Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

Eternal Guard vs Wildwood Rangers

For the same gold, the melee goes to Wildwood Rangers: 28.4 s to cut down the other side's gold worth, against 35 s the other way. One unit against one, the edge goes to Wildwood Rangers as well (Eternal Guard cost 475 gold, Wildwood Rangers 900). Base stats, patch 9.0.4; no charge or abilities.

Eternal GuardEternal GuardWood Elves · Melee infantry · 475 gold
Wildwood RangersWildwood RangersWood Elves · Melee infantry · 900 goldWINS FOR THE GOLD
Eternal GuardWildwood Rangers
Multiplayer cost475900
Health (whole unit)7,2008,400
Models100100
Armour4040
Melee attack / defence26 / 3640 / 36
Weapon strength (armour-piercing)24 (20)36 (26)
Attack interval4.5 s4.3 s
Melee damage per second against the other126.7480.5
Time to beat the other, one unit each66.3 s15 s
Time to beat the other's gold worth, same gold35 s28.4 s
COMPUTEDMelee damage per second = models × expected damage per attack (the combat calculator's hit chance 35 + melee attack − defence, damage after armour and resistances, bonus vs large or infantry) ÷ the weapon's attack interval (melee_weapons.melee_attack_interval). One unit each: the other's hit points ÷ that. Same gold: the other's hit points per gold ÷ damage per second per gold — the side that needs less time wins (within 1%: even). Multiplayer costs, patch 9.0.4.
ASSUMPTIONS
  • Every model fights at once at its weapon's attack interval; in battle only the front ranks reach and animations set the pace.
  • No charge, mass, splash attacks, flanking, fatigue, leadership (no one routs), abilities, spells, skills, technologies or items.
  • Missiles: every projectile hits, the target's shield faces away; accuracy and range are not in this.
  • A Tzeentch unit's magic barrier (main_units.barrier_health: Pink Horrors 1,400, a Lord of Change 800) counts as hit points taken before its health: it recovers only while the unit takes no damage, so a fight gets it once. Barrier that skills, items or effects add on top is not counted.

Side by side with every number: compare Eternal Guard and Wildwood Rangers. Blow by blow, with charge and shields: combat calculator. Wood Elf units ranked.