Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Nehekharan Horsemen unit card

Nehekharan Horsemen

Melee cavalry· Cavalry· Tier 2· 60 models at Ultra size

Comes with Tomb Kings(Warhammer II)

Duel it in the combat calculator →

Nehekharan Horsemen are Tomb Kings and Undead Legions melee cavalry: 6,840 HP across 60 models, armour 50, melee attack 28, melee defence 34, weapon strength 38. It costs 650 in multiplayer. In the campaign Host of Nagash pays 650. They come with Tomb Kings. Unit key wh2_dlc09_tmb_cav_nehekhara_horsemen_0. Patch 9.0.4, from the game's data tables.

Health

114 per model

6,840

top 46% of class

Armour

shield blocks 30% of small-arms missiles from the front (not artillery)

50

bottom 39% of class

Leadership

50

bottom 5% of class

Speed

78

bottom 33% of class

Melee attack

28

bottom 25% of class

Melee defence

34

top 46% of class

Weapon strength

28 base + 10 armour-piercing

38

bottom 41% of class

Charge bonus

26

bottom 6% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Undead

    Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.

Abilities

  • Realm of Souls IRegeneration · Replenishes hit points of combatants, Heals injured before resurrectingpassive
  • Realm of Souls IIRegeneration · Replenishes hit points of combatants, Heals injured before resurrectingpassive
  • Realm of Souls IIIRegeneration · Replenishes hit points of combatants, Heals injured before resurrectingpassive
  • DisintegratingDirect Damagepassive
  • CrumblingDirect Damagepassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 78.1% of the game's 152 cavalry and chariots units in melee. Per 1,000 gold: 59.6 damage per second against Chaos Warriors; it lasts 43.3 s against one unit of them.

Beats, at a similar price: Corpse Cart (Balefire) (226.21× faster), Corpse Cart (Unholy Lodestone) (226.21× faster), Chaos Chariots (16.23× faster)

Loses to, at a similar price: Feral Cold Ones (1.07× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 650 multiplayer gold. Tomb Kings units ranked.

Patch changes

Patch 9.0

  • Custom battle: now in the Undead Legions roster

Who can field it

  • Tomb Kings · Khemri
  • Undead Legions · Host of Nagash

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.