Health
71 per model
6,390
Armour
15
Leadership
60
Speed
33
Melee attack
28
Melee defence
26
Weapon strength
21 base + 7 armour-piercing
28
Charge bonus
12
Ranged
Range
140 m
Ammunition
20
Missile damage
16 base + 3 AP
19
Reload time
11 s
Damage per 10 s
17
Attributes

Hide (forest)
This unit can hide in forests until enemy units get too close.

Woodsman
This unit can pass through trees.
Abilities
By Our BloodAugmentpassiveBy Our BloodAugmentPassive · Duration 25 s · 1 useKislevite warriors are inherently stronger than weak-hearted Empire-men, who know nothing of the hardship and strife of lives lived on the unforgiving steppes.
Who can field it
- The Ice Court
The game also has 2 summoned or scripted copies of this unit that players don't recruit directly (wh3_main_ksl_inf_kossars_tutorial_0, wh3_main_pro_ksl_inf_kossars_0).
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.