Kislev technologies
65 technologies from the game's research tree for Kislev, patch 9.0, line by line as the game lays them out. Hover or tap a technology for its research cost, its effects and what it needs first. Faction-only trees (a single lord's variant) are not included.
Ice Cade CollarsIce Cade Collars300 research points
Weapon strength: +15% for Snow Leopard and Things in the Woods unitsThese intricate designs are woven from strips cut from the pelts of young beasts, perhaps slain for the tenderness of their meat.
ConvalescenceConvalescence300 research points
Casualty replenishment rate: +3%
Growth: +10Time dedicated purely to rest, but also knowledge of healing herbs and the methods needed to extract the best from them, are key to a casualty's survival.
Oblast ScavengerOblast Scavenger300 research points
Post battle chance of stealing a magic item: +10%
Income from post-battle loot: +10%Survival in the barren, inhospitable Oblasts requires stamina and tenacity found in few other men.
Lens CraftersLens Crafters300 research points
Campaign line of sight: +25% for all settlements and charactersIt takes complex machinery, the keenest eye and considerable skill to fashion lenses good enough for use in high-grade telescopes and spy-glasses.
Devotional CreedDevotional Creed300 research points
Chance of a plague spreading: -25% (all armies)
Seduce Units budget: -30% (Slaaneshi armies in your regions)Ceremonies such as these are crucial when living so close to Chaos Wastes, lest the Ruinous Ones insidious corruption infect and disrupt the land.
Hooked Axe BladesHooked Axe Blades300 research points
Melee defence: +4 for Kossars, Armoured Kossars, Kislevite Warriors, Streltsi and Akshina Ambushers unitsThis ingenious design not only enables efficient deflection of blows, but can also be hooked around an opponent's shield or haul a rider from their mount.
Siege MentalitySiege Mentality300 research points
Reload time reduction: +10% when under siege
Ammunition: +15%
Melee defence: +4 when under siegeA city that has withstood near-constant beleaguerment throughout its history produces citizens of a particular mindset – always ready to take up the life-or-death struggle once more.
Leather TreatmentLeather Treatment300 research points
Missile resistance: 10% for Horse Archers, Kossovite Dervishes, Winged Lancers and Gryphon Legion unitsHides and skins are tanned to protect and make them more durable in the harsh, northern conditions.
Ice SculptingIce Sculpting300 research points
Hero capacity: +1 for Frost Maidens
Unlocks an Ice Court training slot for Frost Maiden HeroesAn important skill for acolytes of the Ice Court is learning to carve and shape its abundance through manipulation of the highly-volatile Ice Magic.
Glacial PrismGlacial Prism300 research points
Ammunition: +20% for Ice Guard
Winds of Magic power reserve capacity: +10 (all armies)The Ice Witches, by use of their most-dangerous magic, can construct great geometries to range and direct their devastating magical attacks.
Formalised DogmaFormalised Dogma300 research points
Hero capacity: +1 for Patriarchs
Hero recruit rank: +4 for PatriarchsA central tenet of the Orthodoxy is the unification of disparate old beliefs into one formal canon, to shelter against the influence of the Dark Gods.
Call to PrayerCall to Prayer300 research points
Hero action cost: -15% for Patriarchs
Hero action success chance: +8% for Patriarchs
Orthodoxy Support gained: +1 per turnThe Cursed City is home to the Great Orthodoxy, whose Grand Patriarch leads the faithful from the path of madness and mutation.
Harbour CartelHarbour Cartel300 research points
Tradable resources produced: +10%The formidable league of port merchants exercise the real power over the great city's economic growth.
Improved LookoutsImproved Lookouts300 research points
Local recruitment capacity: +1 (all provinces)Requires: Harbour CartelBetter telescopic aids provided by Astromancers of the Empire allow those stationed in Praag’s northern watchtowers to issue an earlier warning should Chaos invaders return.
