Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Hexwraiths unit card

Hexwraiths

Melee cavalry· Cavalry· Tier 3· 60 models at Ultra size

Duel it in the combat calculator →

Hexwraiths are Vampire Counts, Undead Legions and Tomb Kings melee cavalry: 7,440 HP across 60 models, armour 0, melee attack 34, melee defence 32, weapon strength 42. It costs 1,400 in the campaign and in multiplayer. Unit key wh_main_vmp_cav_hexwraiths. Patch 9.0.4, from the game's data tables.

Health

124 per model

7,440

top 24% of class

Armour

0

bottom 1% of class

Leadership

50

bottom 5% of class

Speed

94

top 10% of class

Melee attack

34

bottom 49% of class

Melee defence

32

bottom 46% of class

Weapon strength

0 base + 42 armour-piercing

42

top 46% of class

Charge bonus

55

top 32% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Strider

    Speed and combat penalties caused by terrain are ignored by this unit.

  • Undead

    Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.

Abilities

  • CrumblingDirect Damage · Causes damage to selfpassive
  • DisintegratingDirect Damage · Causes severe damage to selfpassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 73.8% of the game's 152 cavalry and chariots units in melee. Per 1,000 gold: 97.8 damage per second against Chaos Warriors; it lasts 33.6 s against one unit of them.

Beats, at a similar price: Luminark of Hysh (1797.65× faster), Casket of Souls (663.24× faster), Ironblaster (92.30× faster)

Loses to, at a similar price: Chaos Knights of Tzeentch (3.58× slower), Chaos Knights of Tzeentch (Lances) (2.02× slower), Seekers of Slaanesh (1.93× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,400 multiplayer gold. Vampire Counts units ranked.

Match-ups people search for: Hexwraiths vs Black Knights · Hexwraiths vs Blood Knights

Patch changes

Patch 9.0wh_main_vmp_cav_hexwraiths

  • Custom battle: now in the Undead Legions roster

Every version of Hexwraiths

2 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.

VersionHPModelsArmourLead.SpeedMAMDWSChargeCostUpkeepUnit key
Vampire Counts, Undead LegionsCavalry7,4406005094343242551,400350wh_main_vmp_cav_hexwraiths
Tomb KingsCavalry7,440600509436345361——wh2_dlc09_tmb_cav_hexwraiths

Who can field it

  • Undead Legions · Host of Nagash
  • Vampire Counts · The Drakenhof Conclave
  • Tomb Kings · Khemri · extended roster

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Extended roster: Tomb Kings has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.