Health
8,236
Armour
90
Leadership
60
Speed
95
Melee attack
46
Melee defence
50
Weapon strength
135 base + 405 armour-piercing
540
Charge bonus
40
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Can Fly
This unit can fly.

Undead
Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.
Abilities
Pestilential BreathMagic Missiles · Good against large combatants, Strong vs a single unit…activePestilential BreathMagic MissilesGood against large combatantsStrong vs a single unitPowerful explosionCooldown 60 s · 3 uses · Wind-up 1.3 sSome Dragons breathe noxious fumes that have a long-lasting effect on their target's coordination - if it survived the attack in the first place.
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Swarm of FliesHex (Area) · -5 Melee AttackpassiveSwarm of FliesHex (Area)-5 Melee AttackPassive · Range 35 mFlies surround them, making combat even harder as the swarm buzzes into mouths, ears and other vulnerable orifices!
CrumblingDirect Damage · Causes damage to selfpassiveCrumblingDirect DamageCauses damage to selfPassiveThe dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
DisintegratingDirect Damage · Causes severe damage to selfpassiveDisintegratingDirect DamageCauses severe damage to selfPassiveThe Dark Magic binding has failed. Both flesh and Necromantic energy slough off the subjects, leaving naught but dust.
Patch changes
New unit in this patch.
Who can field it
- Host of Nagash
- The Drakenhof Conclave
The game also has 1 summoned or scripted copy of this unit that players don't recruit directly (wh3_dlc29_vmp_mon_zombie_dragon_summoned).
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.