Health
66 per model
5,940
bottom 35% of class
Armour
15
bottom 6% of class
Leadership
60
bottom 44% of class
Speed
36
bottom 49% of class
Melee attack
20
bottom 31% of class
Melee defence
27
top 44% of class
Weapon strength
19 base + 5 armour-piercing
24
bottom 15% of class
Charge bonus
7
bottom 43% of class
Ranged
Range
170 m
top 22% of class
Ammunition
22
bottom 41% of class
Missile damage
18 base + 4 AP
22
bottom 49% of class
Reload time
11 s
bottom 44% of class
Damage per 10 s
20
bottom 42% of class
Attributes

Hide (forest)
This unit can hide in forests until enemy units get too close.

Woodsman
This unit can pass through trees.

Fire Whilst Moving
This unit can fire while on the move.
Who can field it
- Talsyn
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.