
Kislevite Warriors
Melee infantry· Halberd Infantry· Tier 1· 120 models at Ultra size
Comes with Shadows of Change - Kislev(Warhammer III)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Kislevite Warriors are Kislev melee infantry: 8,400 HP across 120 models, armour 30, melee attack 23, melee defence 36, weapon strength 25. It costs 500 in the campaign and in multiplayer. They come with Shadows of Change - Kislev. Unit key wh3_dlc24_ksl_inf_kislevite_warriors. Patch 9.0.4, from the game's data tables.
Health
70 per model
8,400
Armour
30
Leadership
60
Speed
33
Melee attack
23
Melee defence
36
Weapon strength
8 base + 17 armour-piercing, +15 vs large
25
Charge bonus
8
Attributes
- Charge Defence vs. Large
When bracing, this unit negates the charge bonus of any large attacker.
- Charge Reflection
When bracing, this unit causes additional damage when attacking charging enemies.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Woodsman
This unit can pass through trees.
Abilities
- By Our BloodAugmentpassiveBy Our BloodAugmentPassive · Duration 25 s · 1 useKislevite warriors are inherently stronger than weak-hearted Empire-men, who know nothing of the hardship and strife of lives lived on the unforgiving steppes.
Counters
Good against
- Large units — bonus vs large 15e.g. Rogue Idol, Dread Saurian, Khemric Titan · Kislev: Elemental Bear, War Bear Riders
- Heavily armoured units — 17 of 25 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Kislev: Heavy War Sleds, Gryphon Legion
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Kislev: Heavy War Sleds, Little Grom
- Missile fire — armour 30, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Kislev: Akshina Ambushers, Ice Guard (Glaives)
- Heavy large units — infantry-sized, mass 125e.g. Dread Maw, Thunderbarge, Steam Tank · Kislev: Elemental Bear, Heavy War Sleds
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Grail Reliquae (312.25× faster), Warp-Grinders (8.45× faster), Miners (Blasting Charges) (2.14× faster)
Loses to, at a similar price: Marauders (2.20× slower), Swordsmen (2.14× slower), Spearmen (Shields) (2.13× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 500 multiplayer gold. Kislev units ranked.
Match-ups people search for: Kislevite Warriors vs Kossars
Who can field it
- Kislev · The Ice Court
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.