
Mother Ostankya skill planner
KislevLegendary lordUnit stats
45 skills, line by line as the game lays them out. Click or tap a skill to put a point in it; right-click or long-press takes one back. Skills that need others first stay grey until they have them; the rank counter shows the rank a character needs for the build (one point per rank, up to 50).
- Embodiment of the ForestUnlocks at rank 4
Attribute: Woodsman (Lord's army)
Ammunition: +100% during forest battles
Physical resistance: 10%Not all who wander are lost. - Forest PurityUnlocks at rank 6
Attrition: -50% casualties suffered from Chaos attrition (all armies)
Corruption: -1 (all provinces)The natural state of the world is that of untouched wilderness, free from the meddling of all outsiders. - WildlingsUnlocks at rank 7
Charge Bonus: +16 for Things in the Woods, Incarnate Elemental of Beasts and Forest Animal units (Lord's army)
Physical resistance: 10% for Things in the Woods, Incarnate Elemental of Beasts and Forest Animal units (Lord's army)From between the branches they came… - Army of RenownUnlocks at rank 10 · 3 levelsLevel 1 · free at rank 10
Regiments of Renown army capacity: +2 (own army)Level 2 · free at rank 20
Regiments of Renown army capacity: +4 (own army)Level 3 · free at rank 30
Regiments of Renown army capacity: +6 (own army)If their renown does them justice, they will be fit to serve one whose fame they will never outstrip. - MentorUnlocks at rank 30 · 3 levelsLevel 1
Character experience gain: +20% (Heroes in Lord's army)
Character will share +15% of experience earned between all other active LordsLevel 2 · rank 40
Character experience gain: +35% (Heroes in Lord's army)
Character will share +30% of experience earned between all other active LordsLevel 3 · rank 50
Character experience gain: +50% (Heroes in Lord's army)
Character will share +50% of experience earned between all other active LordsHaving learned much in their long years of service, this character now turns their attention to training others.
- Boszorka's WrathUnlocks at rank 12
Effect duration: +100% for Hex spells
Ability: "Spirit Bear"
Winds of Magic cost: -33% for Hex spellsMalediction upon malediction, the curse weighs heavily on those who dare trespass. - Coven's Will
Spirit Essence cost: -20% for Hexes
Winds of Magic power reserve capacity: +20Requires: Boszorka's WrathDirecting covens of Hags to do the work of the wild allows Ostankya to weave greater rituals befitting of her station. - Mothers Rally
Hero capacity: +2 for Hag Witches
Unlocks Hero recruitment: Hag Witch (all provinces)
Control: +5 (local province)Requires: Boszorka's WrathThe citizenry of rural Kislev have a begrudging-yet-thankful relationship with the Hags, wherein proper respect begets a startling lack of misfortune. - Forest's Lure
Charge bonus: +18 (characters's army when in own territory)
Ambush success chance: +25%
Melee attack: +5 (characters's army when in own territory)Requires: Boszorka's WrathNever attack a witch close to the heart of her power. - Inspiring Chant
Cooldown: -25% to "Gulyas"
Winds of Magic power reserve: +2 per turn (armies in region)
Character's aura leadership effect: +5Requires: Boszorka's WrathOstankya speaks no complicated truths, no poetic musings. She simply lays bare the natural world and brings a surety of purpose to her followers. - Folklore
Attribute: Causes Fear when fighting against Humans (Lord's army)
Upgrades "Spirit Bear" with a deadly lingering damage effect
Attacks cause "The Curse of Anraheir" effect, reducing combat potentialRequires 2 of: Coven's Will, Mothers Rally, Forest's Lure, Inspiring Chant"You'd better start believing in fairy tales, 'cos you're in one!"
