Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Eternal Guard (Shields) unit card

Eternal Guard (Shields)

Melee infantry· Spear Infantry· Tier 2· 100 models at Ultra size

Comes with Realm of the Wood Elves(Warhammer I)

Duel it in the combat calculator →

Eternal Guard (Shields) are Wood Elves melee infantry: 7,200 HP across 100 models, armour 40, melee attack 26, melee defence 44, weapon strength 24. It costs 550 in the campaign and in multiplayer. They come with Realm of the Wood Elves. Unit key wh_dlc05_wef_inf_eternal_guard_1. Patch 9.0.4, from the game's data tables.

Health

72 per model

7,200

bottom 9% of class

Armour

shield blocks 55% of small-arms missiles from the front (not artillery)

40

bottom 47% of class

Leadership

80

top 32% of class

Speed

33

bottom 42% of class

Melee attack

26

bottom 20% of class

Melee defence

44

top 28% of class

Weapon strength

4 base + 20 armour-piercing, +15 vs large

24

bottom 8% of class

Charge bonus

6

bottom 8% of class

Attributes

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 32.9% of the game's 194 infantry units in melee. Per 1,000 gold: 144.2 damage per second against Chaos Warriors; it lasts 68.8 s against one unit of them.

Beats, at a similar price: Grail Reliquae (320.91× faster), Warp-Grinders (9.68× faster), Eshin Triads (2.68× faster)

Loses to, at a similar price: Hobgoblin Cutthroats (2.18× slower), Marauders of Tzeentch (2.08× slower), Marauders of Nurgle (2.01× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 550 multiplayer gold. Wood Elf units ranked.

Who can field it

  • Wood Elves · Talsyn

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

The game also has 1 summoned or scripted copy of this unit that no building or mercenary pool recruits (wh_dlc05_wef_inf_eternal_guard_1_qb).

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.