Iron River StoneIron River Stone300 research points
Construction cost: -15% for resource-producing buildings
Construction cost: -5% for all buildingsRequires: Improved LookoutsStone quarried from the mineral-rich shores of the Iron River is of vastly superior quality, so supply must be kept constant if the city is to expand at pace.
Praag RemembersPraag Remembers300 research points
Corruption: -2 (all provinces)Requires: Ice Cade Collars"Lest we forget those who lost their minds and lives to the Dark Gods' terrible advance…"
Cold StorageCold Storage300 research points
Growth: +10 in settlements with Frozen climates
Casualty replenishment rate: +2%Requires: ConvalescenceIn the Endless Steppes, nothing will grow in the grip of winter, so preserving food for the long haul is not just practical, but essential.
Troll Country PathfinderTroll Country Pathfinder300 research points
Speed: +15% for Akshina Ambushers units
Range: +10% for Akshina Ambushers units
Campaign movement range: +5% (all armies)Requires: Oblast ScavengerThose who lose their way while traversing Troll Country tend to end up dead. Some men of Kislev have spent their lives learning all the safe routes through the region.
Gospodar BloodlineGospodar Bloodline300 research points
Hero recruit rank: +2
Lord recruit rank: +2Requires: Lens CraftersProof that your line extends from the noble Gospodars gives a distinct advantage in every quarter of Kislevite life.
Norse HatredNorse Hatred300 research points
Melee attack: +4 when fighting against Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs, Norsca and Beastmen
Attribute: Immune to Psychology when fighting Daemons of Chaos, Warriors of Chaos, Chaos Dwarfs, Beastmen and Norsca
Melee defence: +4 when fighting against Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs, Norsca and BeastmenRequires: Devotional CreedEver since they sacked Erengrad, levelling much of the city and slaughtering a large proportion of the populace, it's an understatement to say that the survivors have no love for the barbaric Norsemen.
Pirate’s WeaponsPirate’s Weapons300 research points
Armour-piercing missile damage: +6 for Kislev pistol units
Base missile damage: -6 for Kislev pistol units
Range: +10% for Kislev pistol unitsRequires: Hooked Axe BladesThe Old World's second-largest trading port provides safe berthing to pirates and privateers in return for knowledge of foreign martial advances.
Praag VeteransPraag Veterans300 research points
Base missile damage: +2 for Kossars, Horse Archers and Akshina AmbushersRequires: Siege MentalityThese men, of ancient Ungol blood, are the hardened masters of war in the vast Oblasts.
Toughened StanchionsToughened Stanchions300 research points
Armour: +15 for War Sleds and Little Grom unitsRequires: Leather TreatmentThe added downforce provided by these upright wooden bracings makes for much sturdier sleds which are far less likely to overturn during swift manoeuvres on the ice.
Ice-Wrought EnchantmentsIce-Wrought Enchantments300 research points
Armour-piercing weapon damage: +50 for Boyars, Atamans and Druzhina
Enables magical attacks for Boyars, Atamans and DruzhinaRequires: Ice SculptingJust as it empowers the blades of the Ice Guard’s warrior women, the strength of winter’s fury can also benefit Kislev’s more ungifted men.
Permafrost WardsPermafrost Wards300 research points
Passive ability: "Permafrost Wards" for Ice Guard units
Armour: +20 for Ice Guard unitsRequires: Glacial PrismLayered upon the armour of the Ice Guard and maintained by their own magical talent, these wards deflect incoming blows with deadly bursts of ice.
Common CauseCommon Cause300 research points
Melee attack: +4 for all units (Rank 3 and below)
Melee defence: +4 for all units (Rank 3 and below)
Leadership: +5 for Kislevite Warriors, Kossars, Kossovite Dervishes and Horse Archers unitsRequires: Formalised DogmaRighteous fervour buoys those who have yet to be bloodied and turns ploughshares into swords.
Witch-Hunter ConclavesWitch-Hunter Conclaves300 research points
The Power of the Church commandment: additional -2 corruption reductionRequires: Call to PrayerPraag’s Witch Hunters are as zealous as their Empire counter-parts due to the city’s troubled history. Additional assemblies will see more heretics rooted out.
