
Felix
Hero· Melee Specialist· 1 model at Ultra size
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Felix is a legendary hero of Bretonnia, Dwarfs, The Empire, Grand Cathay and Kislev: 4,168 HP, armour 70, melee attack 50, melee defence 55, weapon strength 380. It costs 800 in the campaign and in multiplayer. Unit key wh2_pro08_neu_cha_felix. Patch 9.0.4, from the game's data tables.
Health
4,168
Armour
70
Leadership
70
Speed
34
Melee attack
50
Melee defence
55
Weapon strength
115 base + 265 armour-piercing, +20 vs infantry
380
Charge bonus
35
Attributes
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
- Helping HandAugment · +40 Melee Attack, +40% Damage ResistanceactiveHelping HandAugment+40 Melee Attack+40% Damage ResistanceCooldown 120 s · Duration 22 sTwo blades are infinitely better than one - twice the attack, double the number of fell lives unceremoniously ended.
- Blood OathRegeneration (Area)passiveBlood OathRegeneration (Area)Passive · Range 35 mGotrek's "rememberer" has pledged with his blood to record his friend the Dwarf Slayer's deeds until the day he finally joins his venerable Ancestors.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- Deadly OnslaughtAugment · +60% Charge Bonus, +25% Armour-Piercing Weapon Damage…activeDeadly OnslaughtAugment+60% Charge Bonus+25% Armour-Piercing Weapon Damage+25% Base Weapon DamageCooldown 90 s · Duration 31 sSuch is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.
- Foe-SeekerAugment · +25% Charge Speed, +25% SpeedactiveFoe-SeekerAugment+25% Charge Speed+25% SpeedCooldown 60 s · Duration 25 sThere are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
Counters
Good against
- Infantry-sized units — bonus vs infantry 20e.g. Exalted Plaguebearers of Nurgle, Zombies, Blessed Temple Guard · Bretonnia: Peasant Mob, Foot Squires
- Heavily armoured units — 265 of 380 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Bretonnia: Grail Guardians, Grail Knights
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Bretonnia: Foot Squires
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Felix skill tree
28 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
- Dragon SlayerDragon SlayerUnlocks at rank 10
- Armour-piercing weapon damage: +50
- Fire resistance: 25%
- Sprightly ManlingSprightly ManlingUnlocks at rank 6
- Passive ability: "Evasion"
- Attribute: Vanguard Deployment
- Charge bonus: +5
- Prodigious SwordsmanProdigious SwordsmanUnlocks at rank 15
- Melee attack: +8
- Melee defence: +5
- Mark of HyshMark of HyshUnlocks at rank 8
- Spell resistance: 10%
- Sigmar’s WardSigmar’s WardUnlocks at rank 8
- Missile resistance: 10%
- Helping HandHelping HandUnlocks at rank 12
- Ability: "Helping Hand"
- Lethal RomancerLethal Romancer
- Enables charmed attacks
- Growth: +10 (local province)
- For Kirsten!For Kirsten!
- Bonus vs Infantry: +10
- Weapon strength: +15%
- Sweet TalkerSweet Talker
- Diplomatic relations: +20 with men and Dwarfs
- Immune to diplomatic penalties from trespassing
- Glorified SentryGlorified Sentry
- Passive ability: "Guardian"
- Enemy Hero action success chance: -15%
- Hero self-defence: +15% chance of wounding aggressors
- To the Bitter EndTo the Bitter End
- Replaces: "Blood Oath"
- Passive ability: "Committed Blood Oath"
- Attribute: Unbreakable
- Blade MasterBlade Master
- Melee attack: +5
- Devastating ChargeDevastating Charge3 levelsLevel 1
- Charge bonus: +6
- Charge bonus: +16
- Charge bonus: +30
- Full Plate ArmourFull Plate Armour3 levelsLevel 1
- Armour: +3
- Armour: +8
- Armour: +15
- Hard to HitHard to Hit3 levelsLevel 1
- Melee defence: +3
- Melee defence: +7
- Melee defence: +12
- Deadly BladeDeadly Blade3 levelsLevel 1
- Melee attack: +3
- Melee attack: +7
- Melee attack: +12
- Foe-SeekerFoe-Seeker
- Ability: "Foe-Seeker"
- Wound-MakerWound-Maker3 levelsLevel 1
- Weapon strength: +5%
- Weapon strength: +12%
- Weapon strength: +20%
- Scarred VeteranScarred Veteran3 levelsLevel 1
- Hit points: +3%
- Hit points: +8%
- Hit points: +15%
- Fleet-FootedFleet-Footed3 levelsLevel 1
- Speed: +3%
- Speed: +8%
- Speed: +15%
- Blade ShieldBlade Shield3 levelsLevel 1
- Melee defence: +3
- Melee defence: +7
- Melee defence: +12
- Deadly OnslaughtDeadly Onslaught
- Ability: "Deadly Onslaught"
- Replenish TroopsReplenish Troops3 levelsLevel 1
- Replenish Troops action: Replenishment rate is increased by an additional 3%
- Replenish Troops action: Replenishment rate is increased by an additional 6%
- Replenish Troops action: Replenishment rate is increased by an additional 9%
- Spread ControlSpread Control3 levelsLevel 1
- Spread Control action: Control is modified by an additional 1
- Spread Control action: Control is modified by an additional 2
- Spread Control action: Control is modified by an additional 3
- Assault UnitsAssault Units3 levelsLevel 1
- Assault Units action: Additional 3% casualties inflicted
- Assault Units action: Additional 8% casualties inflicted
- Assault Units action: Additional 15% casualties inflicted
- WoundWound3 levelsLevel 1
- Wound action: Additional 5% chance of wounding target
- Wound action: Additional 12% chance of wounding target
- Wound action: Additional 21% chance of wounding target
- Assault GarrisonAssault Garrison3 levelsLevel 1
- Assault Garrison action: Additional 5% casualties inflicted
- Assault Garrison action: Additional 15% casualties inflicted
- Assault Garrison action: Additional 30% casualties inflicted
- SpecialistSpecialist3 levelsLevel 1
- Hero action cost: -10%
- Hero action success chance: +1%
- Hero action cost: -20%
- Hero action success chance: +3%
- Hero action cost: -40%
- Hero action success chance: +6%
Who can field it
- Grand Cathay · The Northern Provinces
- Kislev · The Ice Court
- Bretonnia · Couronne
- Dwarfs · Karaz-a-Karak
- The Empire · Reikland
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.