Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Malevolent Tree Kin unit card

Malevolent Tree Kin

Monstrous infantry· Monstrous Infantry· Tier 2· 16 models at Ultra size

Comes with Realm of the Wood Elves(Warhammer I)

Duel it in the combat calculator →

Malevolent Tree Kin are Wood Elves monstrous infantry: 8,768 HP across 16 models, armour 90, melee attack 28, melee defence 46, weapon strength 86. It costs 900 in the campaign and 950 in multiplayer. They come with Realm of the Wood Elves. Unit key wh2_dlc16_wef_mon_malicious_treekin_0. Patch 9.0.4, from the game's data tables.

Health

548 per model

8,768

top 40% of class

Armour

90

top 26% of class

Leadership

70

top 45% of class

Speed

34

bottom 1% of class

Melee attack

28

bottom 10% of class

Melee defence

46

top 18% of class

Weapon strength

60 base + 26 armour-piercing

86

bottom 24% of class

Charge bonus

12

bottom 3% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Charge Defence vs. Large

    When bracing, this unit negates the charge bonus of any large attacker.

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Woodsman

    This unit can pass through trees.

  • Immune to Psychology

    The unit is immune to psychological attacks (Fear & Terror).

Abilities

  • FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passive

Upgrades

Bought with Gold

  • Aspect of the Birch

    Birch Aspect · 300 Gold · only Argwylon, Wargrove of Woe

    • Armour-piercing weapon damage: +12
    • Physical resistance: -10%
    • Speed: +10%
  • Aspect of the Oak

    Oak Aspect · 300 Gold · only Argwylon, Wargrove of Woe

    • Attribute: Expert Charge Defence
    • Armour: +20
    • Speed: -10%
  • Aspect of the Willow

    Willow Aspect · 300 Gold · only Argwylon, Wargrove of Woe

    • Armour-piercing weapon damage: -6
    • Bonus vs Infantry: +8
    • Melee defence: +8

Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper.

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 65.7% of the game's 70 monstrous infantry units in melee. Per 1,000 gold: 32.8 damage per second against Chaos Warriors; it lasts 100 s against one unit of them.

Beats, at a similar price: Flamers of Tzeentch (11.16× faster), Leadbelchers (8.48× faster), Ushabti (Great Bows) (6.13× faster)

Loses to, at a similar price: Rotting Prometheans (1.78× slower), Ironguts (1.29× slower), Chaos Trolls (Armoured) (1.27× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 950 multiplayer gold.

Who can field it

  • Wood Elves · Talsyn · extended roster

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Extended roster: every race above has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.