Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

Best Tomb Kings units by the numbers

For each kind of unit, the Tomb Kings units with the highest of one number from the unit card, and how much of it 1,000 gold buys. Patch 9.0.4.

COMPUTEDTop 3 per list, one row per unit (its versions — “Hammerers (Grudge Settlers)” — count once). Base values at Ultra unit size, rank 0 — skills, technologies, items and abilities change them in battle. “Per 1,000 gold” uses the multiplayer cost. Lords, heroes and Regiments of Renown are left out, and so are units the race has only in the extended roster (campaign_exclusive: Custom Battle with Unit caps off, never ranked). Not a tier list: a unit good at one thing can be poor at another; open it to see the whole card.

Melee infantry (5)

Most health

Health of the whole unit (all models), as on the unit card.

  1. 1Tomb Guard9,840
  2. 2Skeleton Warriors9,760
  3. 3Skeleton Spearmen9,760

Highest melee attack

Melee attack on the unit card.

  1. 1Nehekharan Warriors32
  2. 2Tomb Guard32
  3. 3Skeleton Warriors18

Highest weapon strength

Weapon strength per hit (base + armour-piercing damage).

  1. 1Tomb Guard42
  2. 2Nehekharan Warriors33
  3. 3Skeleton Warriors26

Most armour

Armour on the unit card.

  1. 1Tomb Guard55
  2. 2Nehekharan Warriors45
  3. 3Skeleton Warriors20

Health per 1,000 gold

Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.

  1. 1Skeleton Warriors32,533
  2. 2Skeleton Spearmen30,031
  3. 3Nehekharan Warriors17,371

Lasts longest per 1,000 gold

Seconds 1,000 gold of the unit lasts against one unit of Chaos Warriors: health with armour, melee defence and resistances counted.

  1. 1Skeleton Spearmen91 s
  2. 2Skeleton Warriors83 s
  3. 3Tomb Guard (Halberds)76 s

Melee damage per 1,000 gold vs armour

Whole-unit melee damage per second against Chaos Warriors (armour 100) × 1,000 ÷ multiplayer cost.

  1. 1Nehekharan Warriors249
  2. 2Tomb Guard144
  3. 3Skeleton Warriors123

Compare the top 3 by health per 1,000 gold side by side

Missile infantry (1)

Most missile damage per 10 s

Damage per 10 s of the whole unit: the card's per-model number before rounding × models (or guns).

  1. 1Skeleton Archers1,650

Longest range

Range of the main missile weapon (projectiles.effective_range).

  1. 1Skeleton Archers140 m

Most armour

Armour on the unit card.

  1. 1Skeleton Archers20

Missile damage per 1,000 gold

Whole-unit missile damage per 10 s × 1,000 ÷ multiplayer cost.

  1. 1Skeleton Archers3,882

Missile damage per 1,000 gold vs armour 100

As above, at a target with armour 100: armour blocks 75% of base damage on average, armour-piercing goes through.

  1. 1Skeleton Archers1,235

Monstrous infantry (3)

Most health

Health of the whole unit (all models), as on the unit card.

  1. 1Ushabti8,128
  2. 2Sepulchral Stalkers7,040

Highest weapon strength

Weapon strength per hit (base + armour-piercing damage).

  1. 1Ushabti79
  2. 2Sepulchral Stalkers75

Highest melee attack

Melee attack on the unit card.

  1. 1Ushabti23
  2. 2Sepulchral Stalkers22

Health per 1,000 gold

Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.

  1. 1Ushabti9,031
  2. 2Sepulchral Stalkers5,867

Lasts longest per 1,000 gold

Seconds 1,000 gold of the unit lasts against one unit of Chaos Warriors: health with armour, melee defence and resistances counted.

  1. 1Ushabti54 s
  2. 2Sepulchral Stalkers28 s

Melee damage per 1,000 gold vs armour

Whole-unit melee damage per second against Chaos Warriors (armour 100) × 1,000 ÷ multiplayer cost.

  1. 1Ushabti88
  2. 2Sepulchral Stalkers21

Compare the top 2 by health per 1,000 gold side by side

Melee cavalry (2)

Biggest charge bonus

Charge bonus on the unit card.

  1. 1Skeleton Horsemen34
  2. 2Nehekharan Horsemen26

Fastest

Speed on the unit card (run or flying speed).

  1. 1Nehekharan Horsemen78
  2. 2Skeleton Horsemen76

Highest melee attack

Melee attack on the unit card.

  1. 1Nehekharan Horsemen28
  2. 2Skeleton Horsemen24

Most health

Health of the whole unit (all models), as on the unit card.

  1. 1Nehekharan Horsemen6,840
  2. 2Skeleton Horsemen5,340

Health per 1,000 gold

Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.

  1. 1Skeleton Horsemen13,350
  2. 2Nehekharan Horsemen10,523

Melee damage per 1,000 gold vs armour

Whole-unit melee damage per second against Chaos Warriors (armour 100) × 1,000 ÷ multiplayer cost.

