Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

Total War: Warhammer III · Wood Elves

Wood Elves units

Wood Elves field 71 units in Total War: Warhammer III, with 4 legendary lords and 4 playable factions. Patch 9.0.4, from the game's data tables.

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Lords (14)

Heroes (11)

Melee infantry (8)

Missile infantry (6)

Monstrous infantry (4)

Melee cavalry (3)

Missile cavalry (4)

Monstrous cavalry (1)

War beasts (3)

Monsters (8)

Regiments of Renown (9)

Lords (14)

UnitModelsHPArmourLead.SpeedMAMDWSRangeDmg/10sCostUpkeep
DrychavsWizard
14,9188080436040400——1,000250
14,788508011060404401902401,000250
13,7201575343334240——1,000250
13,7201575343334240——1,000250
13,7201575343334240——1,000250
13,7201575343334240——1,000250
13,7201575343334240——1,000250
19,82811090354248470——1,300325
14,79260759065603801903501,300325
Malevolent Ancient Treeman (Beasts)vsWizard Lord · extended roster
19,82811090354248470——1,300325
Malevolent Ancient Treeman (Life)vsWizard Lord · extended roster
19,82811090354248470——1,300325
Malevolent Ancient Treeman (Shadows)vsWizard Lord · extended roster
19,82811090354248470——1,300325
17,436301005565405501404501,600250
DurthuvsWizard Lord
110,32811090356552560——2,000500

Heroes (11)

UnitModelsHPArmourLead.SpeedMAMDWSRangeDmg/10sCostUpkeep
14,1686060434735330——1,000250
Glade CaptainvsHybrid Weapon Specialist
13,68850704650453301902381,000250
Malevolent Branchwraith (Beasts)vsWizard · extended roster
14,1686060434935330——1,000250
Malevolent Branchwraith (Life)vsWizard · extended roster
14,1686060434935330——1,000250
Malevolent Branchwraith (Shadows)vsWizard · extended roster
14,1686060434935330——1,000250
13,4201560343334240——1,000250
13,4201560343334240——1,000250
13,4201560343334240——1,000250
WaystalkervsHybrid Weapon Specialist
13,68840604255453251903501,000250
ArielvsWizard
16,6603090554050440——1,200—
CoeddilvsWizard
110,328110100356552560——1,800—

Melee infantry (8)

UnitTierModelsHPArmourLead.SpeedMAMDWSCostUpkeep
Eternal GuardvsSpear Infantry
11007,200408033263624475119
DryadsvsCreature Infantry
21007,000606543352540550138
21007,200408033264424550138
Malevolent DryadsvsCreature Infantry · extended roster
21007,000606543352540550138
WardancersvsDual Sword Infantry
21006,800157046403836750200
21006,800157046304932850212
Wildwood RangersvsGlaive Infantry
21008,400408038403636900225
BladesingersvsDual Sword Infantry
31008,4001580464842361,200300

Missile infantry (6)

UnitTierModelsHPArmourLead.SpeedMAMDWSRangeDmg/10sCostUpkeep
Glade GuardvsMissile Infantry
2905,94015603620272417020500125
2905,94015603620272417020600150
2905,94015603620272417016650163
Deepwood ScoutsvsMissile Infantry
2805,52015683818222418022700175
2805,52015683818222415533875218
WaywatchersvsMissile Infantry
3605,640157240282832190271,150287

Monstrous infantry (4)

UnitTierModelsHPArmourLead.SpeedMAMDWSCostUpkeep
Giant SpidersvsSpider · extended roster
2605,880705578323037550138
Malevolent Tree KinvsMonstrous Infantry · extended roster
2168,768907034284686900225
Tree KinvsMonstrous Infantry
2168,768907034264686900225
ZoatsvsMonstrous Beasts
4168,41660756430401001,600400

Melee cavalry (3)

UnitTierModelsHPArmourLead.SpeedMAMDWSCostUpkeep
2605,460156094283228550138
Wild RidersvsMelee Cavalry
3404,7604070903425401,000250
3404,7604070903431401,100275

Missile cavalry (4)

UnitTierModelsHPArmourLead.SpeedMAMDWSRangeDmg/10sCostUpkeep
Glade RidersvsMissile Cavalry
2605,28015609428242815020600150
2605,28015609428242815020700175
Hawk RidersvsFlying Missile Cavalry
3244,5601560110322845140391,000250
Sisters of the ThornvsMagical Cavalry
3606,60015859034332890381,200300

