
Skeleton Horse Archers
Missile cavalry· Missile Cavalry· Tier 1· 60 models at Ultra size
Comes with Tomb Kings(Warhammer II)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Skeleton Horse Archers are Tomb Kings and Undead Legions missile cavalry: 5,160 HP across 60 models, armour 30, melee attack 20, melee defence 22, weapon strength 20, range 140 m, missile damage 927 per 10 s for the whole unit. It costs 500 in multiplayer. In the campaign Host of Nagash pays 475. They come with Tomb Kings. Unit key wh2_dlc09_tmb_cav_skeleton_horsemen_archers_0. Patch 9.0.4, from the game's data tables.
Health
86 per model
5,160
Armour
30
Leadership
45
Speed
76
Melee attack
20
Melee defence
22
Weapon strength
17 base + 3 armour-piercing
20
Charge bonus
25
Ranged
Range
140 m
Ammunition
18
Missile damage
14 base + 3 AP
17
Reload time
11 s
Damage per 10 s
15
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Vanguard Deployment
This unit can deploy outside the deployment zone.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Fire Whilst Moving
This unit can fire while on the move.
- Undead
Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.
Abilities
- Realm of Souls IRegeneration · Replenishes hit points of combatants, Heals injured before resurrectingpassiveRealm of Souls IRegenerationReplenishes hit points of combatantsHeals injured before resurrectingPassive · Duration 7 s · 1 useFrom within the Realm of Souls – Nehekhara’s revered afterlife – deceased warriors are called forth and bound to mortal remains, to find purpose once again through war.
- Realm of Souls IIRegeneration · Replenishes hit points of combatants, Heals injured before resurrectingpassiveRealm of Souls IIRegenerationReplenishes hit points of combatantsHeals injured before resurrectingPassive · Duration 14 s · 1 useThe spirits of warriors slain can be summoned from the Realm of Souls and bound to corporeal bodies, so that they may fight for the Tomb Kings as they did in life.
- Realm of Souls IIIRegeneration · Replenishes hit points of combatants, Heals injured before resurrectingpassiveRealm of Souls IIIRegenerationReplenishes hit points of combatantsHeals injured before resurrectingPassive · Duration 21 s · 1 useThe Liche Priests use the very breath of Nehekhara’s gods to reach into the Realm of Souls, retrieving the spirits of dead soldiers for binding and eternal service to their Tomb King’s will.
- DisintegratingDirect DamagepassiveDisintegratingDirect DamagePassiveThe Dark Magic that holds these subjects together has failed. As the Necromantic energy flows out of them, nothing is left but a pile of iron and bones in the sand.
- CrumblingDirect DamagepassiveCrumblingDirect DamagePassiveIn the blasted desert of deepest Nehekhara, the dead rarely remain so. Those dragged back to screaming, clanking Unlife are bound forever to the Tomb King whose will they exist only to serve.
Counters
Good against
- Lightly armoured units without shields — 927 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Tomb Kings: Nehekharan Warriors, Skeleton Archers
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Feral Troglodon, Warp Lightning Cannons, Blessed Stegadon · Tomb Kings: Bone Giant, Necrosphinx
- Missile fire — armour 30, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Tomb Kings: Sepulchral Stalkers, Skeleton Archers
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Patch changes
- Multiplayer cost475 → 500(+25)
- Custom battle: now in the Undead Legions roster
Who can field it
- Tomb Kings · Khemri
- Undead Legions · Host of Nagash
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.