Health
7,116
bottom 28% of class
Armour
70
bottom 45% of class
Leadership
70
bottom 46% of class
Speed
95
top 15% of class
Melee attack
46
bottom 42% of class
Melee defence
38
top 49% of class
Weapon strength
165 base + 315 armour-piercing
480
bottom 44% of class
Charge bonus
60
top 23% of class
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Can Fly
This unit can fly.
Abilities
Ceithin-Har's TenacityAugment · +20% Charge Bonus, +20% Armour-Piercing Weapon Damage…passiveCeithin-Har's TenacityAugment+20% Charge Bonus+20% Armour-Piercing Weapon Damage+20% Base Weapon DamagePassiveA true predator like Ceithin-Har shows no weakness when wounded, simply becoming even more of an impulsively deadly foe.
Soporific BreathMagic Missiles · Good against large combatants, Strong vs a single unit…activeSoporific BreathMagic MissilesGood against large combatantsStrong vs a single unitPowerful explosionCooldown 60 s · 3 uses · Wind-up 1.3 sSome Dragons breathe noxious fumes that have a long-lasting effect on their target's coordination - if it survived the attack in the first place.
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Who can field it
- Talsyn
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.