Firebark Elders (Tree Kin)
Monstrous infantry· Monstrous Infantry· Tier 3· 16 models at Ultra sizeRegiment of Renown
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Firebark Elders (Tree Kin) are Wood Elves monstrous infantry: 8,768 HP across 16 models, armour 90, melee attack 34, melee defence 57, weapon strength 86. It costs 1,100 in the campaign and in multiplayer. Unit key wh_pro04_wef_mon_treekin_ror_0. Patch 9.0.4, from the game's data tables.
Health
548 per model
8,768
Armour
90
Leadership
80
Speed
34
Melee attack
34
Melee defence
57
Weapon strength
60 base + 26 armour-piercing
86
Charge bonus
12
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Charge Defence vs. Large
When bracing, this unit negates the charge bonus of any large attacker.
- Vanguard Deployment
This unit can deploy outside the deployment zone.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Woodsman
This unit can pass through trees.
- Immune to Psychology
The unit is immune to psychological attacks (Fear & Terror).
Abilities
- The Wildfire AuraWard Save (Area) · +20% Flame ResistancepassiveThe Wildfire AuraWard Save (Area)+20% Flame ResistancePassive · Range 35 mThe forest looks after its own.
Upgrades
Bought with Gold

Aspect of the Birch
Birch Aspect · 300 Gold · only Argwylon, Wargrove of Woe
- Armour-piercing weapon damage: +12
- Physical resistance: -10%
- Speed: +10%

Aspect of the Oak
Oak Aspect · 300 Gold · only Argwylon, Wargrove of Woe
- Attribute: Expert Charge Defence
- Armour: +20
- Speed: -10%

Aspect of the Willow
Willow Aspect · 300 Gold · only Argwylon, Wargrove of Woe
- Armour-piercing weapon damage: -6
- Bonus vs Infantry: +8
- Melee defence: +8
Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper.
Counters
Good against
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens · Wood Elves: Sisters of the Thorn, Ceithin-Har
- Units weak to fire — flaming melee attackse.g. Chaos Frost Dragon, Yhetees, Norscan Ice Trolls · Wood Elves: Malevolent Treeman, Treeman
- Light infantry-sized units — large, mass 1,500e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Wood Elves: Bladesingers, Wildwood Rangers
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Wood Elves: Zoats, Wardancers (Asrai Spears)
- Magical attacks — physical resistance +20%e.g. Stormfiends (Warpfire Projectors), Warpfire Throwers, Death Globe Bombardiers · Wood Elves: Deepwood Scouts (Swiftshiver Shards), Glade Guard (Hagbane Tips)
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Flamers of Tzeentch (43.35× faster), Leadbelchers (14.51× faster), Stormfiends (Windlaunchers) (9.91× faster)
Loses to, at a similar price: Plague Ogres (Great Weapons) (1.63× slower), Fimir Warriors (Great Weapons) (1.41× slower), Maneaters (Great Weapons) (1.36× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,100 multiplayer gold. Wood Elf units ranked.
Who can field it
- Wood Elves · Talsyn
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.