Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Glade Guard unit card

Glade Guard

Missile infantry· Missile Infantry· Tier 2· 90 models at Ultra size

Comes with Realm of the Wood Elves(Warhammer I)

Duel it in the combat calculator →

Glade Guard are Wood Elves missile infantry: 5,940 HP across 90 models, armour 15, melee attack 20, melee defence 27, weapon strength 24, range 170 m, missile damage 1,800 per 10 s for the whole unit. It costs 500 in the campaign and in multiplayer. They come with Realm of the Wood Elves. Unit key wh_dlc05_wef_inf_glade_guard_0. Patch 9.0.4, from the game's data tables.

Health

66 per model

5,940

bottom 35% of class

Armour

15

bottom 6% of class

Leadership

60

bottom 44% of class

Speed

36

bottom 49% of class

Melee attack

20

bottom 31% of class

Melee defence

27

top 44% of class

Weapon strength

19 base + 5 armour-piercing

24

bottom 15% of class

Charge bonus

7

bottom 43% of class

Ranged

Range

170 m

top 22% of class

Ammunition

22

bottom 41% of class

Missile damage

18 base + 4 AP

22

bottom 49% of class

Reload time

11 s

bottom 32% of class

Damage per 10 s

20

bottom 42% of class

Attributes

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

Match-ups people search for: Glade Guard vs Deepwood Scouts · Glade Guard vs Waywatchers

Who can field it

  • Wood Elves · Talsyn

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.