanProdigious Swordsman
Melee attack: +8
Melee defence: +5
Mark of HyshMark of Hysh
Spell resistance: 10%
Sigmar’s WardSigmar’s WardUnlocks at rank 7
Missile resistance: 10%
wh3_dlc25_skill_neu_felix_unique_0wh3_dlc25_skill_neu_felix_unique_0
Ability: "Helping Hand"
Lethal RomancerLethal Romancer
Enables charmed attacks
Growth: +10 (local province)
For Kirsten!For Kirsten!
Bonus vs Infantry: +10
Weapon strength: +15%
Sweet TalkerSweet Talker
Diplomatic relations: +20 with men and Dwarfs
Immune to diplomatic penalties from trespassing
Glorified SentryGlorified Sentry
Passive ability: "Guardian"
Enemy Hero action success chance: -15%
Hero self-defence: +15% chance of wounding aggressors
To the Bitter EndTo the Bitter End
Replaces: "Blood Oath"
Passive ability: "Committed Blood Oath"
Attribute: Unbreakable
Blade MasterBlade Master
Melee attack: +5
Devastating ChargeDevastating Charge3 levelsLevel 1
Charge bonus: +6
Charge bonus: +16
Charge bonus: +30
Full Plate ArmourFull Plate Armour3 levelsLevel 1
Armour: +3
Armour: +8
Armour: +15
Hard to HitHard to Hit3 levelsLevel 1
Melee defence: +3
Melee defence: +7
Melee defence: +12
Deadly BladeDeadly Blade3 levelsLevel 1
Melee attack: +3
Melee attack: +7
Melee attack: +12
Foe-SeekerFoe-Seeker
Ability: "Foe-Seeker"
Wound-MakerWound-Maker3 levelsLevel 1
Weapon strength: +5%
Weapon strength: +12%
Weapon strength: +20%
Scarred VeteranScarred Veteran3 levelsLevel 1
Hit points: +3%
Hit points: +8%
Hit points: +15%
Fleet-FootedFleet-Footed3 levelsLevel 1
Speed: +3%
Speed: +8%
Speed: +15%
Blade ShieldBlade Shield3 levelsLevel 1
Melee defence: +3
Melee defence: +7
Melee defence: +12
Deadly OnslaughtDeadly Onslaught
Ability: "Deadly Onslaught"
Replenish TroopsReplenish Troops3 levelsLevel 1
Replenish Troops action: Replenishment rate is increased by an additional 3%
Replenish Troops action: Replenishment rate is increased by an additional 6%
Replenish Troops action: Replenishment rate is increased by an additional 9%
Spread ControlSpread Control3 levelsLevel 1
Spread Control action: Control is modified by an additional 1
Control: -1 (local enemy province)
Control: +1 (local province)
Spread Control action: Control is modified by an additional 2
Control: -2 (local enemy province)
Control: +2 (local province)
Spread Control action: Control is modified by an additional 3
Control: -3 (local enemy province)
Control: +3 (local province)
Assault UnitsAssault Units3 levelsLevel 1
Assault Units action: Additional 3% casualties inflicted
Assault Units action: Additional 8% casualties inflicted
Assault Units action: Additional 15% casualties inflicted
WoundWound3 levelsLevel 1
Wound action: Additional 5% chance of wounding target
Wound action: Additional 12% chance of wounding target
Wound action: Additional 21% chance of wounding target
Assault GarrisonAssault Garrison3 levelsLevel 1
Assault Garrison action: Additional 5% casualties inflicted
Assault Garrison action: Additional 15% casualties inflicted
Assault Garrison action: Additional 30% casualties inflicted
SpecialistSpecialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%
Hero action cost: -20%
Hero action success chance: +3%
Hero action cost: -40%
Hero action success chance: +6%
Who can field it
- The Northern Provinces
- The Ice Court
- Couronne
- Karaz-a-Karak
- Reikland
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.