Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Firebark Elders (Tree Kin) unit card

Firebark Elders (Tree Kin)

Monstrous infantry· Monstrous Infantry· Tier 3· 16 models at Ultra sizeRegiment of Renown

Duel it in the combat calculator →

Firebark Elders (Tree Kin) are Wood Elves monstrous infantry: 8,768 HP across 16 models, armour 90, melee attack 34, melee defence 57, weapon strength 86. It costs 1,100 in the campaign and in multiplayer. Unit key wh_pro04_wef_mon_treekin_ror_0. Patch 9.0.4, from the game's data tables.

Health

548 per model

8,768

top 40% of class

Armour

90

top 26% of class

Leadership

80

top 20% of class

Speed

34

bottom 1% of class

Melee attack

34

bottom 35% of class

Melee defence

57

top 2% of class

Weapon strength

60 base + 26 armour-piercing

86

bottom 24% of class

Charge bonus

12

bottom 3% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Charge Defence vs. Large

    When bracing, this unit negates the charge bonus of any large attacker.

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Woodsman

    This unit can pass through trees.

  • Immune to Psychology

    The unit is immune to psychological attacks (Fear & Terror).

Abilities

  • The Wildfire AuraWard Save (Area) · +20% Flame Resistancepassive

Upgrades

Bought with Gold

  • Aspect of the Birch

    Birch Aspect · 300 Gold · only Argwylon, Wargrove of Woe

    • Armour-piercing weapon damage: +12
    • Physical resistance: -10%
    • Speed: +10%
  • Aspect of the Oak

    Oak Aspect · 300 Gold · only Argwylon, Wargrove of Woe

    • Attribute: Expert Charge Defence
    • Armour: +20
    • Speed: -10%
  • Aspect of the Willow

    Willow Aspect · 300 Gold · only Argwylon, Wargrove of Woe

    • Armour-piercing weapon damage: -6
    • Bonus vs Infantry: +8
    • Melee defence: +8

Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper.

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 94.3% of the game's 70 monstrous infantry units in melee. Per 1,000 gold: 39.2 damage per second against Chaos Warriors; it lasts 154.3 s against one unit of them.

Beats, at a similar price: Flamers of Tzeentch (43.35× faster), Leadbelchers (14.51× faster), Stormfiends (Windlaunchers) (9.91× faster)

Loses to, at a similar price: Plague Ogres (Great Weapons) (1.63× slower), Fimir Warriors (Great Weapons) (1.41× slower), Maneaters (Great Weapons) (1.36× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,100 multiplayer gold. Wood Elf units ranked.

Who can field it

  • Wood Elves · Talsyn

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.