Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

Total War: Warhammer III · Kislev

Kislev units

Kislev field 56 units in Total War: Warhammer III, with 4 legendary lords and 4 playable factions. Patch 9.0.4, from the game's data tables.

Tell us which DLC you own to dim or hide what you can't field.

Lords (9)

UnitModelsHPArmourLead.SpeedMAMDWSRangeDmg/10sCostUpkeep
14,2686570345040445180500900225
14,0689570344060380903751,000250
14,0688570345545430——1,000250
14,6728580345055430——1,100275
15,0722080346040380——1,100300
15,43640857044322301205551,450360
18,1389070754835445——1,550387
18,1389070754835445——1,550387
18,3629080754835445——1,600400

Heroes (11)

UnitModelsHPArmourLead.SpeedMAMDWSRangeDmg/10sCostUpkeep
FelixvsMelee Specialist
14,1687070345055380——800—
13,4201560463530285——1,000250
13,4201560463530285——1,000250
14,64030757036283001003251,000250
14,64030757036283001003251,000250
14,64030757036283001003251,000250
14,64030757036283001003251,000250
PatriarchvsSupport Specialist
13,4202070343530360——1,000250
14,66810080305555440——1,000—
Ulrika MagdovavsHybrid Weapon Wizard
13,96850804050464501802971,000—
GotrekvsMelee Specialist
15,9020100427050470——1,100—

Melee infantry (3)

UnitTierModelsHPArmourLead.SpeedMAMDWSCostUpkeep
Kislevite WarriorsvsHalberd Infantry
11208,400306033233625500125
Tzar GuardvsSword Infantry
3808,8009075303650421,000250
Tzar Guard (Great Weapons)vsGreatsword Infantry
3808,8009075304036421,100275

Missile infantry (8)

UnitTierModelsHPArmourLead.SpeedMAMDWSRangeDmg/10sCostUpkeep
KossarsvsBow & Axe Infantry
1906,39015603328262814017450113
Kossars (Spears)vsMissile & Spear Infantry
2906,39015603320302514017500125
Armoured KossarsvsPistol & Axe Infantry
21008,2008065303240329018650163
Armoured Kossars (Great Weapons)vsPistol & Greatmace Infantry
21008,2008065303434369018700175
Akshina AmbushersvsMissile Infantry
2906,93030703626263515023850213
StreltsivsGun-Greataxe Infantry
2907,47070703032263414517850213
Ice Guard (Swords)vsBow & Dual Sword Infantry
3807,040507536423632160241,000250
Ice Guard (Glaives)vsBow & Glaive Infantry
3807,040507536324028160241,100275

Monstrous infantry (1)

UnitTierModelsHPArmourLead.SpeedMAMDWSCostUpkeep
Giant SpidersvsSpider · extended roster
2605,880705578323037550138

Melee cavalry (3)

UnitTierModelsHPArmourLead.SpeedMAMDWSCostUpkeep
1605,640256092282428450113
Winged LancersvsShock Cavalry
2606,4808070842626301,000250
Gryphon LegionvsShock Cavalry
3606,96011075753432401,250312

Missile cavalry (1)

UnitTierModelsHPArmourLead.SpeedMAMDWSRangeDmg/10sCostUpkeep
Horse ArchersvsMissile Cavalry
2605,46025609226242814017550138

Monstrous cavalry (2)

UnitTierModelsHPArmourLead.SpeedMAMDWSCostUpkeep
2246,168356070383262700175
War Bear RidersvsMonstrous Cavalry
4168,256100707546341101,600400

Chariots (3)

UnitTierModelsHPArmourLead.SpeedMAMDWSRangeDmg/10sCostUpkeep
Light War SledsvsMissile Chariot
346,088507075342688130341,100275
Heavy War SledsvsMissile Chariot
346,6881107066382688130341,350338
Little GromvsSiege Artillery
315,228105703540281104205431,400350

War beasts (4)

UnitTierModelsHPArmourLead.SpeedMAMDWSCostUpkeep
Spider HatchlingsvsSpider · extended roster
1604,38045507622202325060
Cave BatsvsFlying War Beasts · extended roster
1604,20005011019442635088
Feral BearsvsMonster · extended roster
2167,328156075504073850213
Feral Ice BearsvsMonster · extended roster
2126,6961560755740771,100275

Monsters (4)

UnitTierModelsHPArmourLead.SpeedMAMDWSCostUpkeep
213,18020601005038290650163
317,98090657548354451,450362
4110,98890904850346001,800450
519,00850806062306501,800450

Regiments of Renown (7)

UnitTierModelsHPArmourLead.SpeedMAMDWSRangeDmg/10sCostUpkeep
Boydinov's Brawlers (Streltsi)vsGun-Greataxe Infantry · Renown
3907,47070803045383490491,150288
3808,800908530504542——1,400350
Oath-Brothers of Tor (War Bear Riders)vsMonstrous Cavalry · Renown
4168,25610080755743110——1,800450
5110,98890100486143600——2,200550
2246,552357070484162——950238
21008,200807530414048——950238
The Wolfhearts (Akshina Ambushers)vsMissile Infantry · Renown
3906,930308036343435150271,150288

Extended roster: 5 of these units the race fields only through campaign_exclusive rows (units_custom_battle_permissions) — Custom Battle with Unit caps off, never in ranked battles. The race's rankings and best-unit lists leave them out.

