Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Black Coach unit card

Black Coach

Chariot· Magic Chariot· Tier 3· 1 model (crew of 1) at Ultra size

Duel it in the combat calculator →

Black Coach is Vampire Counts and Undead Legions chariot: 5,980 HP, armour 60, melee attack 29, melee defence 25, weapon strength 280. It costs 1,100 in the campaign and in multiplayer. Unit key wh_main_vmp_veh_black_coach. Patch 9.0.4, from the game's data tables.

Health

5,980

top 50% of class

Armour

60

bottom 27% of class

Leadership

50

bottom 2% of class

Speed

78

top 32% of class

Melee attack

29

bottom 45% of class

Melee defence

25

top 50% of class

Weapon strength

80 base + 200 armour-piercing, +20 vs infantry

280

top 9% of class

Charge bonus

80

top 20% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Strider

    Speed and combat penalties caused by terrain are ignored by this unit.

  • Undead

    Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.

Abilities

  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • Black NimbusAugment · +40% Damage Resistance, Effect intensity increases with each nearby enemy killed.passive
  • Black ScythesAugment · +50% Armour-Piercing Weapon Damage, +50% Base Weapon Damage…passive
  • Unholy VigourAugment · Effect intensity increases with each nearby enemy killed.passive
  • CrumblingDirect Damage · Causes damage to selfpassive
  • DisintegratingDirect Damage · Causes severe damage to selfpassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 24.8% of the game's 152 cavalry and chariots units in melee. Per 1,000 gold: 26.8 damage per second against Chaos Warriors; it lasts 19.5 s against one unit of them.

Beats, at a similar price: Casket of Souls (54.82× faster), War Wagons (Mortars) (7.56× faster), War Wagons (6.24× faster)

Loses to, at a similar price: Chaos Knights of Nurgle (33.17× slower), Chaos Knights (25.30× slower), Chaos Knights of Tzeentch (23.97× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,100 multiplayer gold. Vampire Counts units ranked.

Patch changes

Patch 9.0

  • Custom battle: now in the Undead Legions roster

Who can field it

  • Undead Legions · Host of Nagash
  • Vampire Counts · The Drakenhof Conclave

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.