- wh3_dlc24_skill_ksl_magic_hag_01_witchbrew_lord2 levelsLevel 1
Cooldown: -30% to ""
Spell: ""
Blessing spell: ""Level 2
Cooldown: -50% to ""
Spell: ""
Blessing spell: ""
Winds of Magic cost: -2 for ""
Winds of Magic cost: -3 for "" - wh3_dlc24_skill_ksl_magic_hag_07_fate_of_interlopers
Passive ability: ""Requires: wh3_dlc24_skill_ksl_magic_hag_01_witchbrew_lord - wh3_dlc24_skill_ksl_magic_hag_02_the_forbidden_fens_lord2 levelsLevel 1
Cooldown: -30% to ""
Spell: ""
Blessing spell: ""Level 2
Cooldown: -50% to ""
Spell: ""
Blessing spell: ""
Winds of Magic cost: -2 for ""
Winds of Magic cost: -3 for ""Requires: wh3_dlc24_skill_ksl_magic_hag_01_witchbrew_lord - wh3_dlc24_skill_ksl_magic_hag_03_curse_of_the_ancient_witch_lord2 levelsLevel 1
Cooldown: -30% to ""
Spell: ""
Blessing spell: ""Level 2
Cooldown: -50% to ""
Spell: ""
Blessing spell: ""
Winds of Magic cost: -2 for ""
Winds of Magic cost: -3 for ""Requires: wh3_dlc24_skill_ksl_magic_hag_01_witchbrew_lord - wh3_dlc24_skill_ksl_magic_hag_04_vengeance_of_spirits_lord2 levelsLevel 1
Cooldown: -30% to ""
Spell: ""
Blessing spell: ""Level 2
Cooldown: -50% to ""
Spell: ""
Blessing spell: ""
Winds of Magic cost: -2 for ""
Winds of Magic cost: -3 for ""Requires: wh3_dlc24_skill_ksl_magic_hag_01_witchbrew_lord - Evasion
Passive ability: "Evasion"Requires all: wh3_dlc24_skill_ksl_magic_hag_07_fate_of_interlopers, wh3_dlc24_skill_ksl_magic_hag_02_the_forbidden_fens_lord, wh3_dlc24_skill_ksl_magic_hag_03_curse_of_the_ancient_witch_lord, wh3_dlc24_skill_ksl_magic_hag_04_vengeance_of_spirits_lord - wh3_dlc24_skill_ksl_magic_hag_05_cursed_cauldron_lord2 levelsLevel 1
Cooldown: -30% to ""
Spell: ""
Blessing spell: ""Level 2
Cooldown: -50% to ""
Spell: ""
Blessing spell: ""
Winds of Magic cost: -2 for ""
Winds of Magic cost: -3 for ""Requires: Evasion - wh3_dlc24_skill_ksl_magic_hag_06_malediction_of_madness_lord2 levelsLevel 1
Cooldown: -30% to ""
Spell: ""
Blessing spell: ""Level 2
Cooldown: -50% to ""
Spell: ""
Blessing spell: ""
Winds of Magic cost: -2 for ""
Winds of Magic cost: -3 for ""Requires: Evasion - Earthing
Miscast base chance: -15%Requires: EvasionBy stabbing a staff or some arcane conduit into the ground, an accomplished magic-user can earth or tether the Winds and hopefully reduce a chance of miscasting. - Magical Reserves
Winds of Magic power reserve capacity: +5Requires: EvasionA few magic-users have the ability to store the Winds of Magic for later use, increasing their spellcasting power when it really counts. - Arcane Conduit
Passive ability: "Arcane Conduit"Requires all: Earthing, Magical Reserves, wh3_dlc24_skill_ksl_magic_hag_05_cursed_cauldron_lord, wh3_dlc24_skill_ksl_magic_hag_06_malediction_of_madness_lord
- Inspiring Presence
Unit experience gain per turn: +75 (Lord's army)
Character's aura leadership effect: +5There are Lords that radiate power, confidence and fear, inspiring their followers to great or terrible acts. - Firing Drills3 levelsLevel 1
Reload time reduction: +3% for Kossars, Armoured Kossars, Streltsi and Akshina Ambushers units (Lord's army)Level 2
Melee defence: +4 for Kossars, Armoured Kossars, Kislevite Warriors, Streltsi and Akshina Ambushers units (Lord's army)
Reload time reduction: +6% for Kossars, Armoured Kossars, Streltsi and Akshina Ambushers units (Lord's army)Level 3
Melee defence: +6 for Kossars, Armoured Kossars, Kislevite Warriors, Streltsi and Akshina Ambushers units (Lord's army)
Reload time reduction: +9% for Kossars, Armoured Kossars, Streltsi and Akshina Ambushers units (Lord's army)Requires: Inspiring Presence"Again, again, again! We'll practice this until your fingers bleed!" - Best of the Court3 levelsLevel 1
Melee defence: +2 for Tzar Guard and Ice Guard units (Lord's army)Level 2
Melee attack: +4 for Tzar Guard units (Lord's army)
Melee defence: +4 for Tzar Guard and Ice Guard units (Lord's army)
Missile strength: +6% for Ice Guard units (Lord's army)Level 3
Melee attack: +6 for Tzar Guard units (Lord's army)
Melee defence: +6 for Tzar Guard and Ice Guard units (Lord's army)
Missile strength: +8% for Ice Guard units (Lord's army)Requires: Inspiring Presence"There's ice in the veins of the mighty Guards of Kislev, or so the rumour goes…" - Relentless Chargers3 levelsLevel 1
Charge bonus: +12% for Kossovite Dervishes, Winged Lancers and Gryphon Legion units (Lord's army)Level 2
Charge bonus: +12% for Kossovite Dervishes, Winged Lancers and Gryphon Legion units (Lord's army)
Missile strength: +6% for Horse Archers units (Lord's army)
