Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Kislevite Warriors unit card

Kislevite Warriors

Melee infantry· Halberd Infantry· Tier 1· 120 models at Ultra size

Comes with Shadows of Change - Kislev(Warhammer III)

Duel it in the combat calculator →

Kislevite Warriors are Kislev melee infantry: 8,400 HP across 120 models, armour 30, melee attack 23, melee defence 36, weapon strength 25. It costs 500 in the campaign and in multiplayer. They come with Shadows of Change - Kislev. Unit key wh3_dlc24_ksl_inf_kislevite_warriors. Patch 9.0.4, from the game's data tables.

Health

70 per model

8,400

bottom 32% of class

Armour

30

bottom 33% of class

Leadership

60

bottom 19% of class

Speed

33

bottom 42% of class

Melee attack

23

bottom 14% of class

Melee defence

36

top 49% of class

Weapon strength

8 base + 17 armour-piercing, +15 vs large

25

bottom 10% of class

Charge bonus

8

bottom 13% of class

Attributes

Abilities

  • By Our BloodAugmentpassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 36.3% of the game's 194 infantry units in melee. Per 1,000 gold: 145.1 damage per second against Chaos Warriors; it lasts 63.7 s against one unit of them.

Beats, at a similar price: Grail Reliquae (312.25× faster), Warp-Grinders (8.45× faster), Miners (Blasting Charges) (2.14× faster)

Loses to, at a similar price: Marauders (2.20× slower), Swordsmen (2.14× slower), Spearmen (Shields) (2.13× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 500 multiplayer gold. Kislev units ranked.

Match-ups people search for: Kislevite Warriors vs Kossars

Who can field it

  • Kislev · The Ice Court

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.