Health
88 per model
7,040
Armour
50
Leadership
75
Speed
36
Melee attack
32
Melee defence
40
Weapon strength
8 base + 20 armour-piercing, +17 vs large
28
Charge bonus
10
Ranged
Range
160 m
Ammunition
22
Missile damage
18 base + 6 AP
24
Reload time
10 s
Damage per 10 s
24
Attributes

Charge Defence vs. Large
When bracing, this unit negates the charge bonus of any large attacker.

Charge Reflection
When bracing, this unit causes additional damage when attacking charging enemies.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Immune to Psychology
The unit is immune to psychological attacks (Fear & Terror).
Abilities
By Our BloodAugmentpassiveBy Our BloodAugmentPassive · Duration 25 s · 1 useKislevite warriors are inherently stronger than weak-hearted Empire-men, who know nothing of the hardship and strife of lives lived on the unforgiving steppes.
Who can field it
- The Ice Court
The game also has 1 summoned or scripted copy of this unit that players don't recruit directly (wh3_main_pro_ksl_inf_ice_guard_ror_0).
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.