Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Ice Guard (Glaives) unit card

Ice Guard (Glaives)

Missile infantry· Bow & Glaive Infantry· Tier 3· 80 models at Ultra size

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Ice Guard (Glaives) are Kislev missile infantry: 7,040 HP across 80 models, armour 50, melee attack 32, melee defence 40, weapon strength 28, range 160 m, missile damage 1,920 per 10 s for the whole unit. It costs 1,100 in the campaign and in multiplayer. Unit key wh3_main_ksl_inf_ice_guard_0. Patch 9.0.4, from the game's data tables.

Health

88 per model

7,040

top 22% of class

Armour

50

top 35% of class

Leadership

75

top 18% of class

Speed

36

bottom 49% of class

Melee attack

32

top 25% of class

Melee defence

40

top 9% of class

Weapon strength

8 base + 20 armour-piercing, +17 vs large

28

bottom 49% of class

Charge bonus

10

top 45% of class

Ranged

Range

160 m

top 37% of class

Ammunition

22

bottom 41% of class

Missile damage

18 base + 6 AP

24

top 40% of class

Reload time

10 s

top 44% of class

Damage per 10 s

24

top 44% of class

Attributes

Abilities

  • By Our BloodAugmentpassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Who can field it

  • Kislev · The Ice Court

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

The campaign also recruits 1 copy of this unit that no faction fields in custom battles (wh3_main_pro_ksl_inf_ice_guard_ror_0: recruited from a building).

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.