Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
Ice Guard (Glaives) unit card

Ice Guard (Glaives)

Missile infantry· Bow & Glaive Infantry· Tier 3· 80 models at Ultra size

Health

88 per model

7,040

top 22% of class

Armour

50

top 35% of class

Leadership

75

top 18% of class

Speed

36

bottom 49% of class

Melee attack

32

top 25% of class

Melee defence

40

top 9% of class

Weapon strength

8 base + 20 armour-piercing, +17 vs large

28

bottom 49% of class

Charge bonus

10

top 45% of class

Ranged

Range

160 m

top 37% of class

Ammunition

22

bottom 41% of class

Missile damage

18 base + 6 AP

24

top 40% of class

Reload time

10 s

bottom 33% of class

Damage per 10 s

24

top 44% of class

Attributes

  • Charge Defence vs. Large

    When bracing, this unit negates the charge bonus of any large attacker.

  • Charge Reflection

    When bracing, this unit causes additional damage when attacking charging enemies.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Immune to Psychology

    The unit is immune to psychological attacks (Fear & Terror).

Abilities

  • By Our BloodAugmentpassive

Who can field it

  • The Ice Court

The game also has 1 summoned or scripted copy of this unit that players don't recruit directly (wh3_main_pro_ksl_inf_ice_guard_ror_0).

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.