Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)

Best Tomb Kings units by the numbers

For each kind of unit, the Tomb Kings units with the highest of one number from the unit card, and how much of it 1,000 gold buys. Patch 9.0.

COMPUTEDTop 3 per list, one row per unit (its versions — “Hammerers (Grudge Settlers)” — count once). Base values at Ultra unit size, rank 0 — skills, technologies, items and abilities change them in battle. “Per 1,000 gold” uses the multiplayer cost. Lords, heroes and Regiments of Renown are left out. Not a tier list: a unit good at one thing can be poor at another; open it to see the whole card.

Melee infantry (8)

Most health

Health of the whole unit (all models), as on the unit card.

  1. 1Tomb Guard9,840
  2. 2Skeleton Warriors9,760
  3. 3Skeleton Spearmen9,760

Highest melee attack

Melee attack on the unit card.

  1. 1Cairn Wraiths42
  2. 2Crypt Ghouls40
  3. 3Nehekharan Warriors32

Highest weapon strength

Weapon strength per hit (base + armour-piercing damage).

  1. 1Crypt Ghouls50
  2. 2Cairn Wraiths44
  3. 3Tomb Guard42

Most armour

Armour on the unit card.

  1. 1Tomb Guard55
  2. 2Nehekharan Warriors45
  3. 3Crypt Ghouls30

Health per 1,000 gold

Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.

  1. 1Skeleton Warriors32,533
  2. 2Skeleton Spearmen30,031
  3. 3Spirit Host20,444

Compare the top 3 by health per 1,000 gold side by side

Missile infantry (1)

Most missile damage per 10 s

Damage per 10 s of the whole unit: the card's per-model number × models (or guns).

  1. 1Skeleton Archers1,680

Longest range

Range of the main missile weapon (projectiles.effective_range).

  1. 1Skeleton Archers140 m

Most armour

Armour on the unit card.

  1. 1Skeleton Archers20

Missile damage per 1,000 gold

Whole-unit missile damage per 10 s × 1,000 ÷ multiplayer cost.

  1. 1Skeleton Archers3,953

Monstrous infantry (6)

Most health

Health of the whole unit (all models), as on the unit card.

  1. 1Crypt Horrors12,440
  2. 2Morghast Harbingers9,096
  3. 3Morghast Archai9,096

Highest weapon strength

Weapon strength per hit (base + armour-piercing damage).

  1. 1Morghast Harbingers120
  2. 2Morghast Archai120
  3. 3Ushabti79

Highest melee attack

Melee attack on the unit card.

  1. 1Morghast Harbingers45
  2. 2Morghast Archai40
  3. 3Crypt Horrors39

Health per 1,000 gold

Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.

  1. 1Crypt Horrors13,822
  2. 2Ushabti9,031
  3. 3Sepulchral Stalkers5,867

Compare the top 3 by health per 1,000 gold side by side

Melee cavalry (3)

Biggest charge bonus

Charge bonus on the unit card.

  1. 1Hexwraiths61
  2. 2Skeleton Horsemen34
  3. 3Nehekharan Horsemen26

Fastest

Speed on the unit card (run or flying speed).

  1. 1Hexwraiths94
  2. 2Nehekharan Horsemen78
  3. 3Skeleton Horsemen76

Highest melee attack

Melee attack on the unit card.

  1. 1Hexwraiths36
  2. 2Nehekharan Horsemen28
  3. 3Skeleton Horsemen24

Most health

Health of the whole unit (all models), as on the unit card.

  1. 1Hexwraiths7,440
  2. 2Nehekharan Horsemen6,840
  3. 3Skeleton Horsemen5,340

Health per 1,000 gold

Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.

  1. 1Skeleton Horsemen13,350
  2. 2Nehekharan Horsemen10,523
  3. 3Hexwraiths5,044

Compare the top 3 by health per 1,000 gold side by side

Missile cavalry (1)

Most missile damage per 10 s

Damage per 10 s of the whole unit: the card's per-model number × models (or guns).

  1. 1Skeleton Horse Archers900

Fastest

Speed on the unit card (run or flying speed).

  1. 1Skeleton Horse Archers76

Longest range

Range of the main missile weapon (projectiles.effective_range).

  1. 1Skeleton Horse Archers140 m

Missile damage per 1,000 gold

Whole-unit missile damage per 10 s × 1,000 ÷ multiplayer cost.

  1. 1Skeleton Horse Archers1,895

Monstrous cavalry (2)

Most health

Health of the whole unit (all models), as on the unit card.

  1. 1Necropolis Knights7,464

Biggest charge bonus

Charge bonus on the unit card.

  1. 1Necropolis Knights52

Highest weapon strength

Weapon strength per hit (base + armour-piercing damage).

  1. 1Necropolis Knights67

Health per 1,000 gold

Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.

  1. 1Necropolis Knights5,331

Chariots (3)

Most health

Health of the whole unit (all models), as on the unit card.

  1. 1Skeleton Chariots7,032
  2. 2Skeleton Archer Chariots7,032
  3. 3Casket of Souls3,968

Biggest charge bonus

Charge bonus on the unit card.

  1. 1Skeleton Chariots58
  2. 2Skeleton Archer Chariots58
  3. 3Casket of Souls8

Heaviest

Mass of one model with its mount or machine (battle_entities.mass).

  1. 1Casket of Souls4,080
  2. 2Skeleton Archer Chariots3,100
  3. 3Skeleton Chariots3,080

Health per 1,000 gold

Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.

  1. 1Skeleton Chariots8,273
  2. 2Skeleton Archer Chariots7,032
  3. 3Casket of Souls3,307

Compare the top 3 by health per 1,000 gold side by side

War beasts (3)

Fastest

Speed on the unit card (run or flying speed).

  1. 1Fell Bats123
  2. 2Dire Wolves116
  3. 3Carrion100

Biggest charge bonus

Charge bonus on the unit card.

  1. 1Dire Wolves40
  2. 2Fell Bats30
  3. 3Carrion12

Highest melee attack

Melee attack on the unit card.

  1. 1Dire Wolves31
  2. 2Carrion26
  3. 3Fell Bats19

Health per 1,000 gold

Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.

  1. 1Carrion14,400
  2. 2Fell Bats12,000
  3. 3Dire Wolves11,581

Compare the top 3 by health per 1,000 gold side by side

Monsters (6)

Most health

Health of the whole unit (all models), as on the unit card.

  1. 1Khemric Titan15,000
  2. 2Bone Giant12,620
  3. 3Hierotitan12,620

Highest weapon strength

Weapon strength per hit (base + armour-piercing damage).

  1. 1Necrosphinx640
  2. 2Khemric Titan600
  3. 3Hierotitan570

Most armour

Armour on the unit card.

  1. 1Khemric Titan120
  2. 2Hierotitan100
  3. 3Necrosphinx100

Health per 1,000 gold

Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.

  1. 1Bone Giant7,888
  2. 2Hierotitan6,310
  3. 3Tomb Scorpion6,020

Compare the top 3 by health per 1,000 gold side by side

War machines & artillery (1)

Most missile damage per 10 s

Damage per 10 s of the whole unit: the card's per-model number × models (or guns).

  1. 1Screaming Skull Catapults612

Longest range

Range of the main missile weapon (projectiles.effective_range).

  1. 1Screaming Skull Catapults380 m

Missile damage per 1,000 gold

Whole-unit missile damage per 10 s × 1,000 ÷ multiplayer cost.

  1. 1Screaming Skull Catapults765

Every Tomb Kings unit, with its full card: the Tomb Kings roster. What each unit is strong or weak against: counters.