Health
94 per model
5,640
bottom 26% of class
Armour
15
bottom 6% of class
Leadership
72
top 22% of class
Speed
40
top 25% of class
Melee attack
28
top 34% of class
Melee defence
28
top 38% of class
Weapon strength
25 base + 7 armour-piercing
32
top 31% of class
Charge bonus
12
top 35% of class
Ranged
Range
190 m
top 11% of class
Ammunition
24
top 22% of class
Missile damage
10 base + 20 AP
30
top 25% of class
Reload time
11 s
bottom 44% of class
Damage per 10 s
27
top 41% of class
Attributes

Vanguard Deployment
This unit can deploy outside the deployment zone.

Woodsman
This unit can pass through trees.

Fire Whilst Moving
This unit can fire while on the move.

Stalk
This unit can move hidden in any terrain.
Abilities
Hawkish PrecisionAugment · +15% Armour-Piercing Missile Damage, +15% Base Missile DamagepassiveHawkish PrecisionAugment+15% Armour-Piercing Missile Damage+15% Base Missile DamagePassiveThe truly hawk-eyed always hit their targets. Always.
Who can field it
- Talsyn
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.