Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

Wood Elves · Immortal Empires

Heralds of Ariel

wh2_dlc16_wef_sisters_of_twilight

Comes with The Twisted & The Twilight(Warhammer II)

Heralds of Ariel is a playable Wood Elves faction in Total War: Warhammer III, led by Sisters of Twilight. In Immortal Empires it starts in The Witchwood with 1 region. It comes with The Twisted & The Twilight. Faction key wh2_dlc16_wef_sisters_of_twilight. Patch 9.0.4, from the game's data tables.

Start here

Immortal Empires, patch 9.0.4: facts from the game's data, each linking to the full section.

Start and neighbours

Starts at The Witchwood (The Witchwood)

  1. 1.Drackla Coven — Hag Hall · near (3.1%) · minor faction
  2. 2.Exiles of Nehek — Clarak Spire · near (3.6%)
  3. 3.Daughters of the Forest — Bleak Hold Fortress · near (3.7%)
  4. 4.Cult of Pleasure — Ancient City of Quintex · medium (5.4%)
  5. 5.Clar Karond — Clar Karond · medium (6.4%) · minor faction

Nearest starting capitals, measured on the game's minimap as a share of its width: near ≤ 4%, medium ≤ 10%, far beyond. See it on the full map

Victory at a glance

Short victory: 4 objectives · long victory: 6

  • Destroy the following faction(s): Slaughterhorn Tribe
  • Perform 2 Ritual of Rebirth
  • Spend at least 20 Daith's Favour.

All objectives and rewards below

Leader's quests

  • Ceithin-Har — opens at rank 12

The quest battles

Key units and where they are recruited

COMPUTED — per role, the Wood Elves unit that tops the role's cost list on best units by the numbers (base stats, multiplayer cost; the race's standard roster — units it has only with Unit caps off, the extended roster, are left out). Recruitment: the first building level that unlocks it (building_units_allowed).

Faction leader

Sisters of Twilight

Sisters of Twilight

Heralds of Ariel

The Sisters of Twilight rejuvenate the world’s Magical Forests and destroy all who threaten them, starting with the withering Witchwood of Naggaroth.

The Mage Queen’s Authority
  • Ability: "Volley of Kurnous" for Hawk Riders units
  • Forge of Daith: Craft and upgrade unique weapons, armour and items offered by the master smith Lord Daith
  • Ammunition: +10% (all armies)
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"Pure as starlight… …Wild as Flame!" For thousands of years, the Wood Elves have lived in harmony with the sentient forest of Athel Loren and the spirits which dwell beneath its boughs. Like all Elves, their origins can be traced back to the cradle of Ulthuan, but the Asrai, as they would come to be known, splintered from their ancestral home long before the acts of jealously and spite which led to the Sundering and on to the beginnings of the age-old conflict between their High Elf and Dark Elf cousins. Initially inhabitants of an Elven colony on the fringes of Athel Loren, the Asrai forged an alliance with the powerful spirits of the forest after Ariel, the foremost amongst their magi, learned the art of tree-singing and became the first to speak to the forest. Thus it was that Athel Loren opened up its many secrets to the Elves who made it their home, treating the forest with the awe and reverence it deserved and demanded, seeing the essence of their ancestral gods in its seasonal cycles. Through the mysterious power of the Oak of Ages, the spiritual heart of Athel Loren, Ariel acquired the aspects of Isha, the ancient Elven goddess of nature to become a Mage Queen, ruling over the Asrai alongside her consort Orion, a demigod in his own right. Despite being powerful beings, the King and Queen in the Woods do not seek to act as the world’s protectors, nor enthrone themselves as its rulers, but there are times when Ariel’s will must shape the fortunes of other lands for a greater purpose. Never has this been truer than in these dark days, where every broken bough or withered leaf carries an omen of darker times to come. To assist her, Ariel sends forth her emissaries Naestra and Arahan, twin maiden sisters who can only be told apart by the shade of their hair and their contrasting temperaments. Naestra has a spirit as pure as starlight, seeking out battle only in pursuit of preventing greater harms, while Arahan is as wild as an unbridled flame, welcoming it with wanton joy. Despite the sisters’ different outlooks on war, many a foe has fallen before them in battle. Not only are their armaments crafted by Lord Daith himself, the most celebrated of Elven smiths, but they can only be defeated if both are felled in quick succession, for the ancient magics of the forest mean that the harms inflicted upon one twin are inconsequential as long as the other still draws breath. None save for Ariel herself know the sisters’ true origins, with some stories claiming that they share her divinity, or that they are her daughters and therefore princesses of Athel Loren by blood. Whatever the truth may be, the sisters speak and fight with the authority of their beloved Mage Queen.

Faction effects

  • Seductive influence: +200 required for complete seduction
  • Seductive influence: -3 per turn from race

Victory conditions

Immortal Empires, from the campaign script (victory_objectives_config.lua) in the game's own words. All factions

Short Campaign Victory

  1. Destroy the following faction(s): Slaughterhorn Tribe
  2. Perform 2 Ritual of Rebirth
  3. Spend at least 20 Daith's Favour.
  4. Construct landmark: Temple of Anath Raema

REWARDS

Glamourweave Kindred
  • Gain +4 additional Forest Health for winning battles in Magical Forests or their Heathlands
  • Forest Health: +1 per turn to all owned Magical Forests
  • Gain a unique Spellweaver (Life) Lord

Long Campaign Victory

  1. Achieve the Short Victory conditions.
  2. Perform 6 Ritual of Rebirth
  3. Perform Ritual of Rebirth
  4. Win the following battle: Defence of the Oak
  5. Spend at least 60 Daith's Favour.
  6. Maintain control of the following 5 province(s), either by direct ownership or through vassals and military allies: Argwylon, Wydrioth, Yn Edri Eternos, Talsyn, Torgovann

REWARDS

Conscription
  • Global recruitment duration: -1 turn for all units (all armies)
  • Global recruitment capacity: +2
Forest Weaver
  • Construction cost: -25% for Forest settlement upgrades
  • Construction time: -25% for Forest settlement upgrades

Plan a co-op campaign with Heralds of Ariel — partners by start distance, climate and victory conditions. Its start next to the race's other factions: best Wood Elf factions.

Source: factions, start_pos_factions and start_pos_regions (campaigns wh3_main_combi and wh3_main_chaos), frontend_faction_leaders and faction_groups, patch 9.0.4.