Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

Tomb Kings · Immortal Empires

Exiles of Nehek

wh2_dlc09_tmb_exiles_of_nehek

Comes with Tomb Kings(Warhammer II)

Exiles of Nehek is a playable Tomb Kings faction in Total War: Warhammer III, led by Grand Hierophant Khatep. In Immortal Empires it starts in Clarak Spire with 1 region. It comes with Tomb Kings. Faction key wh2_dlc09_tmb_exiles_of_nehek. Patch 9.0.4, from the game's data tables.

Start here

Immortal Empires, patch 9.0.4: facts from the game's data, each linking to the full section.

Start and neighbours

Starts at Clarak Spire (Red Desert)

  1. 1.Heralds of Ariel — The Witchwood · near (3.6%)
  2. 2.Daughters of the Forest — Bleak Hold Fortress · medium (5.7%)
  3. 3.Cult of Pleasure — Ancient City of Quintex · medium (6.1%)
  4. 4.Clan Gritus — Tyrant Peak · medium (6.1%) · minor faction
  5. 5.Drackla Coven — Hag Hall · medium (6.3%) · minor faction

Nearest starting capitals, measured on the game's minimap as a share of its width: near ≤ 4%, medium ≤ 10%, far beyond. See it on the full map

Climate at a glance

4 suitable · 4 unpleasant · 4 uninhabitable · 2 climates differ from the race

Every climate below · what each level does

Victory at a glance

Short victory: 4 objectives · long victory: 4

  • Maintain control of the following 4 province(s), either by direct ownership or through vassals and military allies: Red Desert, The Witchwood, Doom Glades, …
  • Awaken all 4 Legions of Legend via the Mortuary Cult. (The Flock of Djaf (Carrions), Venom Knights of Asaph (Necropolis Knights), Storm Riders of Khsar (Nehekhara Horsemen), …)
  • Craft 2 Banners via the Mortuary Cult Emblem of Withering, Ualatp's Order, Indefatigable Pennant, …

All objectives and rewards below

Leader's quests

The quest battles

Key units and where they are recruited

COMPUTED — per role, the Tomb Kings unit that tops the role's cost list on best units by the numbers (base stats, multiplayer cost; the race's standard roster — units it has only with Unit caps off, the extended roster, are left out). Recruitment: the first building level that unlocks it (building_units_allowed).

Faction leader

Grand Hierophant Khatep

Grand Hierophant Khatep

Exiles of Nehek

Amongst the Red Desert dunes on Naggaroth’s western coast, Grand Hierophant Khatep begins fulfilling his ambition to bring about the fabled Day of Awakening.

Liche Lord of Khemri
  • Character experience gain: +25% (all characters)
  • Winds of Magic power reserve minimum: +10 (all armies factionwide)
  • Mortuary Cult crafting cost: -20%
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Even when they lived, the Tomb Kings of Nehekhara – or Priest Kings as they were – were obsessed with death. It infuriated them that the gods had seen fit to only grant them just a few short decades upon the world to make their mark and none rankled under that knowledge more than the Great King Settra. Despite having conquered all Nehekhara and ensuring that much of Khemri was made in his image, Settra was obsessed with not just creating a legacy, but outliving it. And so he ordered the Mortuary Cult formed – its purpose to discover the ultimate secret: to cheat death. The Priesthood of the Mortuary Cult was led by Khatep, an extremely gifted and wise seer. It was Khatep who tended to Settra’s dying mortal form and promised the Great King that he would rise again on the Day of Awakening. As the years past, the hieratic cult’s quest for lore was partially successful. The priests themselves learnt how to sustain a form of Unlife, their spirits tethered to their desiccated bodies, yet the knowledge to bring back the kings as eternal demi-gods still lay beyond their grasp. However, they were undeterred and their search continued, all while serving their living kings as advisors and viziers. Thus, the Mortuary Cult spread across Nehekhara. The arrival of the Arch-Necromancer changed everything. Following the casting of Nagash’s Great Ritual, civil war threatened Nehekhara and Khatep took it upon himself to restore order. He broke open the seals to Settra’s Grand Pyramid, which caused the Great King to rise, filled with an unquenchable wrath. However, Settra had not risen as a beatific sovereign but as a ravaged mummy – this was not the Day of Awakening promised by the Mortuary Cult! Settra raged and banished Khatep from Khemri. To this day Khatep the Liche Lord remains the nominal head of the Mortuary Cult; since his exile he wanders the world, at first restricted to roaming Nehekhara's vast deserts, but of late he has travelled further afield, gathering followers and fellow exiles to seek out the lost lore he hopes will return the Lands of Nehek to glory and rehabilitate his reputation as their saviour!

Faction effects

  • Hero capacity: -1 for all Heroes
  • Lord recruitment cost: -1000%
  • Hero recruitment cost: -1000%
  • Magic item drop chance from battle: -25%
  • Upkeep: -1000% (all armies)

Victory conditions

Immortal Empires, from the campaign script (victory_objectives_config.lua) in the game's own words. All factions

Short Campaign Victory

  1. Maintain control of the following 4 province(s), either by direct ownership or through vassals and military allies: Red Desert, The Witchwood, Doom Glades, Ironsand Desert
  2. Awaken all 4 Legions of Legend via the Mortuary Cult. (The Flock of Djaf (Carrions), Venom Knights of Asaph (Necropolis Knights), Storm Riders of Khsar (Nehekhara Horsemen), Usirian's Legion of the Netherworld (Nehekhara Warriors))
  3. Craft 2 Banners via the Mortuary Cult Emblem of Withering, Ualatp's Order, Indefatigable Pennant, Icon of the Sacred Eye, Standard to Khsar's Fury
  4. Win the following battle: The Liche Staff

REWARDS

Royal Cartouche
  • Army capacity: +1
Edict of Eternal Banishment
  • All Climate penalties are nullified (factionwide)

Follower or item: Mortuary Cult Embalmer

Long Campaign Victory

  1. Achieve the Short Victory conditions.
  2. Recruit a Liche Priest from all 4 Lores of Magic (Death, Light, Nehekhara, Shadows) and increase their rank to rank 20.
  3. Craft all unique items in the Mortuary Cult Scorpion Armour, Vambraces of the Sun, Amulet of Pha-Stah, Crook & Flail of Radiance
  4. Issue Nehekharan Decrees 10 times.

REWARDS

Conscription
  • Global recruitment duration: -1 turn for all units (all armies)
  • Global recruitment capacity: +2

Canopic Jars: +2,000

Plan a co-op campaign with Exiles of Nehek — partners by start distance, climate and victory conditions. Its start next to the race's other factions: best Tomb Kings factions.

Climate

Suitable

  • Desert
  • Mountain(race: Unpleasant)
  • Savannah
  • Wasteland

Unpleasant

  • Frozen(race: Uninhabitable)
  • Temperate Island
  • Jungle
  • Temperate

Uninhabitable

  • Chaotic Wasteland
  • Magical Forest
  • Ocean
  • Undead Wasteland

How settling Exiles of Nehek fares in each climate (campaign_group_racial_suitability_effects and its member criteria). What each level does, for every race.

Source: factions, start_pos_factions and start_pos_regions (campaigns wh3_main_combi and wh3_main_chaos), frontend_faction_leaders and faction_groups, patch 9.0.4.