Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Blood Knights unit card

Blood Knights

Melee cavalry· Cavalry· Tier 4· 60 models at Ultra size

Duel it in the combat calculator →

Blood Knights are Vampire Counts and Undead Legions melee cavalry: 7,200 HP across 60 models, armour 110, melee attack 36, melee defence 54, weapon strength 54. It costs 1,600 in the campaign and 1,550 in multiplayer. Unit key wh3_main_vmp_blood_knights_sword_shield. Patch 9.0.4, from the game's data tables.

Health

120 per model

7,200

top 31% of class

Armour

shield blocks 30% of small-arms missiles from the front (not artillery)

110

top 28% of class

Leadership

65

bottom 37% of class

Speed

70

bottom 10% of class

Melee attack

36

top 42% of class

Melee defence

54

top 5% of class

Weapon strength

35 base + 19 armour-piercing, +16 vs infantry

54

top 11% of class

Charge bonus

48

top 44% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Undead

    Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.

Abilities

  • The HungerRegeneration · Replenishes hit points of combatantspassive
  • The Flag of Blood KeepAugment · +20% Missile Resistancepassive
  • FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passive
  • CrumblingDirect Damage · Causes damage to selfpassive
  • DisintegratingDirect Damage · Causes severe damage to selfpassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 85.4% of the game's 152 cavalry and chariots units in melee. Per 1,000 gold: 139.2 damage per second against Chaos Warriors; it lasts 69 s against one unit of them.

Beats, at a similar price: Luminark of Hysh (2983.57× faster), Casket of Souls (1461.24× faster), Mortis Engine (127.90× faster)

Loses to, at a similar price: Questing Knights (1.71× slower), Mournfang Cavalry (Great Weapons) (1.66× slower), Demigryph Knights (Halberds) (1.54× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,550 multiplayer gold. Vampire Counts units ranked.

Match-ups people search for: Blood Knights vs Dragon Princes · Blood Knights vs Drakenhof Templars · Blood Knights vs Grail Knights · Blood Knights vs Hexwraiths

Patch changes

Patch 9.0

  • Custom battle: now in the Undead Legions roster

Who can field it

  • Undead Legions · Host of Nagash
  • Vampire Counts · The Drakenhof Conclave

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.