Speed: +8% for Horse Archers, Kossovite Dervishes, Winged Lancers and Gryphon Legion units (Lord's army)Level 3
Charge bonus: +18% for Kossovite Dervishes, Winged Lancers and Gryphon Legion units (Lord's army)
Missile strength: +8% for Horse Archers units (Lord's army)
Speed: +12% for Horse Archers, Kossovite Dervishes, Winged Lancers and Gryphon Legion units (Lord's army)Requires: Inspiring PresenceThe thunderous pounding of Kislevite hooves can be heard for leagues around, even muffled by the crunch of fresh snow. - Creatures of the Land3 levelsLevel 1
Melee attack: +4 for Snow Leopard, War Bear Riders, Elemental Bear, Spider, Fell Bats, Feral Bears, Things in the Woods, Frost Wyrm and Incarnate Elemental of Beasts units (Lord's army)Level 2
Melee attack: +6 for Snow Leopard, War Bear Riders, Elemental Bear, Spider, Fell Bats, Feral Bears, Things in the Woods, Frost Wyrm and Incarnate Elemental of Beasts units (Lord's army)
Weapon strength: +8% for Snow Leopard, War Bear Riders, Elemental Bear, Spider, Fell Bats, Feral Bears, Things in the Woods, Frost Wyrm and Incarnate Elemental of Beasts units (Lord's army)Level 3
Melee attack: +8 for Snow Leopard, War Bear Riders, Elemental Bear, Spider, Fell Bats, Feral Bears, Things in the Woods, Frost Wyrm and Incarnate Elemental of Beasts units (Lord's army)
Weapon strength: +12% for Snow Leopard, War Bear Riders, Elemental Bear, Spider, Fell Bats, Feral Bears, Things in the Woods, Frost Wyrm and Incarnate Elemental of Beasts units (Lord's army)Requires: Inspiring PresenceThe beasts that roam the forests of Kislev are somehow even more lethal than the land they inhabit. - Skilled Craftsmen3 levelsLevel 1
Armour: +8 for War Sleds and Little Grom units (Lord's army)Level 2
Ammunition: +10% for War Sleds and Little Grom units (Lord's army)
Armour: +10 for War Sleds and Little Grom units (Lord's army)Level 3
Ammunition: +20% for War Sleds and Little Grom units (Lord's army)
Armour: +12 for War Sleds and Little Grom units (Lord's army)Requires: Inspiring PresenceKislevite craftsmen toil night and day, tinkering with contraptions to help repel the forces of Chaos. - Rally!
Ability: "Rally!"Requires all: Firing Drills, Best of the Court, Relentless Chargers, Creatures of the Land, Skilled Craftsmen - Skirmisher Traditions
Ammunition: +15% for Kossars, Armoured Kossars, Streltsi, Akshina Ambushers and Ice Guard units (Rank 7 and above) (Lord's army)
Melee attack: +5 for Kossars, Armoured Kossars, Kislevite Warriors, Streltsi, Akshina Ambushers and Ice Guard units (Rank 7 and above) (Lord's army)
Missile resistance: 15% for Kossars, Armoured Kossars, Kislevite Warriors, Streltsi, Akshina Ambushers and Ice Guard units (Rank 7 and above) (Lord's army)Requires: Rally!The warriors of the north carry conflict in their blood, a legacy left by the Khan-Kings and Khan-Queens of old. - Horsemasters
Charge bonus: +12 for Kossovite Dervishes, Horse Archers, Winged Lancers, and Gryphon Legion units (Rank 7 and above) (Lord's army)
Missile resistance: 15% for Kossovite Dervishes, Horse Archers, Winged Lancers, and Gryphon Legion units (Rank 7 and above) (Lord's army)
Speed: +10% for Kossovite Dervishes, Horse Archers, Winged Lancers, and Gryphon Legion units (Rank 7 and above) (Lord's army)Requires: Rally!Descended of the proud horse-warriors of the Gospodar, all Kislevites are born to the saddle like their ancestors before them. - Ursun's Favoured
Armour: +10 for War Bear Riders, Elemental Bear, Snow Leopard, Spider, Fell Bats, Feral Bears, Tzar Guard units, Things in the Woods, Frost Wyrm and Incarnate Elemental of Beasts (Rank 7 and above) (Lord's army)
Spell resistance: 15% for War Bear Riders, Elemental Bears, Snow Leopard, Spider, Fell Bats, Feral Bears, Tzar Guard, Things in the Woods, Frost Wyrm and Incarnate Elemental of Beasts units (Rank 7 and above) (Lord's army)
Melee defence: +5 for War Bear Riders, Elemental Bears, Snow Leopard, Spider, Fell Bats, Feral Bears, Tzar Guard, Things in the Woods, Frost Wyrm and Incarnate Elemental of Beasts units (Rank 7 and above) (Lord's army)Requires: Rally!"Ursun is with us, brothers! None can stand against the beasts of the Bear-God!" - Battle Engineers
Ammunition: +20% for War Sleds and Little Grom units (Rank 7 and above) (Lord's army)
Missile resistance: 15% for War Sleds and Little Grom units (Rank 7 and above) (Lord's army)
Reload time reduction: +10% for War Sleds and Little Grom units (Rank 7 and above) (Lord's army)Requires: Rally!The workshops of the north are always busy, their engineers working tirelessly in the pursuit of battle excellence. - Stand Your Ground!
