Lore of the Hag
Lore of magic · 6 spells · Total War: Warhammer III, patch 9.0
Lore attribute
Fate of Interlopers
Lore attribute (passive)
- -4 Leadership
- +20 Spell Resistance
- Triggers when casting spell
Those trespassing upon this ground soon find their fate is completely sealed; their end decided.
Spells
As the in-game tooltip reads; overcast values in blue. Damage is base + armour-piercing per hit.
Curse of the Ancient Witch
Chain Hex
- Winds of Magic
- 8
- Cooldown
- 27 s(35 s)
- Cast range
- 200 m
- Duration
- 27 s(24 s)
- Wind-up
- 3 s
- -60 Armour
- -50 Missile Block Chance
- Will spread to enemies within the Spread Range metres of affected unit
A hooded figure summoned by the Hag whispers words of terror, both mortal and immortal, to those who should never, ever have gone wandering in the woods…
Cursed Cauldron
Bombardment · magical, flaming
- Winds of Magic
- 18(22)
- Cooldown
- 18 s
- Cast range
- 200 m
- Duration
- 10 s
- Wind-up
- 5 s
- 30 projectiles × 130 (90 armour-piercing), explosion 92
- 2 damage per second (2 armour-piercing) for 10 s, radius 10 m
- Good against armour
- Causes major magical damage
- Medium strike area
- Strong vs a single unit
Conjured up from the Hag's cauldron, spectral missiles shoot upwards to rain carnage down with indiscriminate devastation.
Malediction of Madness
Hex
- Winds of Magic
- 16
- Cooldown
- 45 s
- Cast range
- 100 m
- Duration
- 15 s(43 s)
- Wind-up
- 5 s
- -24 Melee Attack
- -50% Armour-Piercing Weapon Damage
- -50% Base Weapon Damage
A sudden rush of nightmarish visions floods the victim’s psyche, driving them to a fleeting madness that debilitates even the hardiest warrior.
The Forbidden Fens
Hex (Area)
- Winds of Magic
- 5(6)
- Cooldown
- 31 s(32 s)
- Cast range
- 200 m
- Duration
- 24 s(21 s)
- Effect range
- 55 m
- Wind-up
- 1 s
- -25% Charge Speed
- -25% Speed
- Moderate, stationary area of effect
The Hag beseeches ethereal forces deep underground to seep upwards and hamper the progress of her enemies, draining all momentum from them.
Vengeance of Spirits
Direct Damage (Area)
- Winds of Magic
- 12(6)
- Cooldown
- 38 s(40 s)
- Cast range
- 200 m
- Duration
- 11 s(19 s)
- Effect range
- 35 m
- Wind-up
- 3 s
- Strong vs units with 25 or more entities
- Causes damage to combatants
- Weak vs a single combatant
The Hag channels a malevolent spirit into an enemy’s soul to saturate their being and gradually tear them to bloody, miniscule shreds from the inside out.
Witchbrew
Breath · magical
- Winds of Magic
- 6
- Cooldown
- 30 s
- Cast range
- 100 m
- Duration
- 2 s
- Wind-up
- 1 s
- 23 damage per second for 2 s, radius 12 m
- Strong vs multiple units
- Expanding tear-shaped attack
The Hag's cauldron erupts in a bubbling crescendo, splashing its contents – and the Motherland’s boundless wrath – all over her hopeless enemies.
Who casts Lore of the Hag
Source: special_ability_groups (wh3_dlc24_lore_hag), unit_abilities, unit_special_abilities, projectiles, projectile_bombardments and battle_vortexs, patch 9.0, via the WH3-Dump export. Fireball and Flame Storm are checked against the Total War Warhammer wiki in our tests.