Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
Mother Ostankya unit card

Mother Ostankya

Lord· Wizard Lord· 1 model (crew of 2) at Ultra size

Health

5,436

top 39% of class

Armour

40

bottom 20% of class

Leadership

85

top 12% of class

Speed

70

bottom 44% of class

Melee attack

44

bottom 37% of class

Melee defence

32

bottom 20% of class

Weapon strength

110 base + 120 armour-piercing, +30 vs infantry

230

bottom 1% of class

Charge bonus

56

top 29% of class

Ranged

Range

120 m

bottom 41% of class

Ammunition

25

bottom 18% of class

Missile damage

40 base + 90 AP, explosion 28 + 64 AP, 3 projectiles per shot

222

top 47% of class

Reload time

12 s

top 11% of class

Damage per 10 s

555

top 9% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Fire Whilst Moving

    This unit can fire while on the move.

Abilities

  • Fury of the LandAugment (Area)active
  • GulyasRegeneration (Area) · +4 Leadershipactive
  • Spirit BearMagic Missile · Causes moderate magical & fire damage, Requires line of sight to the target…active
  • By Our BloodAugmentpassive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • Arcane ConduitAugment of the Windspassive

Mother Ostankya skill tree

45 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

  1. Embodiment of the Forest
  2. Forest Purity
  3. Wildlings
  4. Army of Renown
  5. Mentor
  1. Boszorka's Wrath
  2. Coven's Will
  3. Mothers Rally
  4. Forest's Lure
  5. Inspiring Chant
  6. Folklore
  1. wh3_dlc24_skill_ksl_magic_hag_01_witchbrew_lord
  2. wh3_dlc24_skill_ksl_magic_hag_07_fate_of_interlopers
  3. wh3_dlc24_skill_ksl_magic_hag_02_the_forbidden_fens_lord
  4. wh3_dlc24_skill_ksl_magic_hag_03_curse_of_the_ancient_witch_lord
  5. wh3_dlc24_skill_ksl_magic_hag_04_vengeance_of_spirits_lord
  6. Evasion
  7. wh3_dlc24_skill_ksl_magic_hag_05_cursed_cauldron_lord
  8. wh3_dlc24_skill_ksl_magic_hag_06_malediction_of_madness_lord
  9. Earthing
  10. Magical Reserves
  11. Arcane Conduit
  1. Inspiring Presence
  2. Firing Drills
  3. Best of the Court
  4. Relentless Chargers
  5. Creatures of the Land
  6. Skilled Craftsmen
  7. Rally!
  8. Skirmisher Traditions
  9. Horsemasters
  10. Ursun's Favoured
  11. Battle Engineers
  12. Stand Your Ground!
  1. Route Marcher
  2. Iron Disciplinarian
  3. Leader of Renown
  4. Reassuring Presence
  5. Fervent
  6. Draftmaster
  7. Lightning Strike
  8. Quartermaster
  9. Logistician
  10. Alert
  11. Renowned & Feared

Who can field it

  • The Ice Court

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.