Health
116 per model
6,960
Armour
shield blocks 30% of frontal missiles
110
Leadership
75
Speed
75
Melee attack
34
Melee defence
32
Weapon strength
28 base + 12 armour-piercing
40
Charge bonus
72
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Glorious Charge
When charging into an enemy unit: Charge Bonus duration is doubled. Enemy units take a Leadership penalty as if they have been attacked in the flank.

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
By Our BloodAugmentpassiveBy Our BloodAugmentPassive · Duration 25 s · 1 useKislevite warriors are inherently stronger than weak-hearted Empire-men, who know nothing of the hardship and strife of lives lived on the unforgiving steppes.
Who can field it
- The Ice Court
The game also has 1 summoned or scripted copy of this unit that players don't recruit directly (wh3_main_pro_ksl_cav_gryphon_legion_ror_0).
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.