Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Horse Archers unit card

Horse Archers

Missile cavalry· Missile Cavalry· Tier 2· 60 models at Ultra size

Duel it in the combat calculator →

Horse Archers are Kislev missile cavalry: 5,460 HP across 60 models, armour 25, melee attack 26, melee defence 24, weapon strength 28, range 140 m, missile damage 1,036 per 10 s for the whole unit. It costs 550 in the campaign and 600 in multiplayer. Unit key wh3_main_ksl_cav_horse_archers_0. Patch 9.0.4, from the game's data tables.

Health

91 per model

5,460

top 38% of class

Armour

25

bottom 31% of class

Leadership

60

top 24% of class

Speed

92

top 38% of class

Melee attack

26

top 31% of class

Melee defence

24

top 41% of class

Weapon strength

21 base + 7 armour-piercing

28

top 31% of class

Charge bonus

30

top 24% of class

Ranged

Range

140 m

top 21% of class

Ammunition

18

bottom 34% of class

Missile damage

16 base + 3 AP

19

bottom 31% of class

Reload time

11 s

bottom 10% of class

Damage per 10 s

17

bottom 21% of class

Attributes

Abilities

  • By Our BloodAugmentpassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Who can field it

  • Kislev · The Ice Court

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.