Monstrous cavalry (1)

UnitTierModelsHPArmourLead.SpeedMAMDWSCostUpkeep
Great Stag KnightsvsMonstrous Shock Cavalry
4327,0406075903532631,450362

War beasts (3)

UnitTierModelsHPArmourLead.SpeedMAMDWSCostUpkeep
Cave BatsvsFlying War Beasts · extended roster
1604,20005011019442635088
Giant WolvesvsWar Beasts · extended roster
2486,864154595262142650163
Feral BearsvsMonster · extended roster
2167,328156075504073850213

Monsters (8)

UnitTierModelsHPArmourLead.SpeedMAMDWSCostUpkeep
Great EaglevsFlying Monster
214,66330601104430390750187
Feral ManticorevsFlying Monster · extended roster
215,1034556854034445800200
Great HawksvsFlying War Beasts · extended roster
2244,3681560110302445800200
GwindalorvsFlying Monster · extended roster
214,84860651104430440——
Malevolent TreemanvsMonster · extended roster
419,828110903552565201,500375
TreemanvsMonster
419,828110903552565201,500375
Ceithin-HarvsFlying Monster · extended roster
417,1167070954638480——
Forest DragonvsFlying Monster
417,50860659546384401,800450

Regiments of Renown (9)

UnitTierModelsHPArmourLead.SpeedMAMDWSRangeDmg/10sCostUpkeep
Enigmas of Ghyran (Zoats)vsMonstrous Beasts · Renown
5168,4166085643850100——2,000500
Firebark Elders (Tree Kin)vsMonstrous Infantry · Renown
3168,768908034345786——1,100275
Hawk-Eyes of Drakira (Waywatchers)vsMissile Infantry · Renown
4605,640158240363632190271,450362
31006,800158046406032——1,150288
Lost Sylvan Knights (Great Stag Knights)vsMonstrous Shock Cavalry · Renown
5327,04008590444153——1,850462
31008,400409038465533——1,200300
4404,760408090433940——1,550387
21007,2004010033345424——850213
Wraiths of the Frozen Heart (Dryads)vsCreature Infantry · Renown
21007,000607543443240——825206

Extended roster: 17 of these units the race fields only through campaign_exclusive rows (units_custom_battle_permissions) — Custom Battle with Unit caps off, never in ranked battles. The race's rankings and best-unit lists leave them out.

Best Wood Elves units by the numbers — the most health, damage, armour or range per kind of unit, and per 1,000 gold

Legendary lords (4)

Drycha

Drycha

Wargrove of Woe

From the deepest reaches of the Empire’s forests, Drycha administers blood-drenched punishment to all who threaten her sacred home.

Dryads of Dyspathy
  • All Elf units are Glamoured, reducing their combat power and making them Expendable
  • Starts with 1 Amber
  • Upkeep: +10% for all Elf units (all armies)
  • Upkeep: -10% for all Dryad, Tree Kin and Treeman units (all armies)
  • Diplomatic relations: -40 with Wood Elves
Read more ▾

