Black Coach
Chariot· Magic Chariot· Tier 3· 1 model (crew of 1) at Ultra size
Health
5,980
Armour
60
Leadership
50
Speed
78
Melee attack
29
Melee defence
25
Weapon strength
80 base + 200 armour-piercing, +20 vs infantry
280
Charge bonus
80
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Strider
Speed and combat penalties caused by terrain are ignored by this unit.

Undead
Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.
Abilities
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Black NimbusAugment · +40 Damage Resistance, Effect intensity increases with each nearby enemy killed.passiveBlack NimbusAugment+40 Damage ResistanceEffect intensity increases with each nearby enemy killed.PassiveA pulsing nimbus of darkness envelops the Black Coach, making it sleeker and more resistant to enemies.
Black ScythesAugment · +50% Armour-Piercing Weapon Damage, +50% Base Weapon Damage…passiveBlack ScythesAugment+50% Armour-Piercing Weapon Damage+50% Base Weapon DamageEffect intensity increases with each nearby enemy killed.PassiveThe Black Coach manifests gleaming scythes, as sharp as the night is dark.
Unholy VigourAugment · Effect intensity increases with each nearby enemy killed.passiveUnholy VigourAugmentEffect intensity increases with each nearby enemy killed.PassiveThe Cairn Wraith and the skeletal steeds pulling the Black Coach are filled with unholy vigour.
CrumblingDirect Damage · Causes damage to selfpassiveCrumblingDirect DamageCauses damage to selfPassiveThe dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
DisintegratingDirect Damage · Causes severe damage to selfpassiveDisintegratingDirect DamageCauses severe damage to selfPassiveThe Dark Magic binding has failed. Both flesh and Necromantic energy slough off the subjects, leaving naught but dust.
Who can field it
- Host of Nagash
- The Drakenhof Conclave
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.