Crypt Horrors
Monstrous infantry· Monstrous Infantry· Tier 2· 16 models at Ultra size
Health
622 per model
9,952
Armour
30
Leadership
50
Speed
50
Melee attack
39
Melee defence
28
Weapon strength
18 base + 52 armour-piercing
70
Charge bonus
30
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Undead
Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.
Abilities
RegenerationRegeneration · -20 Weakness to Fire Damage, Replenishes hit points of combatantspassiveRegenerationRegeneration-20 Weakness to Fire DamageReplenishes hit points of combatantsPassiveThere are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire.
CrumblingDirect Damage · Causes damage to selfpassiveCrumblingDirect DamageCauses damage to selfPassiveThe dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
DisintegratingDirect Damage · Causes severe damage to selfpassiveDisintegratingDirect DamageCauses severe damage to selfPassiveThe Dark Magic binding has failed. Both flesh and Necromantic energy slough off the subjects, leaving naught but dust.
Patch changes
Patch 9.0wh2_dlc09_tmb_mon_crypt_horrors
New unit in this patch.
Every version of Crypt Horrors
2 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Vampire Counts, Undead LegionsMonstrous Infantry | 9,952 | 16 | 30 | 50 | 50 | 39 | 28 | 70 | 30 | 800 | 200 | wh_main_vmp_mon_crypt_horrors |
| Tomb KingsMonstrous Infantry | 12,440 | 20 | 30 | 50 | 50 | 39 | 28 | 70 | 30 | — | — | wh2_dlc09_tmb_mon_crypt_horrors |
Who can field it
- Host of Nagash
- The Drakenhof Conclave
- Followers of Nagash
The game also has 1 summoned or scripted copy of this unit that players don't recruit directly (wh_main_vmp_mon_crypt_horrors_summoned).
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.