Replaces: "Rally!"
Ability: "Stand Your Ground!"Requires 1 of: Skirmisher Traditions, Horsemasters, Ursun's Favoured, Battle Engineers
- Route Marcher
Campaign movement range: +5%Those who know the land and its secrets will travel faster and further than the foes who don't. - Iron Disciplinarian3 levelsLevel 1
Control: +1 (local province)Level 2
Control: +2 (local province)Level 3
Control: +3 (local province)Requires: Route MarcherThis Lord expects utter obedience from the smallfolk, and has little time for insurrections or petty revolts. - Leader of Renown3 levelsLevel 1
Recruitment cost: -5% (Lord's army)Level 2
Recruitment cost: -10% (Lord's army)Level 3
Recruitment cost: -15% (Lord's army)Requires: Route MarcherRevered by the masses, such a celebrated leader will inspire many new recruits. - Reassuring Presence3 levelsLevel 1
Attrition: -10% casualties suffered from all attrition (Lord's army)Level 2
Attrition: -20% casualties suffered from all attrition (Lord's army)Level 3
Attrition: -30% casualties suffered from all attrition (Lord's army)Requires: Route MarcherThe presence of this Lord ensures a measure of calm, reducing panic and desertion amongst followers. - Fervent3 levelsLevel 1
Corruption: -1 (local province)Level 2
Corruption: -2 (local province)Level 3
Corruption: -3 (local province)Requires: Route MarcherThrough our acts, the gods will cleanse the lands. - Draftmaster
Recruit rank: +1 for all units (Lord's army)
Local recruitment capacity: +1 (local province)Requires all: Iron Disciplinarian, Leader of Renown, Reassuring Presence, FerventSomeone has to ensure the numbers and quality of recruits remain high. - Lightning Strike3 levelsLevel 1
Enemy battle reinforcement time: +25%
Battle reinforcement time: -10%
Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penaltyLevel 2
Enemy battle reinforcement time: +50%
Battle reinforcement time: -20%
Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penaltyLevel 3
Enemy battle reinforcement time: +50%
Battle reinforcement time: -30%
Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penalty
Enables lightning strike battles when reinforcements are presentRequires: Draftmaster"The time to strike is now!" - Quartermaster3 levelsLevel 1
Upkeep: -3% (Lord's army)Level 2
Upkeep: -6% (Lord's army)Level 3
Upkeep: -10% (Lord's army)Requires: DraftmasterA good quartermaster can ration equipment and foodstuffs efficiently, making supplies last longer. - Logistician3 levelsLevel 1
Casualty replenishment rate: +2% (Lord's army)Level 2
Casualty replenishment rate: +4% (Lord's army)Level 3
Casualty replenishment rate: +6% (Lord's army)Requires: DraftmasterProficient with figures, this Lord, or his subordinates, can keep his army fulfilled, even in dire circumstances. - Alert3 levelsLevel 1
Ambush defence chance: +6% (Lord's army)Level 2
Ambush defence chance: +16% (Lord's army)
Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +5%Level 3
Ambush defence chance: +30% (Lord's army)
Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +10%Requires: DraftmasterCountless conflicts and a keen sense of awareness have made this Lord difficult to entrap. - Renowned & Feared
Enemy Hero action success chance: -10%
Hero self-defence: +25% chance of wounding aggressors
Campaign movement range: +5%
Recruit rank: +1 for all units (Lord's army)
Upkeep: -8% (Lord's army)Requires all: Lightning Strike, Quartermaster, Logistician, AlertThis Lord's many deeds - both on and off the battlefield - have brought them renown among their allies and made them feared by their enemies.
All effects of this build
No skills taken yet.
Like lines are added up; a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included.