
Horse Archers
Missile cavalry· Missile Cavalry· Tier 2· 60 models at Ultra size
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Horse Archers are Kislev missile cavalry: 5,460 HP across 60 models, armour 25, melee attack 26, melee defence 24, weapon strength 28, range 140 m, missile damage 1,036 per 10 s for the whole unit. It costs 550 in the campaign and 600 in multiplayer. Unit key wh3_main_ksl_cav_horse_archers_0. Patch 9.0.4, from the game's data tables.
Health
91 per model
5,460
Armour
25
Leadership
60
Speed
92
Melee attack
26
Melee defence
24
Weapon strength
21 base + 7 armour-piercing
28
Charge bonus
30
Ranged
Range
140 m
Ammunition
18
Missile damage
16 base + 3 AP
19
Reload time
11 s
Damage per 10 s
17
Attributes
- Vanguard Deployment
This unit can deploy outside the deployment zone.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Fire Whilst Moving
This unit can fire while on the move.
Abilities
- By Our BloodAugmentpassiveBy Our BloodAugmentPassive · Duration 25 s · 1 useKislevite warriors are inherently stronger than weak-hearted Empire-men, who know nothing of the hardship and strife of lives lived on the unforgiving steppes.
Counters
Good against
- Lightly armoured units without shields — 1,036 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Kislev: Kislevite Warriors, Akshina Ambushers
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Kislev: Frost Wyrm, Little Grom
- Missile fire — armour 25, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Kislev: Akshina Ambushers, Ice Guard (Glaives)
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Who can field it
- Kislev · The Ice Court
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.