Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Skeleton Chariots unit card

Skeleton Chariots

Chariot· Chariot· Tier 2· 12 models (crew of 24) at Ultra size

Comes with Tomb Kings(Warhammer II)

Duel it in the combat calculator →

Skeleton Chariots are Tomb Kings and Undead Legions chariot: 7,032 HP across 12 models, armour 80, melee attack 22, melee defence 24, weapon strength 34. It costs 850 in multiplayer. In the campaign Host of Nagash pays 850. They come with Tomb Kings. Unit key wh2_dlc09_tmb_veh_skeleton_chariot_0. Patch 9.0.4, from the game's data tables.

Health

586 per model

7,032

top 15% of class

Armour

80

bottom 33% of class

Leadership

55

bottom 5% of class

Speed

74

top 36% of class

Melee attack

22

bottom 17% of class

Melee defence

24

bottom 42% of class

Weapon strength

24 base + 10 armour-piercing, +12 vs infantry

34

bottom 21% of class

Charge bonus

58

top 45% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Undead

    Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.

Abilities

  • Realm of Souls IRegeneration · Replenishes hit points of combatants, Heals injured before resurrectingpassive
  • Realm of Souls IIRegeneration · Replenishes hit points of combatants, Heals injured before resurrectingpassive
  • Realm of Souls IIIRegeneration · Replenishes hit points of combatants, Heals injured before resurrectingpassive
  • DisintegratingDirect Damagepassive
  • CrumblingDirect Damagepassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 30.5% of the game's 152 cavalry and chariots units in melee. Per 1,000 gold: 19.1 damage per second against Chaos Warriors; it lasts 34.5 s against one unit of them.

Beats, at a similar price: War Wagons (Mortars) (12.25× faster), War Wagons (10.12× faster), Tiranoc Chariots (4.45× faster)

Loses to, at a similar price: Questing Knights (19.08× slower), Cold One Spear-Riders (12.82× slower), Cold One Knights (11.77× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 850 multiplayer gold. Tomb Kings units ranked.

Patch changes

Patch 9.0

  • Custom battle: now in the Undead Legions roster

Who can field it

  • Tomb Kings · Khemri
  • Undead Legions · Host of Nagash

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

The game also has 1 summoned or scripted copy of this unit that no building or mercenary pool recruits (wh2_dlc09_tmb_veh_skeleton_chariot_0_summoned).

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.