Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
Glade Guard (Hagbane Tips) unit card

Glade Guard (Hagbane Tips)

Missile infantry· Missile Infantry· Tier 2· 90 models at Ultra size

Health

66 per model

5,940

bottom 35% of class

Armour

15

bottom 6% of class

Leadership

60

bottom 44% of class

Speed

36

bottom 49% of class

Melee attack

20

bottom 31% of class

Melee defence

27

top 44% of class

Weapon strength

19 base + 5 armour-piercing

24

bottom 15% of class

Charge bonus

7

bottom 43% of class

Ranged

Range

170 m

top 22% of class

Ammunition

22

bottom 41% of class

Missile damage

15 base + 7 AP

22

bottom 49% of class

Reload time

11 s

bottom 44% of class

Damage per 10 s

20

bottom 42% of class

Attributes

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Woodsman

    This unit can pass through trees.

  • Fire Whilst Moving

    This unit can fire while on the move.

Who can field it

  • Talsyn

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.