Harbour Master’s AuthorityHarbour Master’s Authority300 research points
Income from trade tariffs: +15%Requires: Harbour CartelThe harbour master is responsible for all aspects of customs and excise, right the way down to the tariffs and duties levied upon foreign traders.
Capital Barrack RenovationsCapital Barrack Renovations300 research points
Relief Columns commandment: additional -5% to recruitment costRequires: Harbour Master’s AuthorityRenovating the vast abandoned wings of the Bokha Palace will provide additional accommodation to barrack many rotas of loyal soldiers.
Currency ExchangesCurrency Exchanges300 research points
Awaken the Land commandment: additional 2% income
+1 Allied Recruitment Unit capacity per armyRequires: Capital Barrack RenovationsThe ability to exchange the differing coinage of the Old World’s many nations will give Erengrad an advantage over other port-cities.
Bear BaitingBear Baiting300 research points
Passive ability: "Frenzy" for War Bear Rider and War Sleds unitsRequires: Praag RemembersAngering the great beasts just enough to make them aggressive, but not so much that they kill you, is a valuable skill to master.
Aggressive CultivationAggressive Cultivation300 research points
Melee attack: +10 for Frost Wyrm, Elemental Bear and Incarnate Elemental of Beasts unitsRequires: Cold StorageForming deep gorges to build up ice into great shards, or planting lots of iron-briars and sharp, thorny scrub, ensures the elemental guardians are created with bite.
Oblast TacticsOblast Tactics300 research points
Bonus vs Infantry: +8 for Kossovite Dervishes and Horse Archers
Ambush success chance: +20%Requires: Troll Country PathfinderUpon which the unwary are dashed by hoof, steel and arrow.
Gospodar GovernanceGospodar Governance300 research points
Construction cost: -25% for Province Capital/Settlement buildingsRequires: Gospodar BloodlineIt is thought the natural state of affairs that the more civilised southern tribe should rule over the simple peoples of the north.
Festival of UrtzaFestival of Urtza300 research points
Corruption: -1 (all provinces)
Leadership: +2 for Infantry units (all armies)
Control: +2 (all provinces)Requires: Norse HatredThis gathering is an important date in the Ungol Calendar upon which the strength of the Bear God and the protection He gives the common folk of Kislev is celebrated city-wide.
Streltsi ArsenalStreltsi Arsenal300 research points
Ammunition: +20% for Streltsi and War Sleds units
Bonus vs Large: +7 for Streltsi unitsRequires: Pirate’s WeaponsEver on a war footing lest the Dark Gods turn their Ruinous gaze upon Praag once more, the elite guard store many of their black powder rifles here, for the call to existential conflict may come at any moment.
Dwarfen AnvilsDwarfen Anvils300 research points
Armour: +10 for Kislev Horse Cavalry unitsRequires: Praag Veterans, Streltsi Arsenal, Mesh LayersIf you want the very best smithing equipment, there's only really one race to buy from; for the Dwarfs, such things are in their very blood.
Mesh LayersMesh Layers300 research points
Missile block chance: +10% for Kossars, Armoured Kossars, Kislevite Warriors, Streltsi, Akshina Ambushers and Ice Guard unitsRequires: Toughened StanchionsSeveral layers of finely-wrought, ultra-thin metal skin, bound together, provide the strength to withstand axe or hammer blows, and deflect arrow or spear points when launched acutely.
Ice Court DisciplineIce Court Discipline300 research points
Hero capacity: +1 for Frost Maidens
Hero recruit rank: +4 for Frost Maidens
Ice Court Support gained: +1 per turnRequires: Ice-Wrought EnchantmentsThe youth of Erengrad's induction into the Ice Court is a fraught mixture of ancient pride and novel ways to embroil oneself in dangerous intrigue.
