Total War: Warhammer III · Kislev
Kislev units
Kislev field 56 units in Total War: Warhammer III, with 4 legendary lords and 4 playable factions. Patch 9.0.4, from the game's data tables.
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Lords (9)
Heroes (11)
Melee infantry (3)
Missile infantry (8)
Monstrous infantry (1)
Melee cavalry (3)
Missile cavalry (1)
Monstrous cavalry (2)
Chariots (3)
War beasts (4)
Monsters (4)
Regiments of Renown (7)
90Boydinov's Brawlers (Streltsi)
80Dazh's Hearth-Blades (Tzar Guard – Great Weapons)
16Oath-Brothers of Tor (War Bear Riders)
1The Frozen Heart of Winter (Elemental Bear)
24The Mordheim Balewolves (The Things in the Woods)
100The Watchmen in the Night (Armoured Kossars)
90The Wolfhearts (Akshina Ambushers)
Lords (9)
| Unit | Models | HP | Armour | Lead. | Speed | MA | MD | WS | Range | Dmg/10s | Cost | Upkeep |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 4,268 | 65 | 70 | 34 | 50 | 40 | 445 | 180 | 500 | 900 | 225 | |
| 1 | 4,068 | 95 | 70 | 34 | 40 | 60 | 380 | 90 | 375 | 1,000 | 250 | |
| 1 | 4,068 | 85 | 70 | 34 | 55 | 45 | 430 | — | — | 1,000 | 250 | |
| 1 | 4,672 | 85 | 80 | 34 | 50 | 55 | 430 | — | — | 1,100 | 275 | |
| 1 | 5,072 | 20 | 80 | 34 | 60 | 40 | 380 | — | — | 1,100 | 300 | |
| 1 | 5,436 | 40 | 85 | 70 | 44 | 32 | 230 | 120 | 555 | 1,450 | 360 | |
| 1 | 8,138 | 90 | 70 | 75 | 48 | 35 | 445 | — | — | 1,550 | 387 | |
| 1 | 8,138 | 90 | 70 | 75 | 48 | 35 | 445 | — | — | 1,550 | 387 | |
| 1 | 8,362 | 90 | 80 | 75 | 48 | 35 | 445 | — | — | 1,600 | 400 |
Heroes (11)
| Unit | Models | HP | Armour | Lead. | Speed | MA | MD | WS | Range | Dmg/10s | Cost | Upkeep |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 4,168 | 70 | 70 | 34 | 50 | 55 | 380 | — | — | 800 | — | |
| 1 | 3,420 | 15 | 60 | 46 | 35 | 30 | 285 | — | — | 1,000 | 250 | |
| 1 | 3,420 | 15 | 60 | 46 | 35 | 30 | 285 | — | — | 1,000 | 250 | |
| 1 | 4,640 | 30 | 75 | 70 | 36 | 28 | 300 | 100 | 325 | 1,000 | 250 | |
| 1 | 4,640 | 30 | 75 | 70 | 36 | 28 | 300 | 100 | 325 | 1,000 | 250 | |
| 1 | 4,640 | 30 | 75 | 70 | 36 | 28 | 300 | 100 | 325 | 1,000 | 250 | |
| 1 | 4,640 | 30 | 75 | 70 | 36 | 28 | 300 | 100 | 325 | 1,000 | 250 | |
| 1 | 3,420 | 20 | 70 | 34 | 35 | 30 | 360 | — | — | 1,000 | 250 | |
| 1 | 4,668 | 100 | 80 | 30 | 55 | 55 | 440 | — | — | 1,000 | — | |
| 1 | 3,968 | 50 | 80 | 40 | 50 | 46 | 450 | 180 | 297 | 1,000 | — | |
| 1 | 5,902 | 0 | 100 | 42 | 70 | 50 | 470 | — | — | 1,100 | — |
Melee infantry (3)
| Unit | Tier | Models | HP | Armour | Lead. | Speed | MA | MD | WS | Cost | Upkeep |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 120 | 8,400 | 30 | 60 | 33 | 23 | 36 | 25 | 500 | 125 | |
| 3 | 80 | 8,800 | 90 | 75 | 30 | 36 | 50 | 42 | 1,000 | 250 | |
| 3 | 80 | 8,800 | 90 | 75 | 30 | 40 | 36 | 42 | 1,100 | 275 |
Missile infantry (8)
| Unit | Tier | Models | HP | Armour | Lead. | Speed | MA | MD | WS | Range | Dmg/10s | Cost | Upkeep |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 90 | 6,390 | 15 | 60 | 33 | 28 | 26 | 28 | 140 | 17 | 450 | 113 | |
