Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

Grave Guard vs Tomb Guard

For the same gold, the melee goes to Grave Guard: 42.8 s to cut down the other side's gold worth, against 52.1 s the other way. One unit against one, the edge goes to Grave Guard as well (Grave Guard cost 850 gold, Tomb Guard 750). Base stats, patch 9.0.4; no charge or abilities.

Grave GuardGrave GuardVampire Counts · Melee infantry · 850 goldWINS FOR THE GOLD
Tomb GuardTomb GuardTomb Kings · Melee infantry · 750 gold
Grave GuardTomb Guard
Multiplayer cost850750
Health (whole unit)9,8409,840
Models120120
Armour9055
Melee attack / defence26 / 3632 / 41
Weapon strength (armour-piercing)40 (12)42 (9)
Attack interval4.4 s4.4 s
Melee damage per second against the other260.7166.8
Time to beat the other, one unit each37.7 s59 s
Time to beat the other's gold worth, same gold42.8 s52.1 s
COMPUTEDMelee damage per second = models × expected damage per attack (the combat calculator's hit chance 35 + melee attack − defence, damage after armour and resistances, bonus vs large or infantry) ÷ the weapon's attack interval (melee_weapons.melee_attack_interval). One unit each: the other's hit points ÷ that. Same gold: the other's hit points per gold ÷ damage per second per gold — the side that needs less time wins (within 1%: even). Multiplayer costs, patch 9.0.4.
ASSUMPTIONS
  • Every model fights at once at its weapon's attack interval; in battle only the front ranks reach and animations set the pace.
  • No charge, mass, splash attacks, flanking, fatigue, leadership (no one routs), abilities, spells, skills, technologies or items.
  • Missiles: every projectile hits, the target's shield faces away; accuracy and range are not in this.
  • A Tzeentch unit's magic barrier (main_units.barrier_health: Pink Horrors 1,400, a Lord of Change 800) counts as hit points taken before its health: it recovers only while the unit takes no damage, so a fight gets it once. Barrier that skills, items or effects add on top is not counted.

Side by side with every number: compare Grave Guard and Tomb Guard. Blow by blow, with charge and shields: combat calculator. Vampire Counts units ranked. Undead Legions units ranked. Tomb Kings units ranked.