Bulwark of the TzarinaBulwark of the Tzarina300 research points
Armour: +10 for Tzar Guard units
Attribute: Charge Defence vs Large for Tzar Guard unitsRequires: Permafrost WardsDuty to Kislev hardens the resolve of the Tzar Guard, the unbreakable core that anchors the Kislevite battle lines.
Zealous SermonsZealous Sermons300 research points
Effect duration: +25% for Kislevite Battle Prayers
Orthodoxy Support gained: +1 per turnRequires: Common CauseUnder Kostaltyn, the Orthodoxy has adopted a passionate and fiery rhetoric that inflames the heart and steadies the soul.
Orthodoxy InterdictionOrthodoxy Interdiction300 research points
Orthodoxy Support gained: +1 per turn
Global recruitment capacity: +1
Local recruitment capacity: +1Requires: Witch-Hunter ConclavesWhen the order comes down, there is no possible reason to avoid duty that would not be considered a dishonourable and shameful shirking of responsibility.
The Erengrad CodeThe Erengrad Code300 research points
Income from Ports: +20%Requires: Harbour Master’s AuthorityThe minutiae of these regulations ensure that Erengrad's port is run in the most efficient way possible.
Improved Harbour DefencesImproved Harbour Defences300 research points
Defensive supplies: +500
Kislevite Ports generate significantly more Defensive SuppliesRequires: The Erengrad CodeThe positioning of sizeable gabions allows for the swift construction and rearrangement of Erengrad's coastal defences, so gun emplacements and forts can be scaled up or down according to the level of threat faced.
Kislevian DucatKislevian Ducat300 research points
Income from Province Capital/Settlement buildings: +25%Requires: Improved Harbour DefencesMen able to accumulate ducats are truly the major players among the city's burgeoning merchant class.
Fortify the LandFortify the Land300 research points
Casualty replenishment rate: +12% for Frost Wyrm, Elemental Bear and Incarnate Elemental of Beasts unitsRequires: Bear BaitingA fertile Motherland – fortified by crop rotation and lots of bear manure – will provide a replenished spirit should the elements be called to the nation’s defence.
Hag Mother's BlessingHag Mother's Blessing300 research points
Physical resistance: 10% (all characters)
Growth: -15Requires: Aggressive Cultivation, Fortify the Land, Ur-StonesWhen the threat of Chaos looms, the desperate turn to myth for succour. And she provides – at a cost.
Ur-StonesUr-Stones300 research points
Upkeep: -10% for Frost Wyrm, Elemental Bear and Incarnate Elemental of Beasts unitsRequires: Oblast TacticsSpirits of ancient and loyal War Bears are drawn to carved Ur-stones that are planted in the ground to power the elemental force that protects the Motherland.
Hardened by WinterHardened by Winter300 research points
Immune to Chaos Wastes attrition
Immune to Mountain attritionRequires: Gospodar Governance, Festival of UrtzaThose who dare, endure.
Ice Court ControlIce Court Control300 research points
Unlocks an Ice Court training slot for Ice Witch Lords
Ice Court Support gained: +1 per turnRequires: Ice Court DisciplineOnce fully indoctrinated, members of the Ice Court are put on a path of absolute certainty in their cause. While it makes them... peculiar, it sharpens their focus wonderfully.
Ice RitesIce Rites300 research points
Spell resistance: 15% for Frost Wyrm, Elemental Bear and Incarnate Elemental of Beasts units
Physical resistance: 10% for Frost Wyrm, Elemental Bear and Incarnate Elemental of Beasts unitsRequires: Bulwark of the TzarinaSpecial rites, taught by the Ice Witches, set an especially tough permafrost on the land – an armoured sheen for the elements.
Orthodoxy BlessedOrthodoxy Blessed300 research pointsRequires: Zealous SermonsBanners warded with divine favour ensure that Kislev's warriors always have more than a fighting chance.
Bitter ConstitutionBitter Constitution300 research points
Enemy Hero action success chance: -20%
Attrition: -20% casualties suffered from all attritionRequires: Orthodoxy InterdictionThe Kislevite folk are hardy, and the fervour of the Orthodoxy does nothing to quell this determined spirit.
