Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Wraiths of the Frozen Heart (Dryads) unit card

Wraiths of the Frozen Heart (Dryads)

Melee infantry· Creature Infantry· Tier 2· 100 models at Ultra sizeRegiment of Renown

Comes with The Twisted & The Twilight(Warhammer II)

Duel it in the combat calculator →

Wraiths of the Frozen Heart (Dryads) are Wood Elves melee infantry: 7,000 HP across 100 models, armour 60, melee attack 44, melee defence 32, weapon strength 40. It costs 825 in the campaign and in multiplayer. They come with The Twisted & The Twilight. Unit key wh2_dlc16_wef_inf_dryads_ror_0. Patch 9.0.4, from the game's data tables.

Health

70 per model

7,000

bottom 7% of class

Armour

60

top 44% of class

Leadership

75

top 46% of class

Speed

43

top 15% of class

Melee attack

44

top 16% of class

Melee defence

32

bottom 39% of class

Weapon strength

35 base + 5 armour-piercing

40

top 41% of class

Charge bonus

18

bottom 45% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Woodsman

    This unit can pass through trees.

  • Immune to Psychology

    The unit is immune to psychological attacks (Fear & Terror).

Abilities

  • The Chilling AuraHex · -30% Speedpassive
  • FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passive

Upgrades

Bought with Gold

  • Aspect of the Birch

    Birch Aspect · 150 Gold · only Argwylon, Wargrove of Woe

    • Armour-piercing weapon damage: +8
    • Physical resistance: -10%
    • Speed: +10%
  • Aspect of the Oak

    Oak Aspect · 150 Gold · only Argwylon, Wargrove of Woe

    • Attribute: Charge Defence vs Large
    • Armour: +20
    • Speed: -10%
  • Aspect of the Willow

    Willow Aspect · 150 Gold · only Argwylon, Wargrove of Woe

    • Armour-piercing weapon damage: -3
    • Bonus vs Infantry: +6
    • Melee defence: +6

Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper.

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 19.8% of the game's 194 infantry units in melee. Per 1,000 gold: 138.9 damage per second against Chaos Warriors; it lasts 44.8 s against one unit of them.

Beats, at a similar price: Skin Wolves (7.77× faster), Syreens (3.40× faster), Eshin Triads (3.38× faster)

Loses to, at a similar price: Greatswords (3.26× slower), Chaos Warriors of Tzeentch (3.08× slower), Chaos Warriors (2.57× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 825 multiplayer gold. Wood Elf units ranked.

Who can field it

  • Wood Elves · Talsyn

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.