  1. 1Skeleton Horsemen61
  2. 2Nehekharan Horsemen60

Compare the top 2 by health per 1,000 gold side by side

Missile cavalry (1)

Most missile damage per 10 s

Damage per 10 s of the whole unit: the card's per-model number before rounding × models (or guns).

  1. 1Skeleton Horse Archers927

Fastest

Speed on the unit card (run or flying speed).

  1. 1Skeleton Horse Archers76

Longest range

Range of the main missile weapon (projectiles.effective_range).

  1. 1Skeleton Horse Archers140 m

Missile damage per 1,000 gold

Whole-unit missile damage per 10 s × 1,000 ÷ multiplayer cost.

  1. 1Skeleton Horse Archers1,855

Missile damage per 1,000 gold vs armour 100

As above, at a target with armour 100: armour blocks 75% of base damage on average, armour-piercing goes through.

  1. 1Skeleton Horse Archers709

Monstrous cavalry (2)

Most health

Health of the whole unit (all models), as on the unit card.

  1. 1Necropolis Knights7,464

Biggest charge bonus

Charge bonus on the unit card.

  1. 1Necropolis Knights52

Highest weapon strength

Weapon strength per hit (base + armour-piercing damage).

  1. 1Necropolis Knights67

Health per 1,000 gold

Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.

  1. 1Necropolis Knights5,331

Lasts longest per 1,000 gold

Seconds 1,000 gold of the unit lasts against one unit of Chaos Warriors: health with armour, melee defence and resistances counted.

  1. 1Necropolis Knights48 s

Chariots (3)

Most health

Health of the whole unit (all models), as on the unit card.

  1. 1Skeleton Chariots7,032
  2. 2Skeleton Archer Chariots7,032
  3. 3Casket of Souls3,968

Biggest charge bonus

Charge bonus on the unit card.

  1. 1Skeleton Chariots58
  2. 2Skeleton Archer Chariots58
  3. 3Casket of Souls8

Heaviest

Mass of one model with its mount or machine (battle_entities.mass).

  1. 1Casket of Souls4,080
  2. 2Skeleton Archer Chariots3,100
  3. 3Skeleton Chariots3,080

Health per 1,000 gold

Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.

  1. 1Skeleton Chariots8,273
  2. 2Skeleton Archer Chariots7,032
  3. 3Casket of Souls3,307

Lasts longest per 1,000 gold

Seconds 1,000 gold of the unit lasts against one unit of Chaos Warriors: health with armour, melee defence and resistances counted.

  1. 1Skeleton Chariots35 s
  2. 2Skeleton Archer Chariots29 s
  3. 3Casket of Souls11 s

Compare the top 3 by health per 1,000 gold side by side

War beasts (1)

Fastest

Speed on the unit card (run or flying speed).

  1. 1Carrion100

Biggest charge bonus

Charge bonus on the unit card.

  1. 1Carrion12

Highest melee attack

Melee attack on the unit card.

  1. 1Carrion26

Health per 1,000 gold

Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.

  1. 1Carrion14,400

Melee damage per 1,000 gold vs armour

Whole-unit melee damage per second against Chaos Warriors (armour 100) × 1,000 ÷ multiplayer cost.

  1. 1Carrion61

Monsters (6)

Most health

Health of the whole unit (all models), as on the unit card.

  1. 1Khemric Titan15,000
  2. 2Bone Giant12,620
  3. 3Hierotitan12,620

Highest weapon strength

Weapon strength per hit (base + armour-piercing damage).

  1. 1Necrosphinx640
  2. 2Khemric Titan600
  3. 3Hierotitan570

Most armour

Armour on the unit card.

  1. 1Khemric Titan120
  2. 2Hierotitan100
  3. 3Necrosphinx100

Health per 1,000 gold

Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.

  1. 1Bone Giant7,888
  2. 2Hierotitan6,310
  3. 3Tomb Scorpion6,020

Lasts longest per 1,000 gold

Seconds 1,000 gold of the unit lasts against one unit of Chaos Warriors: health with armour, melee defence and resistances counted.

  1. 1Hierotitan59 s
  2. 2Khemric Titan49 s
  3. 3Bone Giant36 s

Melee damage per 1,000 gold vs large

Whole-unit melee damage per second against Chaos Knights (large, armour 120) × 1,000 ÷ multiplayer cost.

  1. 1Necrosphinx49
  2. 2Hierotitan24
  3. 3Khemric Titan20

Compare the top 3 by health per 1,000 gold side by side

War machines & artillery (1)

Most missile damage per 10 s

Damage per 10 s of the whole unit: the card's per-model number before rounding × models (or guns).

  1. 1Screaming Skull Catapults613

Longest range

Range of the main missile weapon (projectiles.effective_range).

  1. 1Screaming Skull Catapults380 m

Missile damage per 1,000 gold

Whole-unit missile damage per 10 s × 1,000 ÷ multiplayer cost.

  1. 1Screaming Skull Catapults766

Missile damage per 1,000 gold vs armour 100

As above, at a target with armour 100: armour blocks 75% of base damage on average, armour-piercing goes through.

  1. 1Screaming Skull Catapults625

Every Tomb Kings unit, with its full card: the Tomb Kings roster. What each unit is strong or weak against: counters.