Sisters of the Thorn vs Wild Riders
For the same gold, the melee goes to Sisters of the Thorn: 48.5 s to cut down the other side's gold worth, against 86.1 s the other way. One unit against one, the edge goes to Sisters of the Thorn as well (Sisters of the Thorn cost 1,200 gold, Wild Riders 1,000). Base stats, patch 9.0.4; no charge or abilities.
| Sisters of the Thorn | Wild Riders | |
|---|---|---|
| 1,200 | 1,000 | |
| 6,600 | 4,760 | |
| 60 | 40 | |
| 15 | 40 | |
| 34 / 33 | 34 / 25 | |
| 28 (9) | 40 (13) | |
| 4 s | 5 s | |
| 117.7 | 63.9 | |
| 40.4 s | 103.3 s | |
| 48.5 s | 86.1 s | |
| 1,440 | — | |
| 5 | — | |
| 39.7 s | — |
COMPUTEDMelee damage per second = models × expected damage per attack (the combat calculator's hit chance 35 + melee attack − defence, damage after armour and resistances, bonus vs large or infantry) ÷ the weapon's attack interval (melee_weapons.melee_attack_interval). One unit each: the other's hit points ÷ that. Same gold: the other's hit points per gold ÷ damage per second per gold — the side that needs less time wins (within 1%: even). Multiplayer costs, patch 9.0.4.
ASSUMPTIONS
- Every model fights at once at its weapon's attack interval; in battle only the front ranks reach and animations set the pace.
- No charge, mass, splash attacks, flanking, fatigue, leadership (no one routs), abilities, spells, skills, technologies or items.
- Missiles: every projectile hits, the target's shield faces away; accuracy and range are not in this.
- A Tzeentch unit's magic barrier (main_units.barrier_health: Pink Horrors 1,400, a Lord of Change 800) counts as hit points taken before its health: it recovers only while the unit takes no damage, so a fight gets it once. Barrier that skills, items or effects add on top is not counted.
Side by side with every number: compare Sisters of the Thorn and Wild Riders. Blow by blow, with charge and shields: combat calculator. Wood Elf units ranked.

