
Zombie Dragon
Monster· Flying Monster· Tier 5· 1 model at Ultra size
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Zombie Dragon is Vampire Counts and Undead Legions monster: 8,236 HP, armour 90, melee attack 46, melee defence 50, weapon strength 540. It costs 2,000 in the campaign and in multiplayer. Unit key wh3_dlc29_vmp_mon_zombie_dragon. Patch 9.0.4, from the game's data tables.
Health
8,236
Armour
90
Leadership
60
Speed
90
Melee attack
46
Melee defence
50
Weapon strength
135 base + 405 armour-piercing
540
Charge bonus
40
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
- Can Fly
This unit can fly.
- Undead
Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.
Abilities
- Pestilential BreathMagic Missiles · Good against large combatants, Strong vs a single unit…activePestilential BreathMagic MissilesGood against large combatantsStrong vs a single unitPowerful explosionCooldown 60 s · 3 uses · Wind-up 1.3 sSome Dragons breathe noxious fumes that have a long-lasting effect on their target's coordination - if it survived the attack in the first place.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- Swarm of FliesHex (Area) · -5 Melee AttackpassiveSwarm of FliesHex (Area)-5 Melee AttackPassive · Range 35 mFlies surround them, making combat even harder as the swarm buzzes into mouths, ears and other vulnerable orifices!
- CrumblingDirect Damage · Causes damage to selfpassiveCrumblingDirect DamageCauses damage to selfPassiveThe dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
- DisintegratingDirect Damage · Causes severe damage to selfpassiveDisintegratingDirect DamageCauses severe damage to selfPassiveThe Dark Magic binding has failed. Both flesh and Necromantic energy slough off the subjects, leaving naught but dust.
Counters
Good against
- Heavily armoured units — 405 of 540 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Vampire Counts: Blood Knights, Drakenhof Templars
- Light infantry-sized units — large, mass 5,000e.g. Exalted Plaguebearers of Nurgle, Zombie Pirate Deckhand Mob, Plaguebearers of Nurgle · Vampire Counts: Zombies, Grave Guard
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Vampire Counts: Terrorgheist, Blood Knights (Lances)
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Ancient Stegadon (Engine of the Gods) (3.61× faster), Ancient Stegadon (3.43× faster), Thundertusk (2.15× faster)
Loses to, at a similar price: Curs'd Ettin (4.23× slower), Treeman (3.64× slower), Sea Elemental (3.42× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 2,000 multiplayer gold. Vampire Counts units ranked.
Match-ups people search for: Zombie Dragon vs Terrorgheist
Patch changes
- Speed95 → 90(-5)
New unit in this patch.
Who can field it
- Undead Legions · Host of Nagash
- Vampire Counts · The Drakenhof Conclave
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
The game also has 1 summoned or scripted copy of this unit that no building or mercenary pool recruits (wh3_dlc29_vmp_mon_zombie_dragon_summoned).
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.