| 2 | 90 | 6,390 | 15 | 60 | 33 | 20 | 30 | 25 | 140 | 17 | 500 | 125 | |
| 2 | 100 | 8,200 | 80 | 65 | 30 | 32 | 40 | 32 | 90 | 18 | 650 | 163 | |
| 2 | 100 | 8,200 | 80 | 65 | 30 | 34 | 34 | 36 | 90 | 18 | 700 | 175 | |
| 2 | 90 | 6,930 | 30 | 70 | 36 | 26 | 26 | 35 | 150 | 23 | 850 | 213 | |
| 2 | 90 | 7,470 | 70 | 70 | 30 | 32 | 26 | 34 | 145 | 17 | 850 | 213 | |
| 3 | 80 | 7,040 | 50 | 75 | 36 | 42 | 36 | 32 | 160 | 24 | 1,000 | 250 | |
| 3 | 80 | 7,040 | 50 | 75 | 36 | 32 | 40 | 28 | 160 | 24 | 1,100 | 275 |
Monstrous infantry (1)
| Unit | Tier | Models | HP | Armour | Lead. | Speed | MA | MD | WS | Cost | Upkeep |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 2 | 60 | 5,880 | 70 | 55 | 78 | 32 | 30 | 37 | 550 | 138 |
Melee cavalry (3)
| Unit | Tier | Models | HP | Armour | Lead. | Speed | MA | MD | WS | Cost | Upkeep |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 60 | 5,640 | 25 | 60 | 92 | 28 | 24 | 28 | 450 | 113 | |
| 2 | 60 | 6,480 | 80 | 70 | 84 | 26 | 26 | 30 | 1,000 | 250 | |
| 3 | 60 | 6,960 | 110 | 75 | 75 | 34 | 32 | 40 | 1,250 | 312 |
Missile cavalry (1)
| Unit | Tier | Models | HP | Armour | Lead. | Speed | MA | MD | WS | Range | Dmg/10s | Cost | Upkeep |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2 | 60 | 5,460 | 25 | 60 | 92 | 26 | 24 | 28 | 140 | 17 | 550 | 138 |
Monstrous cavalry (2)
| Unit | Tier | Models | HP | Armour | Lead. | Speed | MA | MD | WS | Cost | Upkeep |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 2 | 24 | 6,168 | 35 | 60 | 70 | 38 | 32 | 62 | 700 | 175 | |
| 4 | 16 | 8,256 | 100 | 70 | 75 | 46 | 34 | 110 | 1,600 | 400 |
Chariots (3)
| Unit | Tier | Models | HP | Armour | Lead. | Speed | MA | MD | WS | Range | Dmg/10s | Cost | Upkeep |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 3 | 4 | 6,088 | 50 | 70 | 75 | 34 | 26 | 88 | 130 | 34 | 1,100 | 275 | |
| 3 | 4 | 6,688 | 110 | 70 | 66 | 38 | 26 | 88 | 130 | 34 | 1,350 | 338 | |
| 3 | 1 | 5,228 | 105 | 70 | 35 | 40 | 28 | 110 | 420 | 543 | 1,400 | 350 |
War beasts (4)
| Unit | Tier | Models | HP | Armour | Lead. | Speed | MA | MD | WS | Cost | Upkeep |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 60 | 4,380 | 45 | 50 | 76 | 22 | 20 | 23 | 250 | 60 | |
| 1 | 60 | 4,200 | 0 | 50 | 110 | 19 | 44 | 26 | 350 | 88 | |
| 2 | 16 | 7,328 | 15 | 60 | 75 | 50 | 40 | 73 | 850 | 213 | |
| 2 | 12 | 6,696 | 15 | 60 | 75 | 57 | 40 | 77 | 1,100 | 275 |
Monsters (4)
| Unit | Tier | Models | HP | Armour | Lead. | Speed | MA | MD | WS | Cost | Upkeep |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 2 | 1 | 3,180 | 20 | 60 | 100 | 50 | 38 | 290 | 650 | 163 | |
| 3 | 1 | 7,980 | 90 | 65 | 75 | 48 | 35 | 445 | 1,450 | 362 | |
| 4 | 1 | 10,988 | 90 | 90 | 48 | 50 | 34 | 600 | 1,800 | 450 | |
| 5 | 1 | 9,008 | 50 | 80 | 60 | 62 | 30 | 650 | 1,800 | 450 |
Regiments of Renown (7)
