Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

Kislevite Warriors vs Kossars

For the same gold, the melee goes to Kislevite Warriors: 33.8 s to cut down the other side's gold worth, against 56.1 s the other way. One unit against one, the edge goes to Kislevite Warriors as well (Kislevite Warriors cost 500 gold, Kossars 450). Base stats, patch 9.0.4; no charge or abilities.

Kislevite WarriorsKislevite WarriorsKislev · Melee infantry · 500 goldWINS FOR THE GOLD
KossarsKossarsKislev · Missile infantry · 450 gold
Kislevite WarriorsKossars
Multiplayer cost500450
Health (whole unit)8,4006,390
Models12090
Armour3015
Melee attack / defence23 / 3628 / 26
Weapon strength (armour-piercing)25 (17)28 (7)
Attack interval4.4 s4.2 s
Melee damage per second against the other210.3134.7
Time to beat the other, one unit each30.4 s62.4 s
Time to beat the other's gold worth, same gold33.8 s56.1 s
Missile damage per 10 s against the other—1,260
Volleys to destroy the other (all hitting)—7
Time to shoot down the other's gold worth, same gold—60 s
COMPUTEDMelee damage per second = models × expected damage per attack (the combat calculator's hit chance 35 + melee attack − defence, damage after armour and resistances, bonus vs large or infantry) ÷ the weapon's attack interval (melee_weapons.melee_attack_interval). One unit each: the other's hit points ÷ that. Same gold: the other's hit points per gold ÷ damage per second per gold — the side that needs less time wins (within 1%: even). Multiplayer costs, patch 9.0.4.
ASSUMPTIONS
  • Every model fights at once at its weapon's attack interval; in battle only the front ranks reach and animations set the pace.
  • No charge, mass, splash attacks, flanking, fatigue, leadership (no one routs), abilities, spells, skills, technologies or items.
  • Missiles: every projectile hits, the target's shield faces away; accuracy and range are not in this.
  • A Tzeentch unit's magic barrier (main_units.barrier_health: Pink Horrors 1,400, a Lord of Change 800) counts as hit points taken before its health: it recovers only while the unit takes no damage, so a fight gets it once. Barrier that skills, items or effects add on top is not counted.

Side by side with every number: compare Kislevite Warriors and Kossars. Blow by blow, with charge and shields: combat calculator. Kislev units ranked.