“The Children of Isha will fail us!” The Treeman Ancients were the first magical beings encountered by the Elves of Ulthuan at the very beginning of their history, powerful spirits whose essences had long ago merged with living trees in bonds that only death can sever. The Wood Elves tell that there were once hundreds of such beings, but the collapse of the great polar gates and the coming of Chaos saw many perish in the fight against the Daemonic hosts, before the conjuring of the Great Vortex led to the withering of Daemonkind. Though many Treemen endured the bitter struggle against the Dark Gods, the vast majority of survivors were younger striplings, and only three of the eldest Ancients survived – Adanhu, Durthu, and Coeddil. They are known as the Elders, Treemen whose age is beyond mortal reckoning. For long centuries before the coming of the Elves to Athel Loren, the Elder known as Coeddil was responsible for the many manifestations of the forest’s wrath against its despoilers. When a pact was made by Durthu that would ensure the forest’s symbiotic relationship with the Wood Elves, the distrustful Coeddil was consumed with bitter fury and demanded the interlopers instead be slain. Overruled by his fellow Elders, Coeddil’s resentment for the Wood Elves’ presence eventually drove him to a great betrayal, when centuries later he strode into their glade with his wargrove of Dryad handmaidens to slaughter all he could find. It was an act met with all the rage and awesome power of the Elven Mage Queen Ariel, against which Coeddil and his followers could not withstand. Unable to slay him due to her soul’s binding to Athel Loren’s spirits, Ariel imprisoned the wrathful Elder in the Wildwood, a dark corner of the forest where no Elves dwell. Encircling it with Waystones, Coeddil was abandoned amongst the shadow-glades to brood upon his betrayal. Though Coeddil remains trapped in the Wildwood’s depths, his malevolent will still manifests itself through the actions of his herald, the most spiteful of all Dryads – Drycha, the Briarmaven of Woe. Here are two embittered spirits of common cause, for like the great Elder himself, Drycha remembers well the days before the coming of the Elves and has ever rued the folly that shackled the forest to mortal whim and fate. In the early years of the alliance, she was ever in evidence about the glades and groves, watching the Elves and examining their every action for any sign of betrayal. Though she has been seen little in more recent times, strange tales have emerged around Athel Loren – worrying tales of Drycha’s activities. Amongst the men of the Empire and Bretonnia, rumours abound of trees that come alive, unprovoked yet hungry for blood, leaving settlements ruined and their inhabitants as no more than scraps of tattered flesh. These may seem like senseless events, but there must surely be a greater goal behind Drycha’s activities than mere slaughter, though what that goal might be remains to be seen.

Sisters of Twilight

Sisters of Twilight

Heralds of Ariel

The Sisters of Twilight rejuvenate the world’s Magical Forests and destroy all who threaten them, starting with the withering Witchwood of Naggaroth.

The Mage Queen’s Authority
  • Ability: "Volley of Kurnous" for Hawk Riders units
  • Forge of Daith: Craft and upgrade unique weapons, armour and items offered by the master smith Lord Daith
  • Ammunition: +10% (all armies)
Read more ▾

"Pure as starlight… …Wild as Flame!" For thousands of years, the Wood Elves have lived in harmony with the sentient forest of Athel Loren and the spirits which dwell beneath its boughs. Like all Elves, their origins can be traced back to the cradle of Ulthuan, but the Asrai, as they would come to be known, splintered from their ancestral home long before the acts of jealously and spite which led to the Sundering and on to the beginnings of the age-old conflict between their High Elf and Dark Elf cousins. Initially inhabitants of an Elven colony on the fringes of Athel Loren, the Asrai forged an alliance with the powerful spirits of the forest after Ariel, the foremost amongst their magi, learned the art of tree-singing and became the first to speak to the forest. Thus it was that Athel Loren opened up its many secrets to the Elves who made it their home, treating the forest with the awe and reverence it deserved and demanded, seeing the essence of their ancestral gods in its seasonal cycles. Through the mysterious power of the Oak of Ages, the spiritual heart of Athel Loren, Ariel acquired the aspects of Isha, the ancient Elven goddess of nature to become a Mage Queen, ruling over the Asrai alongside her consort Orion, a demigod in his own right. Despite being powerful beings, the King and Queen in the Woods do not seek to act as the world’s protectors, nor enthrone themselves as its rulers, but there are times when Ariel’s will must shape the fortunes of other lands for a greater purpose. Never has this been truer than in these dark days, where every broken bough or withered leaf carries an omen of darker times to come. To assist her, Ariel sends forth her emissaries Naestra and Arahan, twin maiden sisters who can only be told apart by the shade of their hair and their contrasting temperaments. Naestra has a spirit as pure as starlight, seeking out battle only in pursuit of preventing greater harms, while Arahan is as wild as an unbridled flame, welcoming it with wanton joy. Despite the sisters’ different outlooks on war, many a foe has fallen before them in battle. Not only are their armaments crafted by Lord Daith himself, the most celebrated of Elven smiths, but they can only be defeated if both are felled in quick succession, for the ancient magics of the forest mean that the harms inflicted upon one twin are inconsequential as long as the other still draws breath. None save for Ariel herself know the sisters’ true origins, with some stories claiming that they share her divinity, or that they are her daughters and therefore princesses of Athel Loren by blood. Whatever the truth may be, the sisters speak and fight with the authority of their beloved Mage Queen.

