Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
TW Database
Zombies unit card

Zombies

Melee infantry· Sword Infantry· Tier 1· 160 models at Ultra size

Health

77 per model

12,320

top 1% of class

Armour

0

bottom 1% of class

Leadership

35

bottom 1% of class

Speed

23

bottom 1% of class

Melee attack

5

bottom 1% of class

Melee defence

6

bottom 1% of class

Weapon strength

16 base + 2 armour-piercing

18

bottom 1% of class

Charge bonus

3

bottom 1% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Undead

    Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.

Abilities

  • CrumblingDirect Damage · Causes damage to selfpassive
  • DisintegratingDirect Damage · Causes severe damage to selfpassive

Who can field it

  • Host of Nagash
  • The Drakenhof Conclave

The game also has 2 summoned or scripted copies of this unit that players don't recruit directly (wh3_dlc29_vmp_inf_zombies_raise_legion, wh_main_vmp_inf_zombie_summoned).

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.