| Unit | Tier | Models | HP | Armour | Lead. | Speed | MA | MD | WS | Range | Dmg/10s | Cost | Upkeep |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 3 | 90 | 7,470 | 70 | 80 | 30 | 45 | 38 | 34 | 90 | 49 | 1,150 | 288 | |
| 3 | 80 | 8,800 | 90 | 85 | 30 | 50 | 45 | 42 | — | — | 1,400 | 350 | |
| 4 | 16 | 8,256 | 100 | 80 | 75 | 57 | 43 | 110 | — | — | 1,800 | 450 | |
| 5 | 1 | 10,988 | 90 | 100 | 48 | 61 | 43 | 600 | — | — | 2,200 | 550 | |
| 2 | 24 | 6,552 | 35 | 70 | 70 | 48 | 41 | 62 | — | — | 950 | 238 | |
| 2 | 100 | 8,200 | 80 | 75 | 30 | 41 | 40 | 48 | — | — | 950 | 238 | |
| 3 | 90 | 6,930 | 30 | 80 | 36 | 34 | 34 | 35 | 150 | 27 | 1,150 | 288 |
Extended roster: 5 of these units the race fields only through campaign_exclusive rows (units_custom_battle_permissions) — Custom Battle with Unit caps off, never in ranked battles. The race's rankings and best-unit lists leave them out.
Best Kislev units by the numbers — the most health, damage, armour or range per kind of unit, and per 1,000 gold
Legendary lords (4)

Mother Ostankya
Daughters of the Forest
- Melee attack: +8 when fighting against armies that spread corruption (all armies)
- Melee defence: +10 for Spider Hatchlings and Giant Spiders units (all armies)
- Global recruitment duration: -1 turn for Incarnate Elemental of Beasts units
- Winds of Magic power reserve capacity: +1 for each resource-producing building
- Melee attack: +8 when fighting against armies that spread corruption (all armies)
- Melee defence: +10 for Spider Hatchlings and Giant Spiders units (all armies)
- Global recruitment duration: -1 turn for Incarnate Elemental of Beasts units
- Winds of Magic power reserve capacity: +1 for each resource-producing building

Kostaltyn
The Great Orthodoxy
- Diplomatic relations: -40 with the faction of the Ice Court
- Ward save: +20% for embedded Patriarchs
- Allowed +1 greater Tier difference in Support for the Orthodoxy before penalties are applied
- Leadership: +5 for Kislevite Warriors, Kossars, Kossovite Dervishes and Horse Archers units
- Melee attack: +5 for Kislevite Warriors, Kossars, Kossovite Dervishes and Horse Archers units
- Diplomatic relations: -40 with the faction of the Ice Court
- Ward save: +20% for embedded Patriarchs
- Allowed +1 greater Tier difference in Support for the Orthodoxy before penalties are applied
- Leadership: +5 for Kislevite Warriors, Kossars, Kossovite Dervishes and Horse Archers units
- Melee attack: +5 for Kislevite Warriors, Kossars, Kossovite Dervishes and Horse Archers units

Tzarina Katarin
The Ice Court
- Diplomatic relations: -20 with the faction of the Orthodoxy
- Hero recruit rank: +3 for Frost Maidens
- Ice Court training cost: -10%
- Allowed +1 greater Tier difference in Support for the Ice Court before penalties are applied
- Winds of Magic power reserve capacity: +20
- Research rate: +15
- Diplomatic relations: -20 with the faction of the Orthodoxy
- Hero recruit rank: +3 for Frost Maidens
- Ice Court training cost: -10%
- Allowed +1 greater Tier difference in Support for the Ice Court before penalties are applied
