Health
110 per model
6,600
Armour
15
Leadership
85
Speed
90
Melee attack
34
Melee defence
33
Weapon strength
19 base + 9 armour-piercing
28
Charge bonus
30
Ranged
Range
90 m
Ammunition
18
Missile damage
20 base + 10 AP
30
Reload time
8 s
Damage per 10 s
38
Attributes

Vanguard Deployment
This unit can deploy outside the deployment zone.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Woodsman
This unit can pass through trees.

Fire Whilst Moving
This unit can fire while on the move.
Abilities
Shield of ThornsAugment · +20 Melee Damage Reflection, Reflects melee damage dealt to unit back at the attackeractiveShield of ThornsAugment+20 Melee Damage ReflectionReflects melee damage dealt to unit back at the attackerCooldown 90 s · Duration 30 s · 2 usesPrickly gorse bursts from the ground around the caster's allies, protecting them from attack like a spiky, living shield.
The Curse of AnraheirHex · -25% Speed, -30 Accuracy…activeThe Curse of AnraheirHex-25% Speed-30 Accuracy-24 Melee Attack-24 Melee DefenceCooldown 120 s · Duration 21 s · 1 use · Range 35 mAt the spellcaster's command, nebulous nature spirits assail the foe, clawing with hands not nearly as insubstantial as they first appear.
Who can field it
- Talsyn
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.