Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)

Lore of the Hag

Lore of magic · 6 spells · Total War: Warhammer III, patch 9.0

Lore attribute

Fate of Interlopers

Lore attribute (passive)

  • -4 Leadership
  • +20 Spell Resistance
  • Triggers when casting spell

Those trespassing upon this ground soon find their fate is completely sealed; their end decided.

Spells

As the in-game tooltip reads; overcast values in blue. Damage is base + armour-piercing per hit.

Curse of the Ancient Witch

Chain Hex

Winds of Magic
8
Cooldown
27 s(35 s)
Cast range
200 m
Duration
27 s(24 s)
Wind-up
3 s
  • -60 Armour
  • -50 Missile Block Chance
  • Will spread to enemies within the Spread Range metres of affected unit

A hooded figure summoned by the Hag whispers words of terror, both mortal and immortal, to those who should never, ever have gone wandering in the woods…

Cursed Cauldron

Bombardment · magical, flaming

Winds of Magic
18(22)
Cooldown
18 s
Cast range
200 m
Duration
10 s
Wind-up
5 s
  • 30 projectiles × 130 (90 armour-piercing), explosion 92
  • 2 damage per second (2 armour-piercing) for 10 s, radius 10 m
  • Good against armour
  • Causes major magical damage
  • Medium strike area
  • Strong vs a single unit

Conjured up from the Hag's cauldron, spectral missiles shoot upwards to rain carnage down with indiscriminate devastation.

Malediction of Madness

Hex

Winds of Magic
16
Cooldown
45 s
Cast range
100 m
Duration
15 s(43 s)
Wind-up
5 s
  • -24 Melee Attack
  • -50% Armour-Piercing Weapon Damage
  • -50% Base Weapon Damage

A sudden rush of nightmarish visions floods the victim’s psyche, driving them to a fleeting madness that debilitates even the hardiest warrior.

The Forbidden Fens

Hex (Area)

Winds of Magic
5(6)
Cooldown
31 s(32 s)
Cast range
200 m
Duration
24 s(21 s)
Effect range
55 m
Wind-up
1 s
  • -25% Charge Speed
  • -25% Speed
  • Moderate, stationary area of effect

The Hag beseeches ethereal forces deep underground to seep upwards and hamper the progress of her enemies, draining all momentum from them.

Vengeance of Spirits

Direct Damage (Area)

Winds of Magic
12(6)
Cooldown
38 s(40 s)
Cast range
200 m
Duration
11 s(19 s)
Effect range
35 m
Wind-up
3 s
  • Strong vs units with 25 or more entities
  • Causes damage to combatants
  • Weak vs a single combatant

The Hag channels a malevolent spirit into an enemy’s soul to saturate their being and gradually tear them to bloody, miniscule shreds from the inside out.

Witchbrew

Breath · magical

Winds of Magic
6
Cooldown
30 s
Cast range
100 m
Duration
2 s
Wind-up
1 s
  • 23 damage per second for 2 s, radius 12 m
  • Strong vs multiple units
  • Expanding tear-shaped attack

The Hag's cauldron erupts in a bubbling crescendo, splashing its contents – and the Motherland’s boundless wrath – all over her hopeless enemies.

Who casts Lore of the Hag

Source: special_ability_groups (wh3_dlc24_lore_hag), unit_abilities, unit_special_abilities, projectiles, projectile_bombardments and battle_vortexs, patch 9.0, via the WH3-Dump export. Fireball and Flame Storm are checked against the Total War Warhammer wiki in our tests.