Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
TW Database
Crypt Horrors unit card

Crypt Horrors

Monstrous infantry· Monstrous Infantry· Tier 2· 16 models at Ultra size

Health

622 per model

9,952

top 4% of class

Armour

30

bottom 19% of class

Leadership

50

bottom 13% of class

Speed

50

bottom 25% of class

Melee attack

39

top 24% of class

Melee defence

28

bottom 20% of class

Weapon strength

18 base + 52 armour-piercing

70

bottom 15% of class

Charge bonus

30

bottom 41% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Undead

    Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.

Abilities

  • RegenerationRegeneration · -20 Weakness to Fire Damage, Replenishes hit points of combatantspassive
  • CrumblingDirect Damage · Causes damage to selfpassive
  • DisintegratingDirect Damage · Causes severe damage to selfpassive

Patch changes

Patch 9.0wh2_dlc09_tmb_mon_crypt_horrors

New unit in this patch.

Every version of Crypt Horrors

2 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.

VersionHPModelsArmourLead.SpeedMAMDWSChargeCostUpkeepUnit key
Vampire Counts, Undead LegionsMonstrous Infantry9,9521630505039287030800200wh_main_vmp_mon_crypt_horrors
Tomb KingsMonstrous Infantry12,4402030505039287030——wh2_dlc09_tmb_mon_crypt_horrors

Who can field it

  • Host of Nagash
  • The Drakenhof Conclave
  • Followers of Nagash

The game also has 1 summoned or scripted copy of this unit that players don't recruit directly (wh_main_vmp_mon_crypt_horrors_summoned).

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.