Best Tomb Kings units by the numbers
For each kind of unit, the Tomb Kings units with the highest of one number from the unit card, and how much of it 1,000 gold buys. Patch 9.0.4.
Melee infantry (5)
Most health
Health of the whole unit (all models), as on the unit card.
- 1Tomb Guard9,840
- 2Skeleton Warriors9,760
- 3Skeleton Spearmen9,760
Highest melee attack
Melee attack on the unit card.
Highest weapon strength
Weapon strength per hit (base + armour-piercing damage).
Health per 1,000 gold
Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.
- 1Skeleton Warriors32,533
- 2Skeleton Spearmen30,031
- 3Nehekharan Warriors17,371
Lasts longest per 1,000 gold
Seconds 1,000 gold of the unit lasts against one unit of Chaos Warriors: health with armour, melee defence and resistances counted.
- 1Skeleton Spearmen91 s
- 2Skeleton Warriors83 s
- 3Tomb Guard (Halberds)76 s
Melee damage per 1,000 gold vs armour
Whole-unit melee damage per second against Chaos Warriors (armour 100) × 1,000 ÷ multiplayer cost.
- 1Nehekharan Warriors249
- 2Tomb Guard144
- 3Skeleton Warriors123
Missile infantry (1)
Most missile damage per 10 s
Damage per 10 s of the whole unit: the card's per-model number before rounding × models (or guns).
- 1Skeleton Archers1,650
Missile damage per 1,000 gold
Whole-unit missile damage per 10 s × 1,000 ÷ multiplayer cost.
- 1Skeleton Archers3,882
Missile damage per 1,000 gold vs armour 100
As above, at a target with armour 100: armour blocks 75% of base damage on average, armour-piercing goes through.
- 1Skeleton Archers1,235
Monstrous infantry (3)
Most health
Health of the whole unit (all models), as on the unit card.
- 1Ushabti8,128
- 2Sepulchral Stalkers7,040
Highest weapon strength
Weapon strength per hit (base + armour-piercing damage).
Health per 1,000 gold
Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.
- 1Ushabti9,031
- 2Sepulchral Stalkers5,867
Lasts longest per 1,000 gold
Seconds 1,000 gold of the unit lasts against one unit of Chaos Warriors: health with armour, melee defence and resistances counted.
- 1Ushabti54 s
- 2Sepulchral Stalkers28 s
Melee damage per 1,000 gold vs armour
Whole-unit melee damage per second against Chaos Warriors (armour 100) × 1,000 ÷ multiplayer cost.
Melee cavalry (2)
Most health
Health of the whole unit (all models), as on the unit card.
- 1Nehekharan Horsemen6,840
- 2Skeleton Horsemen5,340
Health per 1,000 gold
Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.
- 1Skeleton Horsemen13,350
- 2Nehekharan Horsemen10,523
Melee damage per 1,000 gold vs armour
Whole-unit melee damage per second against Chaos Warriors (armour 100) × 1,000 ÷ multiplayer cost.
Missile cavalry (1)
Most missile damage per 10 s
Damage per 10 s of the whole unit: the card's per-model number before rounding × models (or guns).
Longest range
Range of the main missile weapon (projectiles.effective_range).
- 1Skeleton Horse Archers140 m
Missile damage per 1,000 gold
Whole-unit missile damage per 10 s × 1,000 ÷ multiplayer cost.
- 1Skeleton Horse Archers1,855
Missile damage per 1,000 gold vs armour 100
As above, at a target with armour 100: armour blocks 75% of base damage on average, armour-piercing goes through.
Monstrous cavalry (2)
Highest weapon strength
Weapon strength per hit (base + armour-piercing damage).
Health per 1,000 gold
Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.
- 1Necropolis Knights5,331
Lasts longest per 1,000 gold
Seconds 1,000 gold of the unit lasts against one unit of Chaos Warriors: health with armour, melee defence and resistances counted.
- 1Necropolis Knights48 s
Chariots (3)
Most health
Health of the whole unit (all models), as on the unit card.
- 1Skeleton Chariots7,032
- 2Skeleton Archer Chariots7,032
- 3Casket of Souls3,968
Biggest charge bonus
Charge bonus on the unit card.
Heaviest
Mass of one model with its mount or machine (battle_entities.mass).
- 1Casket of Souls4,080
- 2Skeleton Archer Chariots3,100
- 3Skeleton Chariots3,080
Health per 1,000 gold
Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.
- 1Skeleton Chariots8,273
- 2Skeleton Archer Chariots7,032
- 3Casket of Souls3,307
Lasts longest per 1,000 gold
Seconds 1,000 gold of the unit lasts against one unit of Chaos Warriors: health with armour, melee defence and resistances counted.
- 1Skeleton Chariots35 s
- 2Skeleton Archer Chariots29 s
- 3Casket of Souls11 s
War beasts (1)
Melee damage per 1,000 gold vs armour
Whole-unit melee damage per second against Chaos Warriors (armour 100) × 1,000 ÷ multiplayer cost.
- 1Carrion61
Monsters (6)
Most health
Health of the whole unit (all models), as on the unit card.
- 1Khemric Titan15,000
- 2Bone Giant12,620
- 3Hierotitan12,620
Highest weapon strength
Weapon strength per hit (base + armour-piercing damage).
- 1Necrosphinx640
- 2Khemric Titan600
- 3Hierotitan570
Health per 1,000 gold
Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.
- 1Bone Giant7,888
- 2Hierotitan6,310
- 3Tomb Scorpion6,020
Lasts longest per 1,000 gold
Seconds 1,000 gold of the unit lasts against one unit of Chaos Warriors: health with armour, melee defence and resistances counted.
- 1Hierotitan59 s
- 2Khemric Titan49 s
- 3Bone Giant36 s
Melee damage per 1,000 gold vs large
Whole-unit melee damage per second against Chaos Knights (large, armour 120) × 1,000 ÷ multiplayer cost.
- 1Necrosphinx49
- 2Hierotitan24
- 3Khemric Titan20
War machines & artillery (1)
Most missile damage per 10 s
Damage per 10 s of the whole unit: the card's per-model number before rounding × models (or guns).
Longest range
Range of the main missile weapon (projectiles.effective_range).
Missile damage per 1,000 gold
Whole-unit missile damage per 10 s × 1,000 ÷ multiplayer cost.
Missile damage per 1,000 gold vs armour 100
As above, at a target with armour 100: armour blocks 75% of base damage on average, armour-piercing goes through.
Every Tomb Kings unit, with its full card: the Tomb Kings roster. What each unit is strong or weak against: counters.
