
Sisters of the Thorn
Missile cavalry· Magical Cavalry· Tier 3· 60 models at Ultra size
Comes with Realm of the Wood Elves(Warhammer I)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Sisters of the Thorn are Wood Elves missile cavalry: 6,600 HP across 60 models, armour 15, melee attack 34, melee defence 33, weapon strength 28, range 90 m, missile damage 2,250 per 10 s for the whole unit. It costs 1,200 in the campaign and in multiplayer. They come with Realm of the Wood Elves. Unit key wh_dlc05_wef_cav_sisters_thorn_0. Patch 9.0.4, from the game's data tables.
Health
110 per model
6,600
Armour
15
Leadership
85
Speed
90
Melee attack
34
Melee defence
33
Weapon strength
19 base + 9 armour-piercing
28
Charge bonus
30
Ranged
Range
90 m
Ammunition
18
Missile damage
20 base + 10 AP
30
Reload time
8 s
Damage per 10 s
38
Attributes
- Vanguard Deployment
This unit can deploy outside the deployment zone.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Woodsman
This unit can pass through trees.
- Fire Whilst Moving
This unit can fire while on the move.
Abilities
- Shield of ThornsAugment · +20 Melee Damage Reflection, Reflects melee damage dealt to unit back at the attackeractiveShield of ThornsAugment+20 Melee Damage ReflectionReflects melee damage dealt to unit back at the attackerCooldown 90 s · Duration 30 s · 2 usesPrickly gorse bursts from the ground around the caster's allies, protecting them from attack like a spiky, living shield.
- The Curse of AnraheirHex · -25% Speed, -30 Accuracy…activeThe Curse of AnraheirHex-25% Speed-30 Accuracy-24 Melee Attack-24 Melee DefenceCooldown 120 s · Duration 21 s · 1 use · Range 35 mAt the spellcaster's command, nebulous nature spirits assail the foe, clawing with hands not nearly as insubstantial as they first appear.
Counters
Good against
- Lightly armoured units without shields — 2,250 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Wood Elves: Bladesingers, Wildwood Rangers
- Light infantry-sized units — large, mass 1,300e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Wood Elves: Bladesingers, Wildwood Rangers
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Wood Elves: Zoats, Wardancers (Asrai Spears)
- Magical attacks — physical resistance +40%e.g. Stormfiends (Warpfire Projectors), Warpfire Throwers, Death Globe Bombardiers · Wood Elves: Deepwood Scouts (Swiftshiver Shards), Glade Guard (Hagbane Tips)
- Missile fire — armour 15, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Wood Elves: Deepwood Scouts (Swiftshiver Shards), Glade Guard
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Match-ups people search for: Sisters of the Thorn vs Wild Riders
Who can field it
- Wood Elves · Talsyn
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.