
Wildwood Rangers
Melee infantry· Glaive Infantry· Tier 2· 100 models at Ultra size
Comes with Realm of the Wood Elves(Warhammer I)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Wildwood Rangers are Wood Elves melee infantry: 8,400 HP across 100 models, armour 40, melee attack 40, melee defence 36, weapon strength 36. It costs 900 in the campaign and in multiplayer. They come with Realm of the Wood Elves. Unit key wh_dlc05_wef_inf_wildwood_rangers_0. Patch 9.0.4, from the game's data tables.
Health
84 per model
8,400
Armour
40
Leadership
80
Speed
38
Melee attack
40
Melee defence
36
Weapon strength
10 base + 26 armour-piercing, +10 vs infantry
36
Charge bonus
22
Attributes
- Vanguard Deployment
This unit can deploy outside the deployment zone.
- Woodsman
This unit can pass through trees.
- Immune to Psychology
The unit is immune to psychological attacks (Fear & Terror).
- Stalk
This unit can move hidden in any terrain.
Abilities
- Guardians of the WildwoodAugment · +10 Melee Attack, +25% Armour-Piercing Weapon Damage…passiveGuardians of the WildwoodAugment+10 Melee Attack+25% Armour-Piercing Weapon Damage+25% Base Weapon DamagePassiveThe minds of these warriors are turned over entirely to the defence of the Wildwood; nothing else affects them.
Counters
Good against
- Infantry-sized units — bonus vs infantry 10e.g. Exalted Plaguebearers of Nurgle, Zombies, Blessed Temple Guard · Wood Elves: Bladesingers, Eternal Guard
- Heavily armoured units — 26 of 36 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Wood Elves: Malevolent Treeman, Treeman
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Wood Elves: Bladesingers, Wardancers
- Missile fire — armour 40, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Wood Elves: Deepwood Scouts (Swiftshiver Shards), Sisters of the Thorn
- Heavy large units — infantry-sized, mass 110e.g. Dread Maw, Thunderbarge, Steam Tank · Wood Elves: Malevolent Treeman, Treeman
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Skin Wolves (Armoured) (5.10× faster), Skin Wolves (4.31× faster), Aspiring Champions (3.59× faster)
Loses to, at a similar price: Plaguebearers of Nurgle (1.48× slower), Greatswords (1.45× slower), Marauder Berserkers (1.34× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 900 multiplayer gold. Wood Elf units ranked.
Match-ups people search for: Wildwood Rangers vs Eternal Guard · Wildwood Rangers vs Wardancers
Who can field it
- Wood Elves · Talsyn
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.