Durthu

Durthu

Argwylon

Durthu strides out from Athel Loren into the Grey Mountains to unleash the lashing tendrils of the forest’s mighty wrath.

Elder
  • Passive ability: "Wrath of the Wood" for Ancient Treemen
  • Attribute: Mastery of the Elemental Winds for Ancient Treemen and embedded Spellsingers
  • Attribute: Wallbreaker for Ancient Treemen and Treemen units
Read more ▾

Once, Durthu was benevolent. It was he, the eldest of the Treeman Ancients that first bound the spirits of the forest with the Children of Isha. For many seasons, the alliance was considered a good thing; the forest flourished and the Worldroots seeped deep underneath the land. Then, he bore witness to the rapacity of blooded life. He saw untold acres of trees felled and the Elves themselves invite countless calamities not only on their race, but on the greater forest realms as well. Now Durthu's patience has gone, replaced by anger and madness. Once a healer, now he is wrathful, making no distinction between the lost, the innocent and the wicked. The Elves are spared the Ancient's anger… for now at least, but he no longer considers them friends, only allies for common cause. And yet there are many foes wishing to trespass under the boughs of Athel Loren, forcing the ancient Treeman to fight with the Asrai, who respect Durthu still, even if he no longer cares for them.

Orion

Orion

Talsyn

Orion is reborn and roused to Athel Loren’s defence, emerging from Bretonnia's Forest of Chalons to smite all threats to the sacred groves.

God-King of Athel Loren
  • Upkeep cost: -8% for Orion's army for each active war
  • Upkeep cost: -4% for all other armies for each active war
  • Campaign movement range: +50% in Worldroots stance
  • Enables the unique Wild Hunt event
Read more ▾

Orion is the god-king of the Wood Elves, a powerful being who dies each Midwinter upon a pyre only to be born again in Spring. A savage King, he is the vessel of the Elven God, Kurnous, the Hunter. However, Orion's savagery is tempered with the wisdom of Queen Ariel's guidance and that of the countless hosts who choose to take his form each year. Every vernal equinox, a young prince is taken to the Oak of Ages and there fashioned by the Elven Queen into the King's mighty form. With each year that passes, another chosen one is called and another voice added to the choir of personalities that influence Orion. The eldest are now the faintest of whispers, having lived as the King thousands of years hence, while the most recent add their youthful fury to the god-King's will. And yet the 'King in the Wood' persists, continuing to reign throughout the many seasons of his existence. In battle, when his realm is threatened, Orion is the first to fight in its defence. Taking up his mighty weapons of war, he winds his great horn and calls the Elves of Athel Loren to the Wild Hunt!

Factions (4)

Wood Elves starting positions on the map

Where each Wood Elves lord starts the Immortal Empires campaign, on one picture of the map with the Wood Elves land at the start. Drawn from the game's own map, patch 9.0.4; open a picture for the full size with every name.

Wood Elves starting positions in Immortal Empires, Total War: Warhammer III patch 9.0.4: Durthu, Sisters of Twilight, Orion, Drycha on the campaign map
Wood Elves starting positions

Where each of the 4 Wood Elves lords starts the Immortal Empires campaign, with their factions' names, the Wood Elves land on turn one in colour (7 settlements named) and the other factions' leaders around them. 2,904×1,320 pixels.

Wood Elves mechanics

In-game description ▾

The Wood Elves – or Asrai – are the guardians of Athel Loren, the most ancient forest in the Old World. They are a reclusive and mysterious race who rarely emerge from the forest and are generally only seen when coming to its defence. Although they can appear cruel or capricious, in reality the Asrai are a neutral power who act only to maintain the balance of their environment.

It is this cause for which they fight, for no land remains untarnished long if it cannot take up arms against those that wish it harm. The waking woodlands of Athel Loren have endured for many thousands of years, so long as the watchful eyes of her protectors continue their loyal vigilance.

Campaign

Heal the world’s forests in return for powerful factionwide bonuses whilst using the network of ancient tree roots to avoid impassable terrain and travel vast distances between forests.

Battle

The Wood Elves are an elite force of skirmishing archers, supported by specialist melee infantry units, fast-moving cavalry and stubborn Treemen. Though they field some of the finest archers, they are fragile, making engagements in melee costly.

The game's own playstyle notes for this race.