
Dazh's Hearth-Blades (Tzar Guard – Great Weapons)
Melee infantry· Greatsword Infantry· Tier 3· 80 models at Ultra sizeRegiment of Renown
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Dazh's Hearth-Blades (Tzar Guard – Great Weapons) are Kislev melee infantry: 8,800 HP across 80 models, armour 90, melee attack 50, melee defence 45, weapon strength 42. It costs 1,400 in the campaign and in multiplayer. Unit key wh3_twa06_ksl_inf_tzar_guard_ror_0. Patch 9.0.4, from the game's data tables.
Health
110 per model
8,800
Armour
90
Leadership
85
Speed
30
Melee attack
50
Melee defence
45
Weapon strength
15 base + 27 armour-piercing, +14 vs infantry
42
Charge bonus
22
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
- By Our BloodAugmentpassiveBy Our BloodAugmentPassive · Duration 25 s · 1 useKislevite warriors are inherently stronger than weak-hearted Empire-men, who know nothing of the hardship and strife of lives lived on the unforgiving steppes.
- Dazh's Song of Winter SunlightAugment (Area)activeDazh's Song of Winter SunlightAugment (Area)Cooldown 90 s · Duration 10 s · 1 use · Range 35 m"Death is like a winter chill; No door can keep it from us; And summer yet may bloom again; Though ice be all upon us."
Counters
Good against
- Infantry-sized units — bonus vs infantry 14e.g. Exalted Plaguebearers of Nurgle, Zombies, Blessed Temple Guard · Kislev: Tzar Guard, Kislevite Warriors
- Heavily armoured units — 27 of 42 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Kislev: Heavy War Sleds, Gryphon Legion
- Units weak to fire — flaming melee attackse.g. Malevolent Treeman, Chaos Frost Dragon, Treeman
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Kislev: Heavy War Sleds, Little Grom
- Heavy large units — infantry-sized, mass 150e.g. Dread Maw, Thunderbarge, Steam Tank · Kislev: Elemental Bear, Heavy War Sleds
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Skin Wolves (Armoured) (4.87× faster), Aspiring Champions (3.68× faster), Lahmian Handmaidens (Death) (2.82× faster)
Loses to, at a similar price: Har Ganeth Executioners (1.58× slower), Exalted Plaguebearers of Nurgle (1.30× slower), Hammerers (1.30× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,400 multiplayer gold. Kislev units ranked.
Who can field it
- Kislev · The Ice Court
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.