Port Merchant’s GuildPort Merchant’s Guild300 research points
Growth: +15Requires: The Erengrad CodeThe Guild ensures that goods and money flow freely from the ports into the heart of the city, and the right people profit.
Improved Empire RelationsImproved Empire Relations300 research points
Allegiance points gained: +10%
Diplomatic relations: +20 with EmpireRequires: Port Merchant’s GuildThey may seem like soft southerners, unworthy of comradeship, but the Empire's vast resources – and therefore its friendship – are essential if Kislev is to guard the northern marches from Ruin.
Imperial EfficiencyImperial Efficiency300 research points
Income from all buildings: +5%
Upkeep: -3%Requires: Improved Empire RelationsThe Empire has developed many production processes to their optimal effectiveness, but security is lax, or at least insufficient to prevent enterprising Kislevites 'borrowing' the best of them…
Grom’s TelemetryGrom’s Telemetry300 research points
Range: +15% for Little Grom unitsRequires: Dwarfen AnvilsThere are many scientific intricacies that govern effective arms-craft; Little Grom can be adjusted and primed for maximum efficiency as well as devastation.
Harbour WatchHarbour Watch300 research points
Recruit rank: +2 for Infantry and Cavalry unitsRequires: Dwarfen AnvilsGive a man a spear and he may run; give him a spear, a gun, and some idea of how to use them and you have the beginnings of a useful, even professional, port patrol service.
Gryphon Lodge SecretsGryphon Lodge Secrets300 research points
Charge bonus: +8 for Winged Lancer and Gryphon Legion units
Weapon strength: +15% for Winged Lancer and Gryphon Legion unitsRequires: Dwarfen AnvilsKislev's elite fighting force are the keepers of the specialist martial knowledge which sets them well apart from their nearest rivals.
Ice Court IndoctrinationIce Court Indoctrination300 research points
Character experience gain: +15% (all characters)
Ice Court Support gained: +1 per turn
Wound recovery time: -1 turns (all characters)Requires: Ice Court ControlCandidates for full membership of the Ice Court must be sought and instructed in its myriad customs and rites if the next generation of Ice Maidens and Witches is to rise.
Royal Ice GuardiansRoyal Ice Guardians300 research points
Passive ability: "Guardian" for Ice Guard units
Upkeep: -10% for armies led by Ice Witches and Tzarina KatarinRequires: Ice RitesA lifetime of training instils the absolute loyalty demanded of the Ice Guard to put their lives before those of Kislev’s royalty.
Arabyan FireArabyan Fire300 research points
Ammunition: +15% for War Sleds and Little Grom units
"Explosive" ammunition switch for Little Grom unitsRequires: Grom’s TelemetryThe secrets of chemistry learned in the distant East bring Little Grom's explosive anger to fiery, corporeal life.
BreechloadersBreechloaders300 research points
Armour-piercing missile damage: +2 for Kislev gunpowder units
Range +10% for Kislev gunpowder units
Reload time reduction: +10% for Kislev gunpowder unitsRequires: Harbour WatchIt is certainly an advance, by virtue of being both faster and many magnitudes less dangerous, to load firearms at the opposite end to their muzzles.
Tzar Loyalty RiteTzar Loyalty Rite300 research points
Attribute: Encourage for Tzar Guard units
Melee defence: +4 for Tzar Guard unitsRequires: Gryphon Lodge SecretsIt is only right that those who serve as the Tzar's bodyguard are proven loyal beyond doubt.
Incite the MassesIncite the Masses300 research points
Recruit rank: +1 for Kislev units
Global recruitment duration: -1 turn for all unitsRequires: Formalised Dogma, Call to Prayer, Common Cause, Witch-Hunter Conclaves, Zealous Sermons, Orthodoxy Interdiction, Orthodoxy Blessed, Bitter Constitution"In this great battle for our very souls, there can be no exception! Every man and woman must rise and find the strength within themselves to fight and die for Kislev!"