Sylvanian Handgunners
Missile infantry· Missile Infantry· Tier 2· 90 models at Ultra size
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Sylvanian Handgunners are Vampire Counts missile infantry: 6,750 HP across 90 models, armour 20, melee attack 16, melee defence 17, weapon strength 24, range 145 m, missile damage 1,523 per 10 s for the whole unit. It costs 800 in the campaign and 600 in multiplayer. Unit key wh2_dlc11_vmp_inf_handgunners. Patch 9.0.4, from the game's data tables.
Health
75 per model
6,750
Armour
20
Leadership
50
Speed
33
Melee attack
16
Melee defence
17
Weapon strength
21 base + 3 armour-piercing
24
Charge bonus
4
Ranged
Range
145 m
Ammunition
22
Missile damage
5 base + 17 AP
22
Reload time
13 s
Damage per 10 s
17
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Counters
Good against
- Heavily armoured units — 17 of 22 missile damage armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Vampire Counts: Blood Knights, Drakenhof Templars
- Lightly armoured units without shields — 1,523 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombie Pirate Deckhand Mob · Vampire Counts: Zombies, Crypt Horrors
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Vampire Counts: Coven Throne, Black Coach
- Missile fire — armour 20, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Vampire Counts: Sylvanian Crossbowmen
- Heavy large units — infantry-sized, mass 90e.g. Dread Maw, Thunderbarge, Steam Tank · Vampire Counts: Zombie Dragon, Black Coach
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Patch changes
- Campaign cost600 → 800(+200)
- Upkeep150 → 250(+100)
Who can field it
- Vampire Counts · The Drakenhof Conclave · extended roster
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Extended roster: every race above has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.