
Kislev · Immortal Empires · Realm of Chaos
Daughters of the Forest
wh3_dlc24_ksl_daughters_of_the_forestComes with Shadows of Change - Kislev(Warhammer III)
Daughters of the Forest is a playable Kislev faction in Total War: Warhammer III, led by Mother Ostankya. In Immortal Empires it starts in Bleak Hold Fortress with 1 region. It is also playable in Realm of Chaos. It comes with Shadows of Change - Kislev. Faction key wh3_dlc24_ksl_daughters_of_the_forest. Patch 9.0.4, from the game's data tables.
Start here
Immortal Empires, patch 9.0.4: facts from the game's data, each linking to the full section.
Start and neighbours

Starts at Bleak Hold Fortress (The Bleak Coast)
- 1.Drackla Coven — Hag Hall · near (2.4%) · minor faction
- 2.Cult of Pleasure — Ancient City of Quintex · near (2.4%)
- 3.Heralds of Ariel — The Witchwood · near (3.7%)
- 4.Bleak Holds — Arnheim · medium (4.7%) · minor faction
- 5.Exiles of Nehek — Clarak Spire · medium (5.7%)
Nearest starting capitals, measured on the game's minimap as a share of its width: near ≤ 4%, medium ≤ 10%, far beyond. See it on the full map
Climate at a glance
5 suitable · 4 unpleasant · 3 uninhabitable · 3 climates differ from the race
Victory at a glance
Short victory: 4 objectives · long victory: 5
- Obtain 3 Forbidden Hexes.
- Unlock 9 Ingredients for the Witch's Hut.
- Get 3 Hag Witches to rank 10.
Key units and where they are recruited
COMPUTED — per role, the Kislev unit that tops the role's cost list on best units by the numbers (base stats, multiplayer cost; the race's standard roster — units it has only with Unit caps off, the extended roster, are left out). Recruitment: the first building level that unlocks it (building_units_allowed).
Kislevite WarriorsMelee infantry · Health per 1,000 gold: 16,800
Recruited from Erengrad (Village) (Erengrad, level 1)
KossarsMissile infantry · Missile damage per 1,000 gold: 3,455
Recruited from Erengrad (Village) (Erengrad, level 1)
Kossovite DervishesMelee cavalry · Health per 1,000 gold: 10,743
Recruited from Oblast Hollow (Stables, level 1)
Elemental BearMonsters · Health per 1,000 gold: 6,104
Recruited from Grand Ur-Szalas (Animal Den, level 4)
Horse ArchersMissile cavalry · Missile damage per 1,000 gold: 1,727
Recruited from Oblast Moot (Stables, level 2)
The Things in the WoodsMonstrous cavalry · Health per 1,000 gold: 7,049
Recruited from Silent Grove (Haunted Forest, level 2)
Faction leader

Mother Ostankya
Daughters of the Forest
- Melee attack: +8 when fighting against armies that spread corruption (all armies)
- Melee defence: +10 for Spider Hatchlings and Giant Spiders units (all armies)
- Global recruitment duration: -1 turn for Incarnate Elemental of Beasts units
- Winds of Magic power reserve capacity: +1 for each resource-producing building
- Melee attack: +8 when fighting against armies that spread corruption (all armies)
- Melee defence: +10 for Spider Hatchlings and Giant Spiders units (all armies)
- Global recruitment duration: -1 turn for Incarnate Elemental of Beasts units
- Winds of Magic power reserve capacity: +1 for each resource-producing building
Faction effects
- Unlocks Hero recruitment: Frost Maiden
- Allowed +1 greater Tier difference in Support for the Ice Court before penalties are applied
- Allowed +1 greater Tier difference in Support for the Orthodoxy before penalties are applied
- Seductive influence: +250 required for complete seduction
- Seductive influence: -5 per turn from race
Victory conditions
Immortal Empires, from the campaign script (victory_objectives_config.lua) in the game's own words. All factions
Short Campaign Victory
- Obtain 3 Forbidden Hexes.
- Unlock 9 Ingredients for the Witch's Hut.
- Get 3 Hag Witches to rank 10.
- Construct landmark: Ostankya's Hut
REWARDS
- Spirit Essence from Magical Forests: +100% per turn
- Spirit Essence from Magical Forests: +100% per turn
- Construction time: -1 for Animal Den buildings (factionwide)
- Construction time: -1 for Animal Den buildings (factionwide)
Long Campaign Victory
- Achieve the Short Victory conditions.
- Unlock all Ingredients for the Witch's Hut.
- Create 20 incantations of any combination.
- Obtain 5 Forbidden Hexes.
- Perform the final hex the Malediction of Ruin
REWARDS
- Global recruitment duration: -1 turn for all units (all armies)
- Global recruitment capacity: +2
- Global recruitment duration: -1 turn for all units (all armies)
- Global recruitment capacity: +2
Ice Court Boons: +2
Orthodoxy Boons: +2
Plan a co-op campaign with Daughters of the Forest — partners by start distance, climate and victory conditions. Its start next to the race's other factions: best Kislev factions.
Climate
Suitable
Frozen
Magical Forest(race: Uninhabitable)
Mountain
Temperate
Wasteland(race: Unpleasant)
Unpleasant
Chaotic Wasteland(race: Uninhabitable)
Temperate Island
Jungle
Savannah
Uninhabitable
Desert
Ocean
Undead Wasteland
How settling Daughters of the Forest fares in each climate (campaign_group_racial_suitability_effects and its member criteria). What each level does, for every race.
Source: factions, start_pos_factions and start_pos_regions (campaigns wh3_main_combi and wh3_main_chaos), frontend_faction_leaders and faction_groups, patch 9.0.4.