Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
TW Database
Eternal Guard (Shields) unit card

Eternal Guard (Shields)

Melee infantry· Spear Infantry· Tier 2· 100 models at Ultra size

Health

72 per model

7,200

bottom 9% of class

Armour

shield blocks 55% of frontal missiles

40

bottom 47% of class

Leadership

80

top 32% of class

Speed

33

bottom 42% of class

Melee attack

26

bottom 20% of class

Melee defence

44

top 28% of class

Weapon strength

4 base + 20 armour-piercing, +15 vs large

24

bottom 8% of class

Charge bonus

6

bottom 8% of class

Attributes

  • Charge Defence vs. Large

    When bracing, this unit negates the charge bonus of any large attacker.

  • Charge Reflection

    When bracing, this unit causes additional damage when attacking charging enemies.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Woodsman

    This unit can pass through trees.

Who can field it

  • Talsyn

The game also has 1 summoned or scripted copy of this unit that players don't recruit directly (wh_dlc05_wef_inf_eternal_guard_1_qb).

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.