Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Grave Guard unit card

Grave Guard

Melee infantry· Sword Infantry· Tier 2· 120 models at Ultra size

Duel it in the combat calculator →

Grave Guard are Vampire Counts and Undead Legions melee infantry: 9,840 HP across 120 models, armour 90, melee attack 26, melee defence 36, weapon strength 40. It costs 850 in the campaign and in multiplayer. Unit key wh_main_vmp_inf_grave_guard_0. Patch 9.0.4, from the game's data tables.

Health

82 per model

9,840

top 26% of class

Armour

shield blocks 55% of small-arms missiles from the front (not artillery)

90

top 27% of class

Leadership

50

bottom 11% of class

Speed

27

bottom 5% of class

Melee attack

26

bottom 20% of class

Melee defence

36

top 49% of class

Weapon strength

28 base + 12 armour-piercing, +8 vs infantry

40

top 41% of class

Charge bonus

8

bottom 13% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Undead

    Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.

Abilities

  • CrumblingDirect Damage · Causes damage to selfpassive
  • DisintegratingDirect Damage · Causes severe damage to selfpassive

Counters

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 65% of the game's 194 infantry units in melee. Per 1,000 gold: 182.9 damage per second against Chaos Warriors; it lasts 71.7 s against one unit of them.

Beats, at a similar price: Skin Wolves (7.16× faster), Warp-Grinders (6.99× faster), Skin Wolves (Armoured) (6.59× faster)

Loses to, at a similar price: Greatswords (1.80× slower), Infernal Guard (1.38× slower), Foot Squires (1.37× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 850 multiplayer gold. Vampire Counts units ranked.

Match-ups people search for: Grave Guard vs Depth Guard · Grave Guard vs Grave Guard (Great Weapons) · Grave Guard vs Tomb Guard

Patch changes

Patch 9.0

  • Upkeep213 → 225(+12)
  • Custom battle: now in the Undead Legions roster

Who can field it

  • Undead Legions · Host of Nagash
  • Vampire Counts · The Drakenhof Conclave

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

The game also has 3 summoned or scripted copies of this unit that no building or mercenary pool recruits (wh3_dlc29_vmp_inf_grave_guard_0_the_awakening, wh3_dlc29_vmp_inf_skeleton_warriors_0_raise_legion_upgraded, wh_main_vmp_inf_grave_guard_0_summoned).

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.