Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
TW Database
Blood Knights unit card

Blood Knights

Melee cavalry· Cavalry· Tier 4· 60 models at Ultra size

Health

120 per model

7,200

top 31% of class

Armour

shield blocks 30% of frontal missiles

110

top 28% of class

Leadership

65

bottom 37% of class

Speed

70

bottom 10% of class

Melee attack

36

top 42% of class

Melee defence

54

top 5% of class

Weapon strength

35 base + 19 armour-piercing, +16 vs infantry

54

top 11% of class

Charge bonus

48

top 44% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Undead

    Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.

Abilities

  • The HungerRegeneration · Replenishes hit points of combatantspassive
  • The Flag of Blood KeepAugment · +20 Missile Resistancepassive
  • FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passive
  • CrumblingDirect Damage · Causes damage to selfpassive
  • DisintegratingDirect Damage · Causes severe damage to selfpassive

Who can field it

  • Host of Nagash
  • The Drakenhof Conclave

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.