Best Kislev units by the numbers — the most health, damage, armour or range per kind of unit, and per 1,000 gold

Legendary lords (4)

Mother Ostankya

Mother Ostankya

Daughters of the Forest

Spirits of the Forest
  • Melee attack: +8 when fighting against armies that spread corruption (all armies)
  • Melee defence: +10 for Spider Hatchlings and Giant Spiders units (all armies)
  • Global recruitment duration: -1 turn for Incarnate Elemental of Beasts units
  • Winds of Magic power reserve capacity: +1 for each resource-producing building
Kostaltyn

Kostaltyn

The Great Orthodoxy

Cultist of Ursun
  • Diplomatic relations: -40 with the faction of the Ice Court
  • Ward save: +20% for embedded Patriarchs
  • Allowed +1 greater Tier difference in Support for the Orthodoxy before penalties are applied
  • Leadership: +5 for Kislevite Warriors, Kossars, Kossovite Dervishes and Horse Archers units
  • Melee attack: +5 for Kislevite Warriors, Kossars, Kossovite Dervishes and Horse Archers units
Tzarina Katarin

Tzarina Katarin

The Ice Court

Ruler of the Ice Court
  • Diplomatic relations: -20 with the faction of the Orthodoxy
  • Hero recruit rank: +3 for Frost Maidens
  • Ice Court training cost: -10%
  • Allowed +1 greater Tier difference in Support for the Ice Court before penalties are applied
  • Winds of Magic power reserve capacity: +20
  • Research rate: +15
Boris Ursus

Boris Ursus

Ursun Revivalists

High Priest of Ursun
  • Diplomatic relations: +30 with the faction of the Ice Court
  • Settlements in Chaos Wasteland climates gain additional Devotion
  • Construction cost: -30% for Garrison and Religion buildings
  • Recruit rank: +2 for War Bear Riders units
  • Campaign movement range: +5% (all armies)
  • Construction time: -1 for Province Capital/Settlement buildings

Factions (4)

Kislev starting positions on the map

Where each Kislev lord starts the Immortal Empires campaign, on one picture of the map with the Kislev land at the start. Drawn from the game's own map, patch 9.0.4; open a picture for the full size with every name.

Kislev starting positions in Immortal Empires, Total War: Warhammer III patch 9.0.4: Mother Ostankya, Kostaltyn, Tzarina Katarin, Boris Ursus on the campaign map
Kislev starting positions

Where each of the 4 Kislev lords starts the Immortal Empires campaign, with their factions' names, the Kislev land on turn one in colour (12 settlements named) and the other factions' leaders around them. 3,000×1,583 pixels.

Kislev mechanics

In-game description ▾

The Tzardom of Kislev, known as the Realm of the Ice Queen, is the most northerly civilisation within the Old World, a powerful and war-driven country. The inhabitants of Kislev are wolf-tough and self-reliant warriors, valiant and determined in the defence of their Motherland, for they are the bulwark against the horrors of the north.

Since its founding, Kislev has been under constant assault by the hordes of Chaos. Countless generations of Kislevites have fought and died in the snowy tundra of those harsh northern oblasts, and it is thanks to these brave Kislevite warriors that mankind has managed to flourish in the south, huddled together in their warm, safe homes, whilst the sons and daughters of Kislev fight on until they draw their dying breaths.

Campaign

Serve the Motherland by training formidable Frost Maidens and Ice Witches within the Ice Court, granting powerful traits. Factions amass Supporters from Kislev’s two main sects based on their alignment, gaining Boons that can be spent on powerful permanent upgrades.

Battle

Kislevite forces offer hardy hybrid infantry, swift cavalry and mighty War Bears; perfect for hammer and anvil tactics. Its units have the ability to find new courage when others would break, allowing the units to stand their ground against desperate odds.

The game's own playstyle notes for this race.

Climate

Suitable

  • Frozen
  • Mountain
  • Temperate

Unpleasant

  • Temperate Island
  • Jungle
  • Savannah
  • Wasteland

Uninhabitable

  • Chaotic Wasteland
  • Desert
  • Magical Forest
  • Ocean
  • Undead Wasteland

How settling Kislev fares in each climate (campaign_group_racial_suitability_effects and its member criteria). What each level does, for every race.