Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Skeleton Horse Archers unit card

Skeleton Horse Archers

Missile cavalry· Missile Cavalry· Tier 1· 60 models at Ultra size

Comes with Tomb Kings(Warhammer II)

Duel it in the combat calculator →

Skeleton Horse Archers are Tomb Kings and Undead Legions missile cavalry: 5,160 HP across 60 models, armour 30, melee attack 20, melee defence 22, weapon strength 20, range 140 m, missile damage 927 per 10 s for the whole unit. It costs 500 in multiplayer. In the campaign Host of Nagash pays 475. They come with Tomb Kings. Unit key wh2_dlc09_tmb_cav_skeleton_horsemen_archers_0. Patch 9.0.4, from the game's data tables.

Health

86 per model

5,160

bottom 45% of class

Armour

30

bottom 41% of class

Leadership

45

bottom 7% of class

Speed

76

bottom 1% of class

Melee attack

20

bottom 31% of class

Melee defence

22

bottom 38% of class

Weapon strength

17 base + 3 armour-piercing

20

bottom 1% of class

Charge bonus

25

top 31% of class

Ranged

Range

140 m

top 21% of class

Ammunition

18

bottom 34% of class

Missile damage

14 base + 3 AP

17

bottom 28% of class

Reload time

11 s

bottom 10% of class

Damage per 10 s

15

bottom 17% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Fire Whilst Moving

    This unit can fire while on the move.

  • Undead

    Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.

Abilities

  • Realm of Souls IRegeneration · Replenishes hit points of combatants, Heals injured before resurrectingpassive
  • Realm of Souls IIRegeneration · Replenishes hit points of combatants, Heals injured before resurrectingpassive
  • Realm of Souls IIIRegeneration · Replenishes hit points of combatants, Heals injured before resurrectingpassive
  • DisintegratingDirect Damagepassive
  • CrumblingDirect Damagepassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Patch changes

Patch 9.0.3

  • Multiplayer cost475 → 500(+25)

Patch 9.0

  • Custom battle: now in the Undead Legions roster

Who can field it

  • Tomb Kings · Khemri
  • Undead Legions · Host of Nagash

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.