Skeleton Horse Archers
Missile cavalry· Missile Cavalry· Tier 1· 60 models at Ultra size
Health
86 per model
5,160
Armour
30
Leadership
45
Speed
76
Melee attack
20
Melee defence
22
Weapon strength
17 base + 3 armour-piercing
20
Charge bonus
25
Ranged
Range
140 m
Ammunition
18
Missile damage
14 base + 3 AP
17
Reload time
11 s
Damage per 10 s
15
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Vanguard Deployment
This unit can deploy outside the deployment zone.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Fire Whilst Moving
This unit can fire while on the move.

Undead
Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.
Abilities
Realm of Souls IRegeneration · Replenishes hit points of combatants, Heals injured before resurrectingpassiveRealm of Souls IRegenerationReplenishes hit points of combatantsHeals injured before resurrectingPassive · Duration 7 s · 1 useFrom within the Realm of Souls – Nehekhara’s revered afterlife – deceased warriors are called forth and bound to mortal remains, to find purpose once again through war.
Realm of Souls IIRegeneration · Replenishes hit points of combatants, Heals injured before resurrectingpassiveRealm of Souls IIRegenerationReplenishes hit points of combatantsHeals injured before resurrectingPassive · Duration 14 s · 1 useThe spirits of warriors slain can be summoned from the Realm of Souls and bound to corporeal bodies, so that they may fight for the Tomb Kings as they did in life.
Realm of Souls IIIRegeneration · Replenishes hit points of combatants, Heals injured before resurrectingpassiveRealm of Souls IIIRegenerationReplenishes hit points of combatantsHeals injured before resurrectingPassive · Duration 21 s · 1 useThe Liche Priests use the very breath of Nehekhara’s gods to reach into the Realm of Souls, retrieving the spirits of dead soldiers for binding and eternal service to their Tomb King’s will.
DisintegratingDirect DamagepassiveDisintegratingDirect DamagePassiveThe Dark Magic that holds these subjects together has failed. As the Necromantic energy flows out of them, nothing is left but a pile of iron and bones in the sand.
CrumblingDirect DamagepassiveCrumblingDirect DamagePassiveIn the blasted desert of deepest Nehekhara, the dead rarely remain so. Those dragged back to screaming, clanking Unlife are bound forever to the Tomb King whose will they exist only to serve.
Who can field it
- Khemri
- Host of Nagash
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.