Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
Screaming Skull Catapults unit card

Screaming Skull Catapults

War machine· Catapult· Tier 2· 4 models (crew of 44) at Ultra size

Health

1,089 per model

4,356

bottom 23% of class

Armour

20

bottom 12% of class

Leadership

40

bottom 1% of class

Speed

20

bottom 1% of class

Melee attack

10

bottom 3% of class

Melee defence

6

bottom 5% of class

Weapon strength

17 base + 3 armour-piercing

20

bottom 8% of class

Charge bonus

5

bottom 24% of class

Ranged

Range

380 m

bottom 38% of class

Ammunition

22

bottom 20% of class

Missile damage

30 base + 120 AP, explosion 30 + 65 AP

245

top 48% of class

Reload time

16 s

bottom 46% of class

Damage per 10 s

153

bottom 39% of class

Attributes

  • Cannot Run

    This unit cannot run and will only move at walking pace.

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Undead

    Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.

Abilities

  • Realm of Souls IRegeneration · Replenishes hit points of combatants, Heals injured before resurrectingpassive
  • Realm of Souls IIRegeneration · Replenishes hit points of combatants, Heals injured before resurrectingpassive
  • Realm of Souls IIIRegeneration · Replenishes hit points of combatants, Heals injured before resurrectingpassive
  • DisintegratingDirect Damagepassive
  • CrumblingDirect Damagepassive

Who can field it

  • Khemri
  • Host of Nagash

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.