Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Screaming Skull Catapults unit card

Screaming Skull Catapults

War machine· Catapult· Tier 2· 4 models (crew of 44) at Ultra size

Comes with Tomb Kings(Warhammer II)

Duel it in the combat calculator →

Screaming Skull Catapults are Tomb Kings and Undead Legions war machine: 4,356 HP across 4 models, armour 20, melee attack 10, melee defence 6, weapon strength 20, range 380 m, missile damage 613 per 10 s for the whole unit. It costs 800 in multiplayer. In the campaign Host of Nagash pays 800. They come with Tomb Kings. Unit key wh2_dlc09_tmb_art_screaming_skull_catapult_0. Patch 9.0.4, from the game's data tables.

Health

1,089 per model

4,356

bottom 23% of class

Armour

20

bottom 12% of class

Leadership

40

bottom 1% of class

Speed

20

bottom 1% of class

Melee attack

10

bottom 3% of class

Melee defence

6

bottom 5% of class

Weapon strength

17 base + 3 armour-piercing

20

bottom 8% of class

Charge bonus

5

bottom 24% of class

Ranged

Range

380 m

bottom 38% of class

Ammunition

22

bottom 20% of class

Missile damage

30 base + 120 AP, explosion 30 + 65 AP

245

top 48% of class

Reload time

16 s

top 45% of class

Damage per 10 s

153

bottom 38% of class

Attributes

  • Cannot Run

    This unit cannot run and will only move at walking pace.

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Undead

    Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.

Abilities

  • Realm of Souls IRegeneration · Replenishes hit points of combatants, Heals injured before resurrectingpassive
  • Realm of Souls IIRegeneration · Replenishes hit points of combatants, Heals injured before resurrectingpassive
  • Realm of Souls IIIRegeneration · Replenishes hit points of combatants, Heals injured before resurrectingpassive
  • DisintegratingDirect Damagepassive
  • CrumblingDirect Damagepassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Patch changes

Patch 9.0

  • Custom battle: now in the Undead Legions roster

Who can field it

  • Tomb Kings · Khemri
  • Undead Legions · Host of Nagash

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.