- Winds of Magic power reserve capacity: +20
- Research rate: +15

Boris Ursus
Ursun Revivalists
- Diplomatic relations: +30 with the faction of the Ice Court
- Settlements in Chaos Wasteland climates gain additional Devotion
- Construction cost: -30% for Garrison and Religion buildings
- Recruit rank: +2 for War Bear Riders units
- Campaign movement range: +5% (all armies)
- Construction time: -1 for Province Capital/Settlement buildings
- Diplomatic relations: +30 with the faction of the Ice Court
- Settlements in Chaos Wasteland climates gain additional Devotion
- Construction cost: -30% for Garrison and Religion buildings
- Recruit rank: +2 for War Bear Riders units
- Campaign movement range: +5% (all armies)
- Construction time: -1 for Province Capital/Settlement buildings
Factions (4)
Kislev starting positions on the map
Where each Kislev lord starts the Immortal Empires campaign, on one picture of the map with the Kislev land at the start. Drawn from the game's own map, patch 9.0.4; open a picture for the full size with every name.

Where each of the 4 Kislev lords starts the Immortal Empires campaign, with their factions' names, the Kislev land on turn one in colour (12 settlements named) and the other factions' leaders around them. 3,000×1,583 pixels.

Kislev mechanics
In-game description ▾
The Tzardom of Kislev, known as the Realm of the Ice Queen, is the most northerly civilisation within the Old World, a powerful and war-driven country. The inhabitants of Kislev are wolf-tough and self-reliant warriors, valiant and determined in the defence of their Motherland, for they are the bulwark against the horrors of the north.
Since its founding, Kislev has been under constant assault by the hordes of Chaos. Countless generations of Kislevites have fought and died in the snowy tundra of those harsh northern oblasts, and it is thanks to these brave Kislevite warriors that mankind has managed to flourish in the south, huddled together in their warm, safe homes, whilst the sons and daughters of Kislev fight on until they draw their dying breaths.
Campaign
Serve the Motherland by training formidable Frost Maidens and Ice Witches within the Ice Court, granting powerful traits. Factions amass Supporters from Kislev’s two main sects based on their alignment, gaining Boons that can be spent on powerful permanent upgrades.
Battle
Kislevite forces offer hardy hybrid infantry, swift cavalry and mighty War Bears; perfect for hammer and anvil tactics. Its units have the ability to find new courage when others would break, allowing the units to stand their ground against desperate odds.
The game's own playstyle notes for this race.
Climate
Suitable
Frozen
Mountain
Temperate
Unpleasant
Temperate Island
Jungle
Savannah
Wasteland
Uninhabitable
Chaotic Wasteland
Desert
Magical Forest
Ocean
Undead Wasteland
How settling Kislev fares in each climate (campaign_group_racial_suitability_effects and its member criteria). What each level does, for every race.



















