Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
Skeleton Warriors unit card

Skeleton Warriors

Melee infantry· Sword Infantry· Tier 1· 160 models at Ultra size

Health

61 per model

9,760

top 28% of class

Armour

shield blocks 35% of frontal missiles

20

bottom 26% of class

Leadership

35

bottom 1% of class

Speed

31

bottom 32% of class

Melee attack

18

bottom 3% of class

Melee defence

22

bottom 10% of class

Weapon strength

20 base + 6 armour-piercing

26

bottom 16% of class

Charge bonus

6

bottom 8% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Undead

    Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.

Abilities

  • CrumblingDirect Damage · Causes damage to selfpassive
  • DisintegratingDirect Damage · Causes severe damage to selfpassive

Every version of Skeleton Warriors

2 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.

VersionHPModelsArmourLead.SpeedMAMDWSChargeCostUpkeepUnit key
Vampire Counts, Undead LegionsSword Infantry9,760160203531182226630075wh_main_vmp_inf_skeleton_warriors_0
Tomb Kings, Undead LegionsSword Infantry9,7601602035281822265——wh2_dlc09_tmb_inf_skeleton_warriors_0

Who can field it

  • Host of Nagash
  • The Drakenhof Conclave
  • Khemri

The game also has 4 summoned or scripted copies of this unit that players don't recruit directly (wh2_dlc09_tmb_inf_skeleton_warriors_0_summoned, wh3_dlc29_vmp_inf_skeleton_warriors_0_raise_legion, wh3_dlc29_vmp_inf_skeleton_warriors_0_the_awakening, wh_main_vmp_inf_skeleton_warriors_0_summoned).

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.