
Black Coach
Chariot· Magic Chariot· Tier 3· 1 model (crew of 1) at Ultra size
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Black Coach is Vampire Counts and Undead Legions chariot: 5,980 HP, armour 60, melee attack 29, melee defence 25, weapon strength 280. It costs 1,100 in the campaign and in multiplayer. Unit key wh_main_vmp_veh_black_coach. Patch 9.0.4, from the game's data tables.
Health
5,980
Armour
60
Leadership
50
Speed
78
Melee attack
29
Melee defence
25
Weapon strength
80 base + 200 armour-piercing, +20 vs infantry
280
Charge bonus
80
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
- Strider
Speed and combat penalties caused by terrain are ignored by this unit.
- Undead
Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.
Abilities
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- Black NimbusAugment · +40% Damage Resistance, Effect intensity increases with each nearby enemy killed.passiveBlack NimbusAugment+40% Damage ResistanceEffect intensity increases with each nearby enemy killed.PassiveA pulsing nimbus of darkness envelops the Black Coach, making it sleeker and more resistant to enemies.
- Black ScythesAugment · +50% Armour-Piercing Weapon Damage, +50% Base Weapon Damage…passiveBlack ScythesAugment+50% Armour-Piercing Weapon Damage+50% Base Weapon DamageEffect intensity increases with each nearby enemy killed.PassiveThe Black Coach manifests gleaming scythes, as sharp as the night is dark.
- Unholy VigourAugment · Effect intensity increases with each nearby enemy killed.passiveUnholy VigourAugmentEffect intensity increases with each nearby enemy killed.PassiveThe Cairn Wraith and the skeletal steeds pulling the Black Coach are filled with unholy vigour.
- CrumblingDirect Damage · Causes damage to selfpassiveCrumblingDirect DamageCauses damage to selfPassiveThe dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
- DisintegratingDirect Damage · Causes severe damage to selfpassiveDisintegratingDirect DamageCauses severe damage to selfPassiveThe Dark Magic binding has failed. Both flesh and Necromantic energy slough off the subjects, leaving naught but dust.
Counters
Good against
- Infantry-sized units — bonus vs infantry 20e.g. Exalted Plaguebearers of Nurgle, Blessed Temple Guard, Zombie Pirate Deckhand Mob · Vampire Counts: Zombies, Grave Guard
- Heavily armoured units — 200 of 280 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Vampire Counts: Blood Knights, Drakenhof Templars
- Units with physical resistance — magical melee attackse.g. Syreens, Sisters of the Thorn, Doomfire Warlocks · Vampire Counts: Hexwraiths, Cairn Wraiths
- Units weak to fire — flaming melee attackse.g. Malevolent Treeman, Chaos Frost Dragon, Treeman
- Light infantry-sized units — large, mass 4,100e.g. Exalted Plaguebearers of Nurgle, Zombie Pirate Deckhand Mob, Plaguebearers of Nurgle · Vampire Counts: Zombies, Grave Guard
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Vampire Counts: Terrorgheist, Blood Knights (Lances)
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Casket of Souls (54.82× faster), War Wagons (Mortars) (7.56× faster), War Wagons (6.24× faster)
Loses to, at a similar price: Chaos Knights of Nurgle (33.17× slower), Chaos Knights (25.30× slower), Chaos Knights of Tzeentch (23.97× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,100 multiplayer gold. Vampire Counts units ranked.
Patch changes
- Custom battle: now in the Undead Legions roster
Who can field it
- Undead Legions · Host of Nagash
- Vampire Counts · The Drakenhof Conclave
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.