Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Crypt Horrors unit card

Crypt Horrors

Monstrous infantry· Monstrous Infantry· Tier 2· 16 models at Ultra size

Duel it in the combat calculator →

Crypt Horrors are Vampire Counts, Undead Legions and Tomb Kings monstrous infantry: 9,952 HP across 16 models, armour 30, melee attack 39, melee defence 28, weapon strength 70. It costs 800 in the campaign and 900 in multiplayer. Unit key wh_main_vmp_mon_crypt_horrors. Patch 9.0.4, from the game's data tables.

Health

622 per model

9,952

top 4% of class

Armour

30

bottom 19% of class

Leadership

50

bottom 13% of class

Speed

50

bottom 25% of class

Melee attack

39

top 25% of class

Melee defence

28

bottom 20% of class

Weapon strength

18 base + 52 armour-piercing

70

bottom 15% of class

Charge bonus

30

bottom 41% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Undead

    Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.

Abilities

  • RegenerationRegeneration · +20% Weakness to Fire Damage, Replenishes hit points of combatantspassive
  • CrumblingDirect Damage · Causes damage to selfpassive
  • DisintegratingDirect Damage · Causes severe damage to selfpassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 33.3% of the game's 70 monstrous infantry units in melee. Per 1,000 gold: 71.7 damage per second against Chaos Warriors; it lasts 34.1 s against one unit of them.

Beats, at a similar price: Flamers of Tzeentch (5.85× faster), Ushabti (Great Bows) (3.63× faster), Leadbelchers (3.14× faster)

Loses to, at a similar price: Ogre Bulls (Ironfists) (2.52× slower), Chaos Furies (Tzeentch) (2.36× slower), Chaos Furies (Khorne) (2.12× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 900 multiplayer gold. Vampire Counts units ranked.

Patch changes

Patch 9.0wh_main_vmp_mon_crypt_horrors

  • Custom battle: now in the Undead Legions roster

Patch 9.0wh2_dlc09_tmb_mon_crypt_horrors

New unit in this patch.

Every version of Crypt Horrors

2 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.

VersionHPModelsArmourLead.SpeedMAMDWSChargeCostUpkeepUnit key
Vampire Counts, Undead LegionsMonstrous Infantry9,9521630505039287030800200wh_main_vmp_mon_crypt_horrors
Tomb KingsMonstrous Infantry12,4402030505039287030——wh2_dlc09_tmb_mon_crypt_horrors

Who can field it

  • Undead Legions · Host of Nagash
  • Vampire Counts · The Drakenhof Conclave
  • Tomb Kings · Khemri · extended roster

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Extended roster: Tomb Kings has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.

The game also has 1 summoned or scripted copy of this unit that no building or mercenary pool recruits (wh_main_vmp_mon_crypt_horrors_summoned).

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.