
Ice Guard (Glaives)
Missile infantry· Bow & Glaive Infantry· Tier 3· 80 models at Ultra size
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Ice Guard (Glaives) are Kislev missile infantry: 7,040 HP across 80 models, armour 50, melee attack 32, melee defence 40, weapon strength 28, range 160 m, missile damage 1,920 per 10 s for the whole unit. It costs 1,100 in the campaign and in multiplayer. Unit key wh3_main_ksl_inf_ice_guard_0. Patch 9.0.4, from the game's data tables.
Health
88 per model
7,040
Armour
50
Leadership
75
Speed
36
Melee attack
32
Melee defence
40
Weapon strength
8 base + 20 armour-piercing, +17 vs large
28
Charge bonus
10
Ranged
Range
160 m
Ammunition
22
Missile damage
18 base + 6 AP
24
Reload time
10 s
Damage per 10 s
24
Attributes
- Charge Defence vs. Large
When bracing, this unit negates the charge bonus of any large attacker.
- Charge Reflection
When bracing, this unit causes additional damage when attacking charging enemies.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Immune to Psychology
The unit is immune to psychological attacks (Fear & Terror).
Abilities
- By Our BloodAugmentpassiveBy Our BloodAugmentPassive · Duration 25 s · 1 useKislevite warriors are inherently stronger than weak-hearted Empire-men, who know nothing of the hardship and strife of lives lived on the unforgiving steppes.
Counters
Good against
- Large units — bonus vs large 17e.g. Rogue Idol, Dread Saurian, Khemric Titan · Kislev: Elemental Bear, War Bear Riders
- Heavily armoured units — 20 of 28 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Kislev: Heavy War Sleds, Gryphon Legion
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens · Kislev: Elemental Bear, The Things in the Woods
- Lightly armoured units without shields — 1,920 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Kislev: Kislevite Warriors, Akshina Ambushers
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Kislev: Heavy War Sleds, Little Grom
- Heavy large units — infantry-sized, mass 100e.g. Dread Maw, Thunderbarge, Steam Tank · Kislev: Elemental Bear, Heavy War Sleds
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Who can field it
- Kislev · The Ice Court
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
The campaign also recruits 1 copy of this unit that no faction fields in custom battles (wh3_main_pro_ksl_inf_ice_guard_